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ultrascopia

150
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16
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25
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A member registered Apr 10, 2025 · View creator page →

Creator of

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Thanks for playing! That's a pretty good score :D
The overlap depends on the number of mice you killed. And yeah, the volume is one of those things... It's pretty low on my machine, but we had quite a bit of feedback during testing that it was rather loud on other people's systems, so we decided to go for the safer option ;)

Thanks! No, that's not how its supposed to be :P
We'll fix it in the next update ;)

I really like this concept, nice job!

Thank you! Yes, there are some bugs with the money that we'll fix after the jam ;)
We've got quite a few ideas that we hope to work on after the jam, but we didn't think of a multiplayer, will need to give that one a good look :D

50/50. de kolleg wo d'grafikä macht isch wälsch ;)

Wow, super fun game! Simple but it works really well, both the difficulty of each task and the time you have to do them are well balanced and keep you hooked. I could see this becoming a kind of Wario-Ware / brain training kinda thing with some more mini-games! Very well done!

And I beat your high-score, so of course i like it even more :P



Thanks for playing, and the shoutout on X! We'll have a look at those collision-boxes, because I agree that too small is better than too big. There's quite a lot we didn't have time to do during the jam (including animations on the character ;) ), we're hoping to keep working on this project and make it into a full-fledged game, so that feedback really helps!

PS: Ja, voll cool es paar anderi schwiizer i de jam dsgseh!

Thank you! First time we heard about someone having to refresh the game (we've tested it on chrome and firefox and it worked well), happy you managed to play at the end!

Thanks for playing, and the feedback! Yes, as of now the loading part is a bit easy, we have quite a few ideas on how to make it more interesting (more complicated shapes, placement constraints on some cargo, etc.) that we'll hopefuly get a chance to work on after the jam ;) Again, thanks for taking the time to review our game!

Merci!

I really like the idea, but the game itself is a bit confusing. I'm not sure what it means when the hourglasses flip, and sometimes not all actions where playable. But good job for your first game jam!

Thanks!

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Yes, maybe some upgrades/disasters, or add a 'pollution' component to the buildings that builds up & needs to be dealt with in the latter stages? It's a tough one but I think maybe if you constrain the size of the map it'll become easier to implement some solutions to it? Like having older trees that count for more, but needing to build 'cleaning' stations next to buildings that might force you to clear away the trees at that spot, or something along those lines?

Thanks for playing, & the kind words! Yes, there's a bug when resetting the globals, we'll fix it once the jam is over ;)

Yes, I think the boat-to-river speed-ratio being much lower on the downwards journey ends up making it harder :P Thanks for playing!

Very trippy game, loved the erase/regenarte mechanic!

Very nice game with a top-notch implementation. I did feel at times that the cards where a bit unbalanced overall and I had trouble unleashing my balance-attacks, but it felt really rewarding when i managed it!

Super smoothly implemented, well done!

Very cool game, you really brought out the ambiencoire des belgiquement! Storytelling is really good and the music is well chosen. The balencoillrie du unicycloire is quite difficulte and le lancement the platerou (or, more accurately, l'attrapeouillere de those) seems impossiblement to me, but that didn't take much of the fun away ;)

Very cute art! The gameplay could use a bit more variety, but the animations and sound make it quite satisfying to play ;)

Thanks!

Thank you!

Really dynamic gameplay with a well-chosen soundtrack, was quite fun!

Nice little tetris-like, and the missiles/mines give it that extra mechanic. Good job!

Interesting concept, but I think your rng needs some tweaking, it happens quite often that the required colors don't appear for some boats which is a bit frustrating ;)

Very cools vibes in this game, the graphics are gorgeous and the soundscape goes well with them. I did feel at times that the readability could be improved (the contours of the pixel 'places' weren't always very visible), but very impressive for a first jam!

Nice little puzzler!

Thanks!

Nice platformer and good incorporation of the theme. Some music to set the mood would be nice, and the controls could be a bit more crisp, but overall great job!

Very cute little cosy game. Would have liked a bit more challenge in the gameplay but I made the perfect bowl, so who am I to complain? 

Now I want to eat ramen irl...

Really neat little puzzler! Some levels had me stumpe for a bit, but in the end I managed to clear it in 40 moves total (i did retry some levels after figuring them out to get a better score :P ). Finding the right solutions felt super satisfying (ah, but if i move this there i can do it in 2 moves!), and the graphics and sound gave the whole game a polished feel. One little tweak i would do is to show the weight of an object when hovering over, because at times it felt a bit tedious to work out the weight of objects by calculating all the effects that where applied to them, but overall its a super cool entry!

I really like these rogue-like wave type games. I was able to get to wave 5 (first one after the boss) before the shop-button failed to appear, and the variety of power-ups & their rarity make for great replayability.

One thing i found though, the boss was quite easy but also super long because he had such high HP, maybe balancing it out a bit to have a shorter, more intense fight would be nice.

Anyway, great entry overall!

Man, this game reminds me of my youth, we used to have a rock just like that...

A part of me wants to complain about the balance of movement, but... I guess that was the whole point.

Made it to stop sign numebr 5 (I think, i tripped on 4 but then managed to go a bit further).

Good job!

Can i go home now? Please? :P

Thanks for paying! Yes, there's a bug when you have a game-over, we'll update it after the jam Also, given the error, we're really lucky that it doesn't crash the whole game :P

Retried just now, it was definitely a problem on my side, an update that disabled WebGL until i restarted my machine ;)

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I love the art on this one!

The visuals and the sound mesh really well, and this theme-based retelling of a classic is always a good idea ;)

I did manage to make the blocks do some weird stuff by 'sliding into them' just before they exited the screen, and would also have liked some indication of how close to collapse my structure was, but overall a solid entry!

I like this idea, and the graphics are really nice (especially compared to the early version ;) ). I had a bit of trouble figuring out the hitboxes of objects, and when i ran out of time on a skateboard i would restart on the skateboard (with wathever time was left of the skateboard), but overall a nice game that was quite fun! My best score was 71 I guess that's not too bad since i got my present?

I really like those QTEs, but sadly they where a bit laggy on chrome (might be a problem on my side though), which made them really hard :P

Thanks! Indeed you don't need to load any cargo before departing, but it is recommended if you want to avoid bankruptcy ;)