The games in places 5 - 14 were not in any order - we all rated them as prize worthy :) Only the top 4 were in actual order!
photonstorm
Recent community posts
This was just wonderful! To take such a classic old-school game as Breakout and then genuinely manage to breathe new life into it is truly something to be applauded. The variety of power-ups kept it fun and I especially liked the lightning strikes and fire-balls. I've no idea if it's possible to get multi fire-ball, but that would have been epic if you could! The backgrounds were nice, the way the level rebalanced itself kept it you on your toes and the music and effects really enhanced it. The only minor frustration was how sometimes when the new level was appearing it could put a brick immediately in front of the ball, sending it flying back down when you've no chance of returning it. Aside from this I had lots of fun playing up through the levels (although sadly nowhere near all 300 of them!)
(Review by Phaser Studio staff)
Wow, this is genius! This puzzle game is killing with all the ideas it has for the "balance". Balancing objects each side, check! Balancing the divided platforms, check. Weight check between the platforms, also check! Sokoban mechanics, check! It's also greatly polished, would be catching myself playing the full-release for sure :)
(Review by Phaser Studio staff)
Base? Check✅. Turrets? Check✅. Now choose your ammo, assign workers and equip your turrets for battle! With minimalist game design and stylish execution, Ammo Flow scratches the itch of strategy gamers looking for the next tactical game. A perfect balance between production and loading is a recipe for disaster. Instead, look at coming waves and prioritise based on enemy types. Good fun, great replay value.
(Review by Phaser Studio staff)
Treemino's clean visual design and calming atmosphere is a simple stacking-and-matching puzzle game becomes more challenging over time. The immediate grasp of the rules and fresh gameplay loop immediate leaves a strong, positive first impression. The audio design works well and perfectly complements the puzzle gaming experience. Adding touch controls for mobile devices would make this a perfect entry!
(Review by Phaser Studio staff)
Illumicati is a quirky card-based game where you play the role of a new initiate in a secret society. Manipulate a feline civil war between the Nyanists and Meowists to maintain perpetual conflict by balancing trust and resources. With charming pixel art, humorous narrative, and a cat-themed design, Illumicati is original, funny, and polished.
(Review by Phaser Studio staff)
Like playing two games of inverted Tetris at the same time! What a lovely concept. Nice presentation and easy to read and understand, the only part I struggled with was missing some kind of 'current weight' indicator - it wasn't always easy to know where you should put the next block. Even so, on-theme and playable fun!
(Review by Phaser Studio staff)
It's like Fruit Ninja does a math puzzle! First impression: surgical Fruit Ninja. Each level presents you with an object to slice. Falling slices carry precise weights used to balance the weight of a chocolate bar on the side. The closer the matching weight, the more stars you get.
(Review by Phaser Studio staff)
A challenging hand-eye coordination game. After figuring out how to coordinate the controls with my clumsy fingers, it's a really fun and challenging game to play. Definitely one of those easy to play, difficult to master kind of game. Great for a quick few minutes distraction when you need it. Just wish the controls were on-screen at all times! :)
(Review by Phaser Studio staff)
Log Legend reminds me a lot of an NES game called Antarctic Adventure.
In Log Legend, you control a strongman who must carry a large log and prevent it from falling by maintaining balance. Objects may fall onto your log during gameplay - if you can bear the added weight, you'll be rewarded with points, but if not, you'll watch your score decrease.
Based on similarities to Antarctic Adventure, it would be interesting to see enemies that obstruct your path, and perhaps a final goal to reach in order to advance to the next level with different enemies or challenges.
The current infinite mode provides a good foundation, but adding level-based progression with varied obstacles and environments could enhance the gameplay experience.
(Review by Phaser Studio staff)A very entertaining drink-serving game!
I enjoy seeing how wild combinations of ingredients produce better sales for the drinks. Your job at the bar requires you to balance as many ingredients as possible on your glass to earn more money, while keeping an eye on the growing queue of customers. The game has good music and atmosphere that enhance the bartending experience.
(Review by Phaser Studio staff)
Work-Life Balance is a multitasking game where you have 60 seconds to simultaneously manage two mini-games. The game gives you a glimpse of managing real-life stress of juggling multiple responsibilities. Solve math problems while mowing the lawn or spot spelling errors while following a dance instructor. While reality is more challenging, this simulation is plain fun without the headaches and real-life consequences.
(Review by Phaser Studio staff)
Card games are one of my favorite genres, and this one particularly stands out with its fantastic music and art! I love the concept of using the goddess Ma'at as part of the game's strategy, maintaining a balanced scale throughout gameplay. The integration of Egyptian mythology into the mechanics feels both thematic and engaging.
The tutorial is well-designed and effectively invites you to play once completed. The balance mechanics create an interesting strategic layer where you must carefully consider each card's effect on both the small scales (for multipliers) and the large scale (to avoid instant defeat).
I would appreciate some way to increase my character's health, as I find that after advancing through several rounds, I've often lost too much health and end up losing the match inevitably. This could add more sustainability to longer play sessions.
It would also be interesting if they added other Egyptian gods to fight against us as boss battles or special encounters, expanding on the mythological theme.
Overall, the game is excellent, with great music and outstanding artistic design. The balance-focused gameplay creates a unique twist on traditional card battlers that feels fresh and engaging.
(Review by Phaser Studio staff)
Really interesting idea! Fun to be a dog and use the power of your nose to sniff out the thief. Lovely art and nice effects. Took me a while to figure out how to use the scents though! Thank you for speeding-up the text when you hold the mouse down :) I accidentally activated the same dialog multiple times, so it helped get past it!
Inversed Vampire Survivors! Great idea and well executed! I loved wiping out all the heroes, I just wish there was more of them to defeat :) I think it could do with keys to select the zombie type, and more 'puzzle' like levels, but I appreciate this was a short game jam. I think you're onto something here, well worth exploring further outside the constraints of a jam.
Really nice game! I loved the plasma effects, the waves of aliens, the smart bombs and the super-loud thumping music :) I do feel like there just weren't enough friendly ships to help restore your power, so it ended really quite fast, no matter how carefully I tried to manage my shots. Which is a shame, because I wanted to play more and more :)
Beautiful pixel art and animations! Controls felt a little strange (enter to fire?!) but they were easy enough to grasp, and then it was all about the waves and zapping and zapping. Have to admit I didn't last very long, it's pretty unforgiving! But I tried and tried again because it was so nice to look at :)
Oh this was so good and so frustrating in equal measure! Such a brilliant concept, too - the way the power-ups speed towards the player adds a whole other dimension to factor in when timing dropping them. Visually it was brilliant and I loved the music and effects. Solid, polished, mostly on-theme and unique. I feel like a nice player affordance would be for you to drop a 'marker' at the top when you use a power-up, like a ghost-marker, so you can see it on your next playthrough. I appreciate that may make the game easier, but believe me, by level 5 I really needed it! :)
That intro was epic! The game, well, space invaders like the name implies - with a nice backing track too. You get overwhelmed very quickly, because those Red DJs multiply like rabbits but sadly your firepower remains the same - balance that out a bit and I'd love to carry on playing, perhaps to see a 'game won' video as fun as the intro one was!
I really enjoyed my time playing this - the controls were slick, the attacks satisfying and hitting Turbo mode was great fun! I feel like it was crying out for joypad support, because I would so often dash when I meant to throw a projectile :) Maybe having Up to jump instead of Space would have made the controls feel a little less crowded? Regardless, though, this was polished and fun to play. I did feel a little guilty for killing those creatures though, they looked kinda cute and harmless!
The shader effects really help the pixel art come to life here, and I love the details in the backgrounds and environment. Controls were simple and fluid and I sadly I always felt like when I died, it was entirely my fault! Thank you for the checkpoints, I think I would have given up without them. I got a good way into the level and liked how it progressively got more complex - that sequence where you drop down a long way and have to toggle the spikes on and off quickly was pretty evil! A nice concept, on theme and polished. Well done!
Who doesn't love playing with radio-controlled toys? I certainly do and this was no exception. I loved how you had to literally use the controller to make them do things, and swapping controller swapped the toy. The camera zoom feature was very helpful and I enjoyed my time controller the race car, digger and helicopter. I still think the race car was the best of all though, especially with its sound effect. Perfectly on-theme, too! And really nice visuals. Great stuff.
Oh this is just beautiful! The little robot is super-cute (reminds me of Wall-e) and the gameplay is simple while being a real challenge. Presentation is slick as can be, too. The only thing I didn't appreciate at first was that you get more cards - I thought I had to collect all the power with just my opening cards, which I knew was impossible :) But once I realised that you get more cards (and rules) and just have to ensure the battery doesn't drain down, then I was consumed by this for far too long. Great stuff!
Wow, this game is huge! I had real fun crafting potions and making the villagers test them :) It was very satisfying to get 3 stars! The only thing I struggled with was remembering which ingredients made which potion (I thought that would appear in the potion book, but I couldn't see it?). Great game though, especially for such a short timescale.
This is just superb! Excellent puzzles, totally on-theme and great presentation. I like how the hue of the scene shifts slightly each time you retry it (and retry I certainly did!). On a big screen it was a bit of a mouse-race to click things fast enough, but I still totally enjoyed my time with this.
This is pretty epic! Nice platforming action. I managed to make it to stage 5, although honestly only by jumping over (instead of killing) most baddies on the previous stage. Waiting for your shot to power-up took a bit too long I think (especially as it was essential) but the level design was nice, it ran fast, the graphics were superb and with a little more work with would be truly awesome :)
Absolutely stunning! Everything about this game is slick. The graphics are perfect, the audio is great - especially the effects (the music loop is a little short perhaps), the controls feel lovely too. An amazing example of what's possible for a game jam! Easily app store / Steam quality with a little more variety (extra bonus pieces and so on). I would have loved a 'free play' mode, so I could just keep on going as long as possible and making a shot didn't cost any power :)
I used the teleport as many times as I could - and had loads of money and just spammed the 'repair' button, but it wasn't enough! Great game, though! One very small bug I found - I was down to 3 health, then wondered what the envelope icon was in the bottom left. Clicked it and it said to repair the castle, but it changed the repair icon to a heart and you can't then click it. So you have to wait to get damaged once more, then you get the repair icon back.