Okay, this makes sense. Thank you!
raaaahman
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Hello, your pack looks super nice, and you're being a hero by willing to let it free of copyrights by licensing it with CC0.
But I'm wondering how this license cope with the paid versions that you offer as well (especially the sources). If it is CC0, wouldn't somebody that bought it be technically authorized to resell it? Maybe making two (or three) different packages from your assets and using different licenses could make more sense?
Tu raffine la formule. C'est effectivement malsain, heureusement que les gros pixels floutent les scènes. D'ailleurs il y a un bon travail sur la composition dans les scènes (et leur enchaînement). Bonne maîtrise de la répétition dans la narration, qui fait ressortir une structure dans une histoire très absurde... enfin je crois... j'espère?
Bonne continuation en tout cas!
Je n'ai pas lu la nouvelle de Truman Capote, alors ça a été une découverte totale. Le contexte suffisamment flou permet de toujours laisser planer le doute sur la suite des événements.
Les images "subliminales" avec des gros pixels marchent bien pour accentuer ce doute: on n'est même pas sûr de ce que l'on voit mais on ressent leur importance dans le récit.
Le son porte tout cela à merveille avec des bruits et des ambiances qui collent parfaitement au récit.
La petite pique d'humour dans la voiture a fait mouche, et enrichir le récit avec un détour par un genre différent est plutôt bienvenue je trouve.
Mais du coup, est-ce que je viens de lire la nouvelle de Truman Capote?
I also believe you should resist the urge to redo stuff and work on completing your set. There are many 2d top down kits on itch.io, and the most popular ones seem to have huge amount of content.
The modern firearms may be fitting the clothes styles you have done so far, and they may prove useful for a zombie game.
Hi,
I'm not sure I'll find time for this, but probably that you can post this proposition on the Phaser (2D engine for browser games) Discord forum: https://discord.gg/phaser
I hope it'll work out for you.
Good job so far!
Hello Leo,
thank you for putting this pack for free, as well as all your other packs. It seems to be a big amount of work and the result looks pretty good!
Although, I have an issue when I'm importing the FBX back in blender, the materials show gradients in incorrect colors. I'm pretty n00b in Blender (and 3D in general), what I did was Import > Import .FBX, then when I saw the missing textures, I did External Data > Find Missing Files in the folder of your pack (folder containing the FBX, Images, and Textures subfolders).
Do you know what is going on?
Many thanks.
Thank you. The creator of these sprites has done a more complete version of it you want to check it out: https://ivan-baranov.itch.io/rise-of-emerald-empire
Thank you for the remainder, there is indeed an asset that is CC-BY-3.0 (other are CC0). If you scroll down the page the assets with their licenses are listed, do you think that it is enough or should this information be present inside the game as well? (And you can count that there are six assets total, all from OGA)
Neat classic TD, we don't see so many of them these days. The quantity of maps is nice and the low poly aesthetic works pretty well.
The health bar rotate with the enemies, which makes them not so readable in front angle. Maybe the towers menu (upgrade/sell) could automatically close when you click somewhere else.