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The Unbalance Lab's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #226 | 3.031 | 3.031 |
Innovation | #253 | 2.656 | 2.656 |
Gameplay | #262 | 2.656 | 2.656 |
Overall | #283 | 2.625 | 2.625 |
Audio | #301 | 2.250 | 2.250 |
Graphics | #309 | 2.531 | 2.531 |
Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Challenges
Open Source
GitHub repository url
https://github.com/andrealvesaraujo/GameDevJs-Jam-2025
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Comments
I ended up playing your game a second time in my latest video:
Nice. Thanks.
Become a puzzle game master!
Cool idea! I liked the graphics and the robot, as well as the sound effects. The gameplay was also interesting!
There are 2 energy markers on the robot, it would be cool to have them lit up when the corresponding energies are collected and it is also possible to visually open the door when the balance of energies is collected or close when not :).
Nice gradual increase in difficulty! There is plenty of room to increase the number of levels!
It was fun, congratulations!
Thanks. The idea of changing the player's appearance based on energy is nice. I appreciate it.
that was fun :)
the character rotating was funny :)
It was a funny bug! :)
Great idea, but too short .
Thanks. We will be adding more levels in the future.
Really liked the core idea here! Felt like things were just getting going when it wrapped up, so fingers crossed for more levels in the future. The little robot wobble when turning still cracks me up 😄 — adds charm, even if it’s a bit disorienting. Overall, a short but fun entry with good vibes and clear potential. Nice one! 👏
If you get a chance, check out my two games too and drop a rating—would mean a lot, buddy. Good luck with the jam! 🚀
Thanks! I rated your game.
Nice little puzzle game. I liked the idea of activating / deactivating the totems to match the totems in the door. It took me a while to understand what the goal is, but afterwards it was very straight forward. I would recommend to add more frames to your character (one from each side) and not just rotate it, otherwise it is sometimes stand on the head :). I think it would be also nice to open the door as soon as everything is correct. I think then it would be a bit more understandable what you need to do. And as always: Some music might help to make the game more engaging.
Congratulations to your game!
Got it, thanks for the feedback!
Overall a nice game!
Loved the little puzzles and sound effects.
A basic tutorial would've helped.
Great work using Unity!
Thanks.
It looks funny like the player sprite is rotating up side down. Not bad!
It's a bug, but for now, he's also unbalanced. LOL.
The pixel style is clean. I see the potential in more complex puzzles and mechanics.
Thanks!
My friend JonnZth is the artist—he did a great job.
We're planning to add more puzzles in the future.
I love that you have a README and License file (main criteria for open source category). Add a screenshot or two to make your README even more interesting 🥰. I like that you used emojis for your commit messages!
Pretty cool concept. I like that you can move around, maybe make it so the robot isn't "lying down" when you move around. Add more music to make this game more immersive. It's also fairly addictive, so more levels would have been awesome to play. Nice job.
Thanks so much for all the feedback!
We'll fix the robot's movement and definitely add more levels—and more music too!
Awesome - good luck with it.
I like the concept, I think it would have benefitted if it had more levels. I think it fits the overall theme of the Jam. Good Job!
Thanks.
the tilting of the sprite caught me off guard lol.
The puzzles are pretty interesting, nice game :D
LoL.
Thanks.
It’s simple, and the level design UI is great!
Everything is easy to understand.
Thanks.
Fun concept with lots of potential! Would love to see more levels and polish. Great job!
Thanks. We will evolve.
Played your game in my Let's Play video!
Thanks for playing and sharing the game.
It gave me a lot of insights to improve.
I’ll try to make it clearer, add more levels, and fix other things.
The base mechanic is a good idea, but it might need a little more depth if you'd like to make more levels. Also, displaying the door as open when the balance is met could be hekpful.
The graphics are nice but rotating the sprite in this perspective felt quite weird. The bumping sound was a bit too high and not so pleasant.
Well done!
Thanks for the feedback.
We will fix the robot. Add some animation for door.
And fix the sound.
My biggest gripe is that it's short, I think that idea has potential
Thanks. We will add more levels.
Short but packed with potential! The core gameplay and content definitely have room to expand into something even greater.
Apreciated. Thanks.
A great start, only it ends just when things are getting interesting :(
Thanks.
Next mission: More levels
This definitely needs more levels! The current last level is the first, where the puzzle-mechanic is used. the first two levels are like a tutorial to help new players understand the core-mechanic. (Thats good)
I like the graphics style, alhough the rotation of the robot when moving in the diferent directions seems a bit akward. Would be better to use 4 different sprites for that (robot facing north, east, south, west...)
Also some kind of indication, that the door is now open would be nice (change sprite to an opened door, play a sound resembling the opening,...)
Overall: Good job so far! I hope you plan to further expand the game.
Thank you for the feedback brother in balance.
We didn't have time to update the robot. So he is also unbalaced in moviment.
Nice idea for the door and the levels. We need to improve in level design.