Great idea, but too short .
Xir
Creator of
Recent community posts
Very cool game — lots of interesting mechanics! I played it to the end.
A few suggestions for the future:
Add a visible menu button.
Save the player's progress.
When an item’s weight is modified, show its original weight in parentheses or on hover. By the end, with several mechanics affecting weight, it gets hard to keep track.
Thanks so much. Appreciate you playing and the kind words!
About the sound — the game lacks sound effects for the turrets/enemies, but there are button effects (and alarm on base hit) and background music(not epic tho =)). Just in case, did you check the settings? I found a bug where the volume is sometimes set to 0 by default.
Simple, but nice game. As others have pointed out, it's missing sound (at least some simple click effects) and I’d make level progression less linear. For example, after a couple of initial levels, unlock the next block with new operations, and let the player choose so they can continue here or start another block
Great concept. Nice visuals and sound. But keeping track of which tool is selected while also hitting the right buttons at the same time was incredibly difficult for me.
Also, sometimes it says a certain instrument is locked, and it’s not really clear why or when that happens.
I also encountered a bug where, after the song ended, I couldn’t press anything, but the score kept increasing and the results screen never appeared.
Nice game, good art. But I did run into some difficulties with the controls
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Having to hold the spacebar all the way - I often released it just a bit too early, and the jump wouldn’t happen. I think it might be better if jump height was based on how full the bar is, rather than requiring a full hold.
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Honestly, I’m not sure if it’s the controls, rail colliders, or just my reaction time, but I often fell into gaps even though I pressed the button.
Great game, interesting idea!
The main issue with the mechanics is the lack of information about how the skill will change — I can’t really plan around the shifts because I don’t remember which skill the hero will have next (and do know nothing at the start) or what the values are. And moon girl very powerfull .
And a small nitpick: at the start, it would be nice if a single click showed the full text, and the next click skipped it.
I don’t know why, but many games seem to use slowly appearing text, and usually it’s either skip everything or wait it out.
I’d love an option to read without skipping — and without waiting :)






