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Microsvard

27
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1
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3
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A member registered 38 days ago · View creator page →

Creator of

Recent community posts

very well made and high quality game, nice cartoon graphics, dynamic addictive gameplay, great job

Thank you. What does "A little rough around the edges" mean? need an example

It seems like a simple game, there’s a little green man walking around, what’s wrong with that. But I see under the hood, a lot of work has been done: loading maps, animation, transitions between locations through doors, mini-game battle, quest system, many UI windows (settings, inventory, etc.)... Good job. I liked the solution to transitions between scenes - animation of black circles

Thank you, :) undoubtedly, all games are GREAT, each great game has more than a million players! :)

I already tried to play yours, but I couldn’t get past anything. I'm not good at text quests :)

thanks for trying to play my game

(1 edit)

thank you for your participation and understanding :)

hmm "bit confusing", I'll think about how to make it clearer, maybe there may be additional pop-up windows with a pause, showing what is happening, or what needs to be done in the game. Thank you for playing

Controls in mini-games are inconvenient on a PC. And things happen very quickly, I didn’t have time to understand what to do. I'm shocked that you put a ton of minigames into one project in such a short time. In my jam game I tried to combine 2-3 mini-games and it was not easy

It seems like a simple game, but unexpectedly enjoyable. When I come across such well-made, enjoyable games or pixel art pictures, I immediately want to try making a game in the pixel art style myself.

Thank you. I’m not sure if these are important things primarily for this game interest, but I added your comments to my todo list

good dynamic shooter

Thank you for playing

Oh, cool old school pixel art, an interesting solution with auto combat and collecting resources. True, I didn’t understand how to hand over the collected gold. In my game, I also tried to combine the collection of resources in a mini-game and further use in battle.

Oh, it's an old processor 2014year, but that's okay, I think there are still a lot of people still using old budget computers to play browser games,

There were lags on the PC and the default resolution was too high for non-fullhd displays, but it works well on a smartphone, good nice graphics, good menu, gameplay, everything is balanced. Add 20-30 levels and you will have a finished product, IMHO

symbolic graphics of a defensive ship vs. sprite graphics of attacking ships

heh, this super 3d sent my computer down :). But the graphics are cool

It is striking that the defense ship has a different style. Good arcade dynamics of the game

Thank you, I add description pick up mode and battle mode on page game  https://microsvard.itch.io/power-take-and-use

A Power is everything and everything is a Power :)

Thank you. What controls need improvement? Need an example of what exactly is wrong?

Cool cube graphics :), and is effects. During the game I want to shoot more different guns and throw bombs to this bad robots

Thank you. Not intended :), my work notebook is old and is laggy, becouse I optimize fps to 100-200ms (5-10 frame sec) and forgot to set the normal FPS before upload

I upload it to itch.io https://microsvard.itch.io/power-take-and-use

Oh well, I'll finish it. If it’s ok, I’ll upload it to itch.io. If it’s ok, then I’ll register on Discord and write. Thank you

I started making the game a little late on April 22, and didn’t have time to finish it. Is it possible to send it later after the submission is closed, or is it not worth finishing?