Thanks so much for the music! It really enhances the dark and mysterious atmosphere of my game!
Mechanical Duck
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I actually use a game Engine called Godot. Godot (or any other game Engine) is kind of like Scratch but with way more features you can use to make bigger and better games. Once you create a game on Godot, you can export the game AS an html5 game (you can also export it as a Windows game, Mac game, etc.). There are tutorials out there that can help you get started learning Godot and the learning process would be similar to Scratch just with more features to learn. Also, you wouldn't have to use Godot, you could choose a different game Engine such as Unity or Unreal Engine. I would suggest doing a little research to see which game Engine you should use based on what kinds of games you want to make. Looking at your jam submission, I think you have what it takes to start learning a bigger game Engine if you have the patience. I'm glad you enjoyed my game, and I wish you the best of luck if you start learning a new game Engine!
Hi, I had to put your message into Google Translate to understand. The game is supposed to be open world so you can explore and figure out where to go by yourself. Also, I don't know if you can read English, but the scenes at the beginning and the end explain that the character has lost his memory and is trying to find his way out of the forest. I'm glad you liked the game though!
This is really impressive, especially for being made in Scratch! The music goes super well with the atmosphere and makes the game much more engaging. I love the artwork and the story is really great! I am honestly stunned by how well this turned out for a scratch game! I think you may be good enough to start using a game engine other than Scratch (I would recommend Godot because it's pretty easy to learn). Overall you did a fantastic job, keep up the good work!
This is a cool game! I love the movement mechanics and the art. The enemy dash AI was really cool! I got a little frustrated because there were no checkpoints and if I died I would have to restart the level. I also found a bug where if you are running into a wall and dash, your character will dash through the wall and sometimes get stuck inside. Overall, I loved the mechanics and the story was cool!
I really loved the artwork and the game concept! This was really fun but kind of hard to find items for the specific ghost that wants them. I think if you added a mini map it would be much easier to find your way around. I also think making the ghosts have unique appearances would help you find the right ghost to deliver the items to. Overall, this is a great game idea, it's just kind of hard!
Thanks for trying again, and I'm glad you had fun! A tip for wall jumping is to only hold the Jump button with no directional keys. This will automatically make you jump when you get next to the wall, letting you do the wall jumps super fast. If you really want to get end and see the ending cutscene you could try again using the wall jump technique I just explained, but I totally understand if you're tired of playing this game and don't have the motivation to play it any more.
I loved the art in the talking menus, especially the glitch animation! It was a bit difficult for me to read all the answers in time so most of the time I just had to guess. I really liked the whole eerie atmosphere and would have loved to see more of the story and what exactly is watching you and causing you to glitch!
I really liked the artwork and the eerie background noise! One thing I found difficult was how fast the messages disappeared because I couldn't read them fast enough. I think this is a really cool game idea that could be expanded upon! Maybe you could add different levels with hallways and rooms but still keep the floating ghosts as obstacles. I can see this becoming a very fun game!
This game was awesome! I loved the art style and the fun music. The minigames were the exact right difficulty (not too easy, not too hard). It took a little while for me to understand what was going on at the beginning, but I eventually got the hang of it. I think the player could greatly benefit from a short tutorial (it could even just be a UI panel quickly explaining when minigames appear, how the items work, how despair is basically is enemy health, and wrath is basically your own health). Overall, I really loved the feel of this game and how well it fits the theme. It's clear you put a lot of effort into this, so good job!
This game was super cool! I loved the retro feel and the music really added to the creepy atmosphere! I especially loved that the furniture moved after the lights went out. I wish there was some indicator at the end of the game that told me that the game was over. I was a little confused if the game had ended or not. Overall, this is a fantastic little game and you should be proud of yourself!
I want to say a huge thank you to everyone who played and rated my game, Spikes Inc.. I placed way higher than I expected to (15th overall and #1 in innovation) for my first game jam, but more importantly I'm glad so many people were able to enjoy my game. I greatly appreciate all the positive comments and suggestions on my game page. Sorry to anyone who was waiting for me to update the game, but I have decided to continue working on a larger game that I had started prior to this game jam. Maybe someday in the future I will update Spikes Inc., including all of your suggestions. Thanks again everyone, and I'm so glad you enjoyed my game!
Don't doubt your game dev skills, it's all about practicing. If you want to get better at game dev try working on small projects that are different genres. That's what I've been doing for a while now and I've learned so much in a short amount of time. As for making your games more fun, I suggest watching a YouTuber named Jonas Tyroller. Some of his videos talk about very useful tips for making your games more fun and interesting. I hope this helps! Happy birthday!