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(+1)

Great game, interesting idea!

The main issue with the mechanics is the lack of information about how the skill will change — I can’t really plan around the shifts because I don’t remember which skill the hero will have next (and do know  nothing at the start) or what the values are. And moon girl very powerfull .

And a small nitpick: at the start, it would be nice if a single click showed the full text, and the next click skipped it.
I don’t know why, but many games seem to use slowly appearing text, and usually it’s either skip everything or wait it out.
I’d love an option to read without skipping — and without waiting :)


Thanks! Truth to be told, that "changing skills" mechanic was a subject of heated debate between developers and designer, haha.
Yeah, unfortunately we didnt had time to polish dialogue UI  more - we were kinda happy that it worked at all ;)