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Ride the Line's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #13 | 4.280 | 4.280 |
Gameplay | #58 | 3.480 | 3.480 |
Overall | #62 | 3.448 | 3.448 |
Audio | #85 | 3.240 | 3.240 |
Innovation | #101 | 3.200 | 3.200 |
Graphics | #201 | 3.040 | 3.040 |
Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Challenges
Open Source
Build it with Phaser
GitHub repository url
https://github.com/d-jeffery/gamedevjs2025
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Comments
A challenging hand-eye coordination game. After figuring out how to coordinate the controls with my clumsy fingers, it's a really fun and challenging game to play. Definitely one of those easy to play, difficult to master kind of game. Great for a quick few minutes distraction when you need it. Just wish the controls were on-screen at all times! :)
(Review by Phaser Studio staff)
Fun game! I think it will be more fun if adding some levels for user to challenge!
I love that you have a README and License file (main criteria for open source category). Just a note that the screenshot is showing as 404. Everything else looks good!
Music is fun and on point. The hype is cool; would be great to also have a timer too so players know how long they have been trying to balance. I like that if you crash hard enough the bike and the person fall apart; very fun!
This is a simple but really great game! Of course the music choice is also perfect, but I think there was anyway no other choice. I like to have a "Hype" value instead of any other scoring system, because hype is what you are about when you are an artist. One thing I realized is that W und S are swapped. S will make the large jump and W the small one. I think this would be also a great mobile game. Not sure how it would feel with touch controls (virtual buttons), but simple but addicting games are ideal for mobile.
Congratulations to this cool entry! Well done.
Great job, the balance mechanic felt tight and rewarding. I really liked the physics, and the crowd hype idea added a fun layer of charm!
Good job. Great execution of the theme and fun.
Oh wow, this instantly teleports me into the circus, beeing the artist on the rope! The music, the intense balancing keyboard-slamming...
Very well made!
Thank you! I'm glad I got the vibe across!
I only made it to 5% hype, but i did meditate along the way there.
https://x.com/tariusdamon/status/1917735103079367078
Great silly like game! I really got a kick out of seeing the little people get more and more hyped. Was hoping that something would happen when I reach 100% hype
Something to work on if I pick this back up post-jam! Thanks for playing!
Cool vibe!
I saw a few in-development pics of this on bluesky! It's really tough. Not sure if the game detects how hard I'm falling but sometimes I lose 2 hearts at once. However, theme implementation is really strong, and the skill expression possibilities for this game is massive and that's always good.
Yeah, sadly the falling damage was a physics bug i didn't have time to fix. If i pick this back up post-jam, i'll add timer to prevent you injuring yourself multiple times in a single fall.
Thank you very much for the review!
nice concept, but very difficult, and i like it)
Really cool game, the dual controls of movement and balance are a super cool idea! I would love to see that in more of a speedrunner kind of setting, but that's just me.
The game is really interesting.
Just it's not quite difficult, cause you can just hop it one spot.
Other than that, keep up the good work.
LOVE this! Glad somebody else created a unicycle game (and a much better one at that). Love the premise here about hyping crowd up with stunts. Unicycle balance was very challenging and really felt great. Jumping was hard to master but ended up doing at least one flip. Was hoping to get extra hype for that!
Favorite entry so far!
Thanks so much! If I pick this project back up I'll definitely be allocating extra hype for flips.
This is quite fun!
This is quite fun!
I love it