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Gravity Maze's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #106 | 3.552 | 3.552 |
Gameplay | #249 | 2.690 | 2.690 |
Innovation | #254 | 2.655 | 2.655 |
Overall | #298 | 2.538 | 2.538 |
Graphics | #341 | 2.310 | 2.310 |
Audio | #374 | 1.483 | 1.483 |
Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Challenges
Open Source
$NOODS
GitHub repository url
https://github.com/jacklehamster/gravity-maze
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Comments
It's pretty cool to generate such a game without writing code!
I've completed all 4 levels! Yes, it turns out there are 4 levels :). After the 4th level, level 1 starts, and then it doesn't switch to level 2 in a circle, instead level 1 loops. I also noticed that the levels at the bottom left also don't switch, and the number of attempts per level is somehow distorted. In any case, it's cool to get such a game even with these bugs!
Fits the theme!
It was fun, congratulations!
Yep, there was a secret 4th level. Sneaky AI...
Really brave to use cursor IDE ideias and submit it to a game jam. Congrats!
And I considered myself just lazy... ;-P
good idea, collisions are a bit random though
it's too buggy to really enjoy the experience which is a shame because the idea is very nice :(
Edit: I would have reversed the up and down arrows.
Impressive for vibe coding, I kept getting glitched through the discs.
I love the game bro. Feels a bit hard to me but enjoyable. Also i have watched your youtube videos!. They were interesting
It's good that you have a README and License file (main criteria for open source category). However, your README only has a title. Add some information about the game, some screenshots, maybe how you built it etc. If you vibe coded the game, you can also have AI generate the README for you which is something at least ;)
For a vibe coded game - not bad! There are some physics glitches with the ball going part way through the disc, and it'd be great if you added some sound effects and/or music to the game to make it a little more immersive. Great job!
You're right, I should document the game a bit better.
If you're interested in learning more about the vibe coding process, I do have a dev.to post discussing about it: https://dev.to/jacklehamster/vibe-coding-for-a-gamejam-4k9h
Lols love it, cause I did a video on vibe coding 😅. I love that you documented your game process, kudos.
Nice little game and impressive that it was just vibe coded :). I experienced some glitches, like the ball falling through the platforms and jumping randomly. Additionally I would change the controls from "pressing W to move the platform up on the front" to "pressing W to move the platform DOWN in the front" etc. (reversing the controls). At least for me this would feel more naturally.
Congratulations to this entry!
I like the concept, would like to see what it could be
like the idea, great job!
From the description I can see that you struggled with vibe coding haha.
But this is a challenging game, very fun well done!
I like the gameplay! It was fun and difficult but not too hard that I stopped playing before beating all the available levels! There was one visual bug where the ball would clip through the little platform, but the gameplay was still the exact same even with the glitch so it wasn’t a big deal!
Very fun gameplay, I would love a few more levels!
Fun and great use of theme! Would love to hear more about your vibe coding experience.
Unique experience, at time frustrating but at the same time... how else could I possible build this in 2 hours!
Feel free to check out the video of my experience, it's in the game's description!
Ah cool, hadn't noticed that - will give it a watch, thanks.
Looks nice, and very interesting idea using the platform tilt to jump and move. There is something weird about the platform sphere physics. Occasionally the ball seems to be inside the platform. Sadly there is no sound, and there are only three levels. Good job using AI!
Quite interesting. The controls feeled to be "inverted" at first, but one quickly gets used to it.
Also amazing, what AI is capable of (under the lead of skilled hands like yours)
Looking at the code (thanks for that) I think, if you would create the grassTexture using javascript, it would easily fit into 13 kb ;-) *waving-13kb-flag
yes, iIt's quite impressive what AI can do. But I don't think I'd want to start vibe coding all my jam games!
Though it does help for inspiration or to get started on a project when I'm a bit too lazy.
Quick changes of direction provide plenty of speed. Hehe.
I discovered the launch mechanics, after that i was unstoppable haha. Great respect of the theme.
Interesting game, definitely fits the theme! Quite tricky to get started, but once you got the hang of the gameplay it’s pretty easy to shoot through all the levels. Nicely layed out. Difficult to rate, since it’s hard to know what’s parts are you and what parts are AI. Well done.
I actually filmed the entire process and posted it on the game page. It pretty much shows I really used a lot of the AI! But I'll try to edit the video and upload a new version that's a bit more digestible.
Yeah this is pretty much gonna be 10% effort on the game, 90% effort on video editing ;-P