Hi there, I included your game in my gameplay video. Check it out here!
Play game
Equilibrium Protocol's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #141 | 3.160 | 3.160 |
Audio | #143 | 3.000 | 3.000 |
Graphics | #185 | 3.080 | 3.080 |
Overall | #242 | 2.776 | 2.776 |
Innovation | #314 | 2.400 | 2.400 |
Theme | #349 | 2.240 | 2.240 |
Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Challenges
GitHub repository url
https://github.com/Fluffy-Swizzle-Interactive/Equilibrium-Protocol-GameDevjs-2025-Entry
Comments
I like retro sci-fi style.
I haven't understood the theme part, what really happen if you kill more blue guys than red?
I've tried to kill only one color to see, but wasn't able to survive without killing both 🤣
I love that you have a README and License file (main criteria for open source category). Rather comprehensive and well structured repo, nice work!
Loving the sound effects! Music is great and I love that it gets louder when you start the wave. Graphics are artwork fit nicely with your game. I'm really enjoying the death animation... fireworks!
Super addictive, loving the use of an in-game shop, and the different balance bars are cool. Really good job and great work on a polished game. You've put a lot of work into this and it shows, kudos.
Thank you so much for taking notice of all our extra effort to keep our game extendable! We really wanted to build something that can go further than just this game jam and took a lot of inspiration from the corporate world as far as managing our collaboration effort.
So so glad you enjoyed the game, more to come!
A fun game. I really liked the ability to fly, the store, the various abilities, and the multiple waves, all in just a few days.
I expect you've put a lot of effort into the game.
Well done! Great work!
I'd really appreciate it if you could try out my game too, rate it, and share your feedback. It would mean a lot!
Really solid! I think with more enemy variety and cleaning up the UI a bit, this could be a really sweet game!
great mechanics loop - found myself wanting to optimize the build and jump right back in to the action!
A fun, vampire survivor-like, game with a new twist of balancing which enemies to kill. Well done!
I really like these rogue-like wave type games. I was able to get to wave 5 (first one after the boss) before the shop-button failed to appear, and the variety of power-ups & their rarity make for great replayability.
One thing i found though, the boss was quite easy but also super long because he had such high HP, maybe balancing it out a bit to have a shorter, more intense fight would be nice.
Anyway, great entry overall!
Thank you for taking the time to try it! We accidentally baked in that bug just before pushing it and didn’t catch it in time. If you’re interested in getting past Wave 4, you’ll have better luck on our dev build!
You can play it here on Github Pages!
I have played the dev build approximately for one hour and was able to get 8 level max. Too hard. Was not able to buy drone. Hard to get health regeneration. After boss the enemies moves extremely fast and all of them comes simultaneously. Looks like boss is not the hardest part but next levels are. Player moves some time after dead, so player can be dead, pickup life and play further. Some enemy death animation restarting if continiously shooted.
Summary - cool game, need to be improved.
Great work on this project! I can't believe that ya'll did this much work in such a short time frame!
Base gameplay and loop are great, and I love the store with purchased upgrades and skill point upgrades as well!
Too bad for the bugs; I got up to wave 4 and was rolling until it wouldn't let me advance. I'll try again later if you think that sometimes it will let you advance.
Would love to play an updated copy after the jam once you iron some bugs out, etc.
A pity that you had last minute bugs, but hey, it happens! it seemed like you had a great game for the jam, Hopefully you keep working on it! The game got stuck after wave 1, so I couldn't experience much of it, but I did have fun clearing that wave! congrats on your submission!
Thank you very much! We are 100% still working on it, if youre interested in getting past Wave 1 you'll have better luck on our dev build!
You can play it here on Github Pages!
That was really fun :)
Sadly i got stuck on one wave and the next one wouldnt load
If youd like there is a link to our up to date Development branch hosted on Github, we have fixed some of the major bugs from release :)
You can play it here if youd like
A solid game through and through. The audio , gameplay was very nice. I just don't think it fit the theme very well
Thank you for your feedback and taking the time to try the game!
Our idea for the theme was to display the Chaos meter at the top of the screen. The more unbalanced it becomes, the more chaotic it gets. Unfortunately, we encountered some bugs during our final push, so our implementation isn’t as sound as it should be right now. If you click the “Game Lore” button on the main menu, you’ll find some information about the Chaos meter there.
I really liked it, it’s the kind of addictive game with mechanics a bit like Vampire Survivor (but here you actually aim), Great game! Enemies hit really really hard haha
Some small feedbacks in my head:
- I had one run that bugged (I got stuck on a wave even though I defeated all the enemies), but on my second run it worked fine!
- The music go high at the beginning then slow, but I don't know if it is the original sound or code based.
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