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Xir

80
Posts
1
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18
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A member registered Feb 26, 2025 · View creator page →

Creator of

Recent community posts

Great idea, but too short . 

Very cool.  Awesome visual. I wish it were a bit longer  tho)

Very cool game — lots of interesting mechanics! I played it to the end.

A few suggestions for the future:

    Add a visible menu button.

    Save the player's progress.

    When an item’s weight is modified, show its original weight in parentheses or on hover. By the end, with several mechanics affecting weight, it gets hard to keep track.

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Fun game. 

My suggestion: add hotkeys for rotating the camera (like Q and E), since moving the mouse back and forth to the edges   isn’t very convenient.

The game is well made! cool cutscenes ,nice visual and sound. Nice work

Thanks

Thanks

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Thanks for the feedback

 There is background music and a few sound effects (like button clicks and a base alarm) , but due to a bug the volume is set to 0 by default and it needs to be changed in options.

Cool game

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Thanks so much. Appreciate you playing and the kind words!

 About the sound — the game lacks sound effects for the turrets/enemies, but there are button effects (and alarm on base hit)  and background music(not epic tho =)). Just in case, did you check the settings? I found a bug where the volume is sometimes set to 0 by default.

Nice game

It's a bit inconvenient that items have to be placed exactly on the scale, otherwise they don't count. And on last level, I often had the issue where the item wouldn't drop after I released the mouse button.

Other than that, it's very well done.

Simple, but nice game. As others have pointed out, it's missing sound (at least some simple click effects) and I’d make level progression less linear. For example, after a couple of initial levels, unlock the next block with new operations, and let the player choose so they can continue here or start another block

Very weird.. No one else has reported anything like that yet. I’d like to know what browser and OS you’re using so I can try to track it down

Great concept. A perfect fit for the theme, and nicely executed.
Not sure if that’s a lot, but my best result was 29.

Great game, nice art
nitpick: after dying, you have to click through the tutorial and controls window every time.

Thanks! Yeah, it was planned to have a few tutorial missions at the beginning, but I ran out of time)

Thanks 

Thanks 

Thanks 

Thanks afor the feedback! Yea, turret UI needs a serious rework.  Good point about "directly assign". I’ll need to think about how to handle that better.

Great concept. Nice visuals and sound.  But keeping track of which tool is selected while also hitting the right buttons at the same time  was  incredibly difficult for me.
Also, sometimes it says a certain instrument is locked, and it’s not really clear why or when that happens.
I also encountered a bug where, after the song ended, I couldn’t press anything, but the score kept increasing and the results screen never appeared.

good game, interesting concept. short one tho

Fun idea, nice graphics
But as others have already mentioned, I also had trouble picking up the boxes. so my best score was only around 30 )
and well..  it would’ve been better if I hadn’t opened the console. :d

nope
mb it would be much simpler with last dmg update, but its very expensive. (500 red ones) . I think I would’ve  tried  and/or farmed more under regular circumstances, but since it’s a jam, I’m trying to make time to check out other games too.

Nice game, good art. But I did run into some difficulties with the controls

  1. Having to hold the spacebar all the way - I often released it just a bit too early, and the jump wouldn’t happen. I think it might be better if jump height was based on how full the bar is, rather than requiring a full hold.

  2. Honestly, I’m not sure if it’s the controls, rail colliders, or just my reaction time, but I often fell into gaps even though I pressed the button.

great game, very nice art, fits the theme perfectly
I think I’d like the movement speed to be a bit higher.

Thanks  for the review, I’ll think about adding sounds and background music in upcoming update :)
And for "Highlight intensity" - it enhances the effect when hovering over a cell.

  

Thanks  for the feedback)
Tutorial was planned .... but I didn’t have enough time to implement it :)

Its fun and I really like the visual style. The energy consumption during the boss fight feels too high tho

Good funny game and nice art

Great game - in every way
One suggestion -  a button to train all workers at once.

Fun idea with a slightly unexpected implementation of the current theme.

I found that the "Next Day" button can be clicked even when it's invisible, and even right at the very start before the tutorial. And in this case this locks the game)

Nice game. Probably my only complaint - I want more levels. I was just getting into it, and then the game ended :)

Really well done, and the fact that it’s all in pure JS is impressive (I peeked at the source a bit)!

Thanks — yes, my game definitely lacks a tutorial that would explain the controls and the gameplay process :)

Good game and very nice art. 

The only thing I’d suggest is limiting the scale to preserve proportions.
The game automatically opened in fullscreen, and in my case it ended up very stretched (21:9).
I had to shrink it manually :D

Great game - interesting gameplay and excellent visuals!
The only thing is, the time limits feel a bit too strict.

Thanks a lot

Thanks for playing

Great game, interesting idea!

The main issue with the mechanics is the lack of information about how the skill will change — I can’t really plan around the shifts because I don’t remember which skill the hero will have next (and do know  nothing at the start) or what the values are. And moon girl very powerfull .

And a small nitpick: at the start, it would be nice if a single click showed the full text, and the next click skipped it.
I don’t know why, but many games seem to use slowly appearing text, and usually it’s either skip everything or wait it out.
I’d love an option to read without skipping — and without waiting :)