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Kaosumaru

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A member registered Aug 05, 2016 · View creator page →

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Thanks!

Yeah, we even planned for sacrifice to have a bigger impact, but ultimately we were limited by our schedule :)

Thanks! I also think that we should add some more "depth" into gameplay, with bigger interaction between player actions & monsters, and some more pronounced combos. About difficulty curve, I think that it's also an interesting challenge to balance easy introduction, and more challenging endgame - for sure it's something to ponder for me :)

Thank you! I think that current sacrifices are sometimes useful, they can help you with faster generation of energy. But overall, if we would have more time, we would probably reworked whole sacrifice mechanic :)

Thanks! True, some kind of slower start or small tutorial would be less hectic :)

Thanks! Yeah, I think that we should add more visual indicators :)

Thanks for feedback! Hmm, maybe you are right, and we should make the "sacrifice" part more pronounced... :)

Maybe try to ping organizers on discord? :)

Hi, unfortunately I cannot launch the game :( I think that you only uploaded executable, without rest of files/assets.

Checkout our game https://kaosumaru.itch.io/basement-defense :)

Thank you for all these positive comments! Super motivated now to expand upon this! :)

Great to hear that! :)

Yeah, you could say that it's quite easy on the ears ^^' Glad you liked it! We should plan for sounds next time :)

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Really liked aesthetics, and music & sound were very omnious. I'm always a fan of "non euclidean" spaces - when space shifts when you look away. Keep up the good work! :)

We are really glad that you liked it! Thanks a bunch for all this positive feedback! :)