The visuals are super clean, I especially liked how the extra part sticking off the side falls off! how you were able to do that? I also think it's really cool that the tickets save between games, that's something I would have never thought of! Very cool!
Mechanical Duck
Creator of
Recent community posts
Thanks for the response. I realize that there is a big luck factor in which weapons the shop sells so sometimes you just have to play with what the game gives you. Just so you know, modified weapons will just do normal damage against any enemies that are not from the dimension it does extra damage to. So, no there is no disadvantage ever applied when using a modified weapon. I completely understand the idea that it might do less damage to some enemies but I don't know how to make the player know that without explicitly stating that it does not deal less damage in any dimension. Thank you for the feedback!
It's an interesting idea bit I don't see how it fits the theme. It's pretty good for your second game though! I like how targets get switched so you have to remember which target to aim for. I think there was a bug where once it switch to the red target giving you points it would never switch back to the green target. I really liked the music, it was very intense!
It's very simple but I like the idea! The artwork was good and I thought it was really funny when Santa exploded after waiting too long. I also liked the end screen. It was a bit frustrating that I had to reload the page every time I died to restart the game though. Overall, I think the idea was cool and I think it could be expanded upon.
It's very simple, but I like the idea! I like how you're taking the rocket jump mechanic from TF2 and turning it into it's own platformer type game! It is quite short and I would have loved for there to be more content and mechanics, but I understand that it's hard to do all that within the time limit. I really like the concept, and I think it would be very cool to expand on it after the jam is over! Good job!
It's a good start, I can see inspiration from Brotato! The visuals were very clean and looked good. I did find that the game felt a bit unbalanced. It was hard to clear out very many enemies do to the low attack speed and the attack speed upgrades didn't seem to help too much. My strategy was to stack up on speed and health regen and just run loops around the map until the wave ended. Overall, I think with more balancing it could turn out pretty fun.
I really loved the mechanics in this game, they felt very simple and intuitive. Unfortunately I'm not very good at games like this so I wasn't able to get to the end but I spent a good amount of time trying. I also love the passive aggressive voice lines you get when you fall, they were really funny. I don't really see how the game relates to either of the theme? Is there some sort of mechanic later on? Overall though, I though this was really fun and had a great time with it. Good job!
I had a lot of fun with this game! I really liked the progression, it kind of reminded me of the learn to fly series! I love how after a while you just become completely OP and just destroy everything in your path. My favorite weapon was the shotgun because it would destroy tons of enemies at once! I also ended up buying out the entire shop! I would have liked to see a distance tracker to see how far I could get in a single dimension. Overall, I had a great time!
Thanks for the feedback! I did overscope this project quite a bit and as a result the game came out kind of unbalanced. I appreciate that you kept playing! From my testing, I have found that the best strategy is usually to buy a modified weapon (plant, fire, or water) for each dimension because they each do 1.5x damage which is really good in the later waves. I'm glad you enjoyed the game!
This game has a great amount of polish! I loved the music and the cute artwork! If I'm being honest though, I feel like the game was lacking on the puzzle/strategy side of the game. The concept is really cool and I like the main mechanic of the plants having life cycles, but I feel like each level was too easy and they all felt the same. Overall though, I see a lot of potential for this game, and I really love the aesthetic that it brings!
The idea is simple but quite unique and fun! I really like how you can loop around the sides of the screen and also how the road gets formed as the game continues! I had a great time playing this! I have one simple suggestion: sometimes when the road overlaps with itself, its hard to tell where the road is moving. I think an easy fix would be to make the road pieces get a little darker over time, that way you can tell where the newest and oldest pieces of roads are. Overall I really liked this game and thought it was really unique, great job!
I like the concept! You took the theme in a cool direction! I love the retro synthwave aesthetic the game has! It feels very satisfying when you damage enemies, and especially satisfying when you can loop around them multiple times to finish them off! I also like how the circling system was pretty forgiving and would hit enemies even if I didn't fully complete the circle! I'm not going to lie, my wrist was hurting quite a bit after a while so I wasn't able to finish, but I really liked the game! Great job!
I'm glad you thought it was fun and that my story resonated with you! Thank you for sharing your full experience with my game, it's really nice that you took the time to write it all out! Your comment feels truly genuine! Keep being a nice person, and in the meantime I will definitely be giving your game a try!
I think the concept is really cool and I like the whole aesthetics of the game! I think that adding more upgrades that introduce more strategy would be nice! Overall, I love the whole vibe of the game and I feel like the concept has a lot of potential! Great work!
Also, this is unrelated. I thought I recognized your profile picture and I realized that remembered your game from the Goedware game jam 14! It's cool I was able to find your game in the GMTK game jam too!
Interesting concept! I found the controls a bit unresponsive, and my car would still turn a bit even after I let go of the key. Unfortunately the controls were quite difficult for me and I wasn't even able to complete the track a single time even though I tried many times. I also think that music and sound effects could have improved the game feel and made the player more invested.









