Thanks for playing! That's a pretty good score :D
The overlap depends on the number of mice you killed. And yeah, the volume is one of those things... It's pretty low on my machine, but we had quite a bit of feedback during testing that it was rather loud on other people's systems, so we decided to go for the safer option ;)
ultrascopia
Creator of
Recent community posts
Wow, super fun game! Simple but it works really well, both the difficulty of each task and the time you have to do them are well balanced and keep you hooked. I could see this becoming a kind of Wario-Ware / brain training kinda thing with some more mini-games! Very well done!
And I beat your high-score, so of course i like it even more :P

Thanks for playing, and the shoutout on X! We'll have a look at those collision-boxes, because I agree that too small is better than too big. There's quite a lot we didn't have time to do during the jam (including animations on the character ;) ), we're hoping to keep working on this project and make it into a full-fledged game, so that feedback really helps!
PS: Ja, voll cool es paar anderi schwiizer i de jam dsgseh!
Thanks for playing, and the feedback! Yes, as of now the loading part is a bit easy, we have quite a few ideas on how to make it more interesting (more complicated shapes, placement constraints on some cargo, etc.) that we'll hopefuly get a chance to work on after the jam ;) Again, thanks for taking the time to review our game!
Yes, maybe some upgrades/disasters, or add a 'pollution' component to the buildings that builds up & needs to be dealt with in the latter stages? It's a tough one but I think maybe if you constrain the size of the map it'll become easier to implement some solutions to it? Like having older trees that count for more, but needing to build 'cleaning' stations next to buildings that might force you to clear away the trees at that spot, or something along those lines?
Very cool game, you really brought out the ambiencoire des belgiquement! Storytelling is really good and the music is well chosen. The balencoillrie du unicycloire is quite difficulte and le lancement the platerou (or, more accurately, l'attrapeouillere de those) seems impossiblement to me, but that didn't take much of the fun away ;)
Really neat little puzzler! Some levels had me stumpe for a bit, but in the end I managed to clear it in 40 moves total (i did retry some levels after figuring them out to get a better score :P ). Finding the right solutions felt super satisfying (ah, but if i move this there i can do it in 2 moves!), and the graphics and sound gave the whole game a polished feel. One little tweak i would do is to show the weight of an object when hovering over, because at times it felt a bit tedious to work out the weight of objects by calculating all the effects that where applied to them, but overall its a super cool entry!
I really like these rogue-like wave type games. I was able to get to wave 5 (first one after the boss) before the shop-button failed to appear, and the variety of power-ups & their rarity make for great replayability.
One thing i found though, the boss was quite easy but also super long because he had such high HP, maybe balancing it out a bit to have a shorter, more intense fight would be nice.
Anyway, great entry overall!
Man, this game reminds me of my youth, we used to have a rock just like that...
A part of me wants to complain about the balance of movement, but... I guess that was the whole point.
Made it to stop sign numebr 5 (I think, i tripped on 4 but then managed to go a bit further).
Good job!
Can i go home now? Please? :P
The visuals and the sound mesh really well, and this theme-based retelling of a classic is always a good idea ;)
I did manage to make the blocks do some weird stuff by 'sliding into them' just before they exited the screen, and would also have liked some indication of how close to collapse my structure was, but overall a solid entry!
I like this idea, and the graphics are really nice (especially compared to the early version ;) ). I had a bit of trouble figuring out the hitboxes of objects, and when i ran out of time on a skateboard i would restart on the skateboard (with wathever time was left of the skateboard), but overall a nice game that was quite fun! My best score was 71 I guess that's not too bad since i got my present?


