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Mechanical Duck

322
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4
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15
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7
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A member registered Feb 15, 2024 · View creator page →

Creator of

Recent community posts

The visuals are super clean, I especially liked how the extra part sticking off the side falls off! how you were able to do that? I also think it's really cool that the tickets save between games, that's something I would have never thought of! Very cool!

Awesome game! It was really fun and unique! I liked all the upgrades and the progression felt nice, good work!

Oh that’s my bad, for some reason I didn’t realize that those were bombs. I guess I was just too locked in 😅

Cool idea, but I unfortunately ran out of time. A boss fight would have been a pretty awesome ending!

Thanks! I agree that it can feel kind of unsatisfying not being able to save up for weapons in the early waves. Thanks for the suggestions, I may do a small update after the jam is over!

I understand your frustration, but the game is meant to be somewhat challenging and I think the hitboxes are just fine.

Thanks for the response. I realize that there is a big luck factor in which weapons the shop sells so sometimes you just have to play with what the game gives you. Just so you know, modified weapons will just do normal damage against any enemies that are not from the dimension it does extra damage to. So, no there is no disadvantage ever applied when using a modified weapon. I completely understand the idea that it might do less damage to some enemies but I don't know how to make the player know that without explicitly stating that it does not deal less damage in any dimension. Thank you for the feedback!

I can see it's still in very early development but I think it's a good start for a mining game! It looks like you have already implemented random world generation which must have taken some time! There's not really anything to play right now but I hope development on the game goes well for you!

It's an interesting idea bit I don't see how it fits the theme. It's pretty good for your second game though! I like how targets get switched so you have to remember which target to aim for. I think there was a bug where once it switch to the red target giving you points it would never switch back to the green target. I really liked the music, it was very intense!

It's very simple but I like the idea! The artwork was good and I thought it was really funny when Santa exploded after waiting too long. I also liked the end screen. It was a bit frustrating that I had to reload the page every time I died to restart the game though. Overall, I think the idea was cool and I think it could be expanded upon.

It's a really nice start! It does seem a bit unpolished but that is understandable because you had exams going on. It was also quite hard so I'm glad I had infinite lives! I died 10 times, mostly to those red fairies! I also really liked the artwork, it was really good!

It's very simple, but I like the idea! I like how you're taking the rocket jump mechanic from TF2 and turning it into it's own platformer type game! It is quite short and I would have loved for there to be more content and mechanics, but I understand that it's hard to do all that within the time limit. I really like the concept, and I think it would be very cool to expand on it after the jam is over! Good job!

It's a good start, I can see inspiration from Brotato! The visuals were very clean and looked good. I did find that the game felt a bit unbalanced. It was hard to clear out very many enemies do to the low attack speed and the attack speed upgrades didn't seem to help too much. My strategy was to stack up on speed and health regen and just run loops around the map until the wave ended. Overall, I think with more balancing it could turn out pretty fun.

I really loved the mechanics in this game, they felt very simple and intuitive. Unfortunately I'm not very good at games like this so I wasn't able to get to the end but I spent a good amount of time trying. I also love the passive aggressive voice lines you get when you fall, they were really funny. I don't really see how the game relates to either of the theme? Is there some sort of mechanic later on? Overall though, I though this was really fun and had a great time with it. Good job!

I had fun playing this! It was a little too easy with all the lives but I really liked how there was a nice variety of enemies and bosses. The music was also really good and fit the vibe of the game! The game could have used a little more polish, but overall it was enjoyable.

I had a lot of fun with this game! I really liked the progression, it kind of reminded me of the learn to fly series! I love how after a while you just become completely OP and just destroy everything in your path. My favorite weapon was the shotgun because it would destroy tons of enemies at once! I also ended up buying out the entire shop! I would have liked to see a distance tracker to see how far I could get in a single dimension. Overall, I had a great time!

I appreciate your feedback. The game is meant to be challenging, but I know it can be frustrating sometimes. If you haven't already, you could try the easy mode which will give you slightly extra health regen. It's just meant for players who want to enjoy the game without as much stress.

Thanks for the feedback! I did overscope this project quite a bit and as a result the game came out kind of unbalanced. I appreciate that you kept playing! From my testing, I have found that the best strategy is usually to buy a modified weapon (plant, fire, or water) for each dimension because they each do 1.5x damage which is really good in the later waves. I'm glad you enjoyed the game!

It doesn’t matter too much to me but I was just a little confused by there being 2 themes.

Great concept and execution! I liked the cozy vibes with the artwork and music! I would love to see more upgrades that bring a bit of strategy into the game. I also feel like 200 days was a little too long. Overall though, very cool and fun!

Thank you! I’m glad you enjoyed!

Attention all players!

 I have realized that it isn’t very obvious, but you can double jump in this game. I’m trying my best to let all players know so that they can hopefully have the best time playing! (Sorry for reposting this, I can't figure out a way to just pin this message at the top)

This game has a great amount of polish! I loved the music and the cute artwork! If I'm being honest though, I feel like the game was lacking on the puzzle/strategy side of the game. The concept is really cool and I like the main mechanic of the plants having life cycles, but I feel like each level was too easy and they all felt the same. Overall though, I see a lot of potential for this game, and I really love the aesthetic that it brings!

Simple idea with fantastic execution! I love how the world evolves as the game goes on! I also thought the music was really beautiful! Great job!

Thanks for the positive feedback!

Attention all players!

 I have realized that it isn’t very obvious, but you can double jump in this game. I’m trying my best to let all players know so that they can hopefully have the best time playing! (Sorry for reposting this, I can't figure out a way to just pin this message at the top)

Thank you! I think I accidentally made it too addictive because I kept just played it instead of actually getting to work! I'm glad you liked it!

Thank you!

I'm happy you thought it was good! I hope you found the cheats menu worth it!

The idea is simple but quite unique and fun! I really like how you can loop around the sides of the screen and also how the road gets formed as the game continues! I had a great time playing this! I have one simple suggestion: sometimes when the road overlaps with itself, its hard to tell where the road is moving. I think an easy fix would be to make the road pieces get a little darker over time, that way you can tell where the newest and oldest pieces of roads are. Overall I really liked this game and thought it was really unique, great job!

Attention all players!

 I have realized that it isn’t very obvious, but you can double jump in this game. I’m trying my best to let all players know so that they can hopefully have the best time playing! (Sorry for the reposting, I can't figure out a way to just pin this message at the top)

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I like the concept! You took the theme in a cool direction! I love the retro synthwave aesthetic the game has! It feels very satisfying when you damage enemies, and especially satisfying when you can loop around them multiple times to finish them off! I also like how the circling system was pretty forgiving and would hit enemies even if I didn't fully complete the circle! I'm not going to lie, my wrist was hurting quite a bit after a while so I wasn't able to finish, but I really liked the game! Great job!

Thank you!

 I'm glad you thought it was fun and that my story resonated with you! Thank you for sharing your full experience with my game, it's really nice that you took the time to write it all out!  Your comment feels truly genuine! Keep being a nice person, and in the meantime I will definitely be giving your game a try!

Simple but fun! I really like how you have to get the enemies to crash into each other! Very satisfying!

I think the concept is really cool and I like the whole aesthetics of the game! I think that adding more upgrades that introduce more strategy would be nice! Overall, I love the whole vibe of the game and I feel like the concept has a lot of potential! Great work!

Also, this is unrelated. I thought I recognized your profile picture and I realized that remembered your game from the Goedware game jam 14! It's cool I was able to find your game in the GMTK game jam too!

Very cool and fun! I love how you have to learn which people need which weapons and then stop them from getting them! It's a very cool take on classic murder mysteries by making the player have to prevent all the murders! I had a great time and I loved the art and music! Great job!

Thank you for all the suggestions! I’m glad you liked my game!

Interesting concept! I found the controls a bit unresponsive, and my car would still turn a bit even after I let go of the key. Unfortunately the controls were quite difficult for me and I wasn't even able to complete the track a single time even though I tried many times. I also think that music and sound effects could have improved the game feel and made the player more invested. 

My boy Poacher was an absolute beast with 39 speed and 8 stamina! He absolutely dominated the competition! I loved this game! The art was so cute, the music was intense, and the gameplay was really good! It's very polished and extremely fun! It also kind of reminds me of Duck Life! Fantastic job!