Surprisingly satisfying game! This could only be better in VR ;-)
Good Job!
Criteria | Rank | Score* | Raw Score |
Gameplay | #12 | 3.950 | 3.950 |
Overall | #38 | 3.590 | 3.590 |
Theme | #43 | 3.950 | 3.950 |
Innovation | #52 | 3.500 | 3.500 |
Audio | #75 | 3.300 | 3.300 |
Graphics | #150 | 3.250 | 3.250 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Surprisingly satisfying game! This could only be better in VR ;-)
Good Job!
Man, this game caught me off guard — didn’t expect smashing towers to feel this good! 😄 There’s this moment right after you swing the hammer and the whole structure kinda holds its breath… and then BAM, it topples just right. Super satisfying! I had a few times where I thought “yeah I’ve got this” and then instantly regretted my life choices when the whole thing came down 😂. It’s got that ‘just one more go’ energy. Loved it! Also, big respect for keeping the idea tight and focused.
If you get a chance, check out my two games too and drop a rating—would mean a lot, buddy. Good luck with the jam!🚀
Thank you so much — that was such a great comment to read! I'm really glad the game hit the mark for you. Reading your reaction makes me feel like the core idea was the right one after all. And wow, making two games for the jam? That’s seriously impressive! I’ll definitely check them out. Best of luck with the rest of the jam too! 🚀
Brilliant
IRL in the logging industry, my uncle is a chokesetter (or was he's long since retired) and thinking about how things are going to fall sounds like an adjacent kind of similar mental activity for shape rotator folks. At least very close in terms of keeping the crown seated on the column.
Gave you an itch follow, if you like my thing(s) consider doing the same.
Main website:
Cheers!
--D
oh in Poised to teach me a Hard Lesson (#186)?
I am fond of that particular piece that I did because it felt like the first time i got 1,000 plays on Spotify (even if they were probably robots unbeknownst to me) where i -didn't- expect the spike to happen. or 800 or so at any rate, in a single day (was late November 2023)
possibly the first for-real spike like that :)
Fun game, and very unique and cool idea. Couldn't figure out how to rotate the camera but still I had fun playing. Good job!
Well you dont actually balance anything yourself in the game, but the element of it is there so thats good.
most of the time it seemed like pure luck if the top part would go proper straight down or just fumble to the side, so took a while to learn how much wacking power were needed or not needed.
Starting from the top seemed like the only valid strategy.
Thank you for the thoughtful feedback — it's really helpful!
You're right: once I started building the game, it turned out that starting from the top was the most effective strategy. The bottom blocks are harder to knock out because of the weight above. I tried tweaking things like friction, but ran out of time during the jam.
That said, I do think there's some room for skill — like removing lighter or slipperier blocks first, since they collapse more easily, or being careful with higher blocks that can fly farther and cause more damage.
I really like this kind of creative idea of using a hammer to smash the building! And it maintains the balance of the entire building by tapping the light/heavy modules (very similar to the way of dismantling wooden strips in board games). The physics model of this game is done very well and very realistic. The feeling of the hammer smashing the building is really great!
What a nice little game! I didn’t figure out much of a strategy, but just had a blast whacking the tower. :)
The music ties it all together, I think. Just beautiful!
Very fun and effective implementation of a simple concept. Very well done!
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