should be "working memory" is the term to search i guess. some NIMH data somewhere? :)
scientific papers should be out there.
IT's not -my- kind of a thing but that's not how jam rating works it's based on how sharp it really is and i think this is a BRilliant psychological thriller game.
Well built, well executed. And timely for our age when we wonder if they are using genetics-altering treatments for covid then they could very well try to 'get rid of aggression,' by domesticating humanity, like in the 4th Dune book by Frank Herbert where Duncan Idaho realizes the God Emperor must be rebelled against and gotten rid of once and for all.
I mean nevermind having M10 be a flawed project, having it even work-as-intended in the 1940's originally is a horror game in its own right, excessively compliant folks spreading like a virus.
Gave it top marks and yourself an itch follow, If you like the thing(s) on my page(s), consider doing the same.
Cheers!
--D
I found myself wondering what my IQ sub-score for just memory-games was, off how far i got which was pretty far in streaks.
This looks well suited for that kind of online pop test lol, if the IQ thing was added to it.
Good job
Gave you high marks for this, and an itch follow, if you like the thing(s) on my page(s), consider doing the same.
Cheers!
--D
main website:
This feels like a single player old Wizardry game along with basic original Wolfenstein level stuff. And I'm definitely here for it even if my skill at such things is blah. It's nice and slower than PvP doom though for my personality type which likes having not too fast a pace.
Gave this high marks, and yourself an itch follow.
If you like the thing(s) on my page(s), consider doing the same.
Cheers!
--D
main website:
and as to converting the social media feed into different content:
I do this with my vocal tracks where I will take a concept i really am interested in on Twitter/X and i will rhyme the stanzas with the other half of the rhymes kind of the way Sam Gamgee's or Bilbo's poetry in the Tolkien Reader/Adventures of Tom Bombadil, JRRT pairs all the lines off with rhymes, then sing it to my synthesizer keyboarding backing.
So every day my text file for writing a song that may be six months in the future, gets banger tweets added to it lolz.
https://soundcloud.com/doug-stoothoff/sets/tracks-with-vocals
I think this is deeply deeply clever
it's like One Way Heroics on Steam yet it's a clicker interface and has a whole edutainment dimension in liberal arts going on so it's a bit like when I popularize a concept like in Vibe Shift : The Latent Space where I had multi-genre Arkanoid going but i was trying to shoehorn in the Rationalist debate and Yudkowsky. Chiral Mirror : Noether's logic I tried to do this with handedness in organic chemistry. So I am entirely in sympathy with your cause here.
Gave it high marks for originality, and yourself an itch follow. If you like the thing(s) on my page(s), consider doing the same. Cheers!
--D
main website:
Really a pretty good job and some games that actually make money aren't more complex than this.
Suggestions are just bring in more complexity like power ups or shooting or really this one: have different consequences for letting the energy crystals past you. Like a percent ratio and it does different things if you let too many past you but you can recover from it too is an idea, or things that you can both pick up but -also- it's better sometimes if you don't. Can take this many different ways.
I gave it good marks and gave you an itch follow, if you like the thing(s) on my page(s), consider doing the same.
Cheers!
--D
main website:
So this is like FTL or Into The Breach. Fine audio too sort of on the same level.
I'm terrible at this kind of game but jams are more about figuring out what the designer was trying to do.
Looks like it succeeded brilliantly.
Gave you high marks, and an itch follow, if you like the thing(s) on my page(s), consider doing the same.
Cheers!
--D
main website:
This is a very interesting distillation of the process flow of a lot of games that have graphical skin and to see it with no graphical skin evokes ideas lol.
Neat that different consequences are there like getting a factory is actually more than the cost of bots indicated it sets bots back to 1. Might be super interesting to have other constraints like efficiency or a time pressure where having the bots go back to 1 really is detrimental to progress and so there would be a need to shift strategy based on the other constraints in real-time. I didn't get the first environment so apologies if you already did that in later environments.
Anyway i was impressed and gave this high rating, and you got an itch follow, if you like the other things on my page(s), consider doing the same.
Cheers!
--D
main website:
This is outstanding i gave it top marks. What i see is
a) Money Idol Exchanger for the Neo Geo in reverse, without the time pressure so you can think about stuff.
b) like Tricky Towers on steam it has real slide/spin physics
c) rich combination with strategy and RPG levels
d) mobile support and the support to share your score on social media
e) a cute bonus mini game at the end before the results.
Brilliant work on this!
Gave you an itch follow, if you like the thing(s) on my page(s), consider doing the same.
Cheers!
--D
main website:
Very nice kind of a 1980's Zork Adventure prior to the beginning of MUDs, mixed with roguelike tactical levels.
The nearest that I can think of in terms of story and theme in this vein is Cogmind on Steam which is a kind of robot cyberpunk where the robot upgrades and adds components while being a full traditional roguelike in regular play but having the cyberpunk similarity of plugging into systems and retriving data sources.
Gave this extremely high marks for a rating, and yourself an itch follow, if you like the thing(s) on my page(s), consider doing the same.
Cheers!
--D
main website:
A good joke about being too good at your job during the '26 AI apocalypse.
Appreciate someone with a similar sense of humor.
Solid Match 3 game with a secondary over arching long-range goal system.
Gave you max marks on this rating and an itch follow, if you like my things on my other page(s), consider doing the same.
Cheers!
--D
main website:
I just watched it progress naturally with no input because I feel like I can't store another Stellaris game in my head (my brain is full lol).
But, i loved it enough to be talkative about wanting things like right mouse-click-hold being able to rotate in the ecliptic so we could truly 3D look at the solar system flat-on and stuff.
my Flight of the Flightless : Sphenisciform Skies carries some of this visual feel despite being true 3D.
Anyway just blown away by how nice this looks.
Gave you an itch follow, if you like the thing(s) on my page(s), consider doing the same.
Cheers!
--D
main website:
I believe in what you did super strongly. Even though I'm the free-beer that dies in Netrek for bad dogfighting, or War Thunder the spawn point campers kill me in 3 seconds. Any FPS i'm just dead unless it's really tame.
But i have a soft spot in my heart for level graphics that feel like Wolfenstein 3D or almost as bare
And i love the Press Start 2P font from google fonts that keeps 80's arcades-feel alive too.
Anyway the visual vibe of this is beautiful, the enemies are on-point and correctly super hard.
Just, top-notch in my opinion.
An Aside: the closest thing to this that i have is Return to Castle Hu-Nam and runner up is Spiracle: The Tracheal Exodus.
cheers!
--D
main website:
Even within my own cohort i find out things about my own time period way later, because i was geographically isolated, that i wouldn't know unless i had been like in an economically affluent or high-population density area. Like 30 years later i find it out from emulation or the internet. Kids that were literally living the same life as Ferris Bueller in 1986 might know about early online BBS's and stuff but i didn't do dialup till college in '91-'97. But I digress and the example i -was- going to say, was look at Hustle. It was a type-the-BASIC-program-yourself game in a book that i typed into a TRS-80 Model III in like 1981-2. But then we didn't know then, that it was already a coin-op game by Gremlin in 1977 or 78, until like August 30, 1998 when it was added to MAME.
So it's interesting to be out of sync on some things and not other!
Cheers!
--D
Yeah i think and maybe feed them more points for doing it the hard way or a little icon next to their initials if you build a high score top 10 list you know how the save-games in Zelda 1 had Link with a little sword next to the save state if they were on the 2nd over-world?
like notice that they did Iron Man mode. Little badge for it. I am just saying that's the kind of cheeky in-joke that -i- do on my own constructions time permitting if i notice things like that :P
You are free to do whatever but that's my 2 cents just as a thought experiment.
Perfect marks and I'll say why.
High complexity BUT you don't have to MICROmanage the complexity.
This is very very similar to my own design philosophy where the player is rewarded with the scintillation of seeing complex consequences and they can Guide that IF they wish but they don't have to it's kind of optional.
So the commitment to providing depth so there's massive replayability, i fully am in alignment myself as a designer there.
And so moving on to what i thought it was similar to
- like Kaboom! in reverse where you're the mad bomber in the Atari 2600 Activision cartridge
- however departs from the constant urgency of Kaboom! because you're sort of in a turn-based relaxing situation.
- it's like Karian Cross (1996) or Monster Slider (1997) where you've got the multi-stage unlock sub-genre of Tetris so you unfreeze and THEN combo.
And then i noticed a similarity with Tricky Towers on Steam where your pieces can kind of drift on their own they aren't lock step tetra-pieces with no slippage. So that freedom is kind of pleasing.
Overall super happy with this.
Cheers!
--D
main website:
Things about me rating this
- Gen X'er who actually played Speed Freak in 1980 the legit Vectorbeam game
- therefore i also played Outrun during its prime when it came out
so i'm totally into it, the minimalist graphics remind me that i'm also a Flight Sim Toolkit baby.
- as a musician who posts on Repost-Exchange i see all the artists using Synthwave track art as a genre so that draws a chuckle because their track arts are so lock-step the same graphic style as this so i totally understood it.
Anyway to brass tacks: the game is engaging and simple enough and immersive and all that good stuff.
Gave it high marks and you an itch follow, if you like the thing(s) on my page(s), consider doing the same.
Cheers!
--D
I believe strongly in what this game is doing even though my ADHD had me nodding off and not making it through how super complex all the implications are. This is high high quality in game designing but you've got to be fully in the mood. So I graded it on quality and not on any of the ME-issues lol.
Which is what jams are, is not whether i'm ass-at-it but if i can figure out the scheme.
So on that basis you got high marks, and an itch follow outta me.
If you like the thing(s) on my page(s), consider doing the same.
Cheers!
--D
main website:
This is after my own heart where I push AI with ambitious asks to go very deep with replayability. I'm more on this end of the spectrum than necessarily with the minimalists and you see that both in my games and in my electronica music over on soundcloud. So very pleased to meet a kindred spirit. The circular station made me chuckle because i felt like being able to see it on minimap triggered me to thin of Bosconian a little.
Anyway gave this game high marks, and you an itch follow, if you like the thing(s) on my page(s), consider doing the same.
Cheers!
--D
main website:
I kind of did something like this where the familiar does his or her own thing independent of the witches with Fickle orFaithtul. Also in a previous game i had region-circles with nodes (Vampire Hunter Galactica / VHG II) so I recognize the style of that.
So on both counts i was highly sympathetic. What i see here is a great strategy game in the making. Well done!
Gave this high marks and yourself an itch follow, if you like the thing(s) on my page(s), consider doing the same.
Cheers!
--D
main website:
I'm more of a rough and tumble traditional arcade or strategy gamer, but I do better than I give myself credit for on visual novels even if not-my-thing.
This seemed pretty decent (though I don't consume many of these) and being cautious about my approach that tended to dictate the ending-type.
Pretty pleased overal, gave it good marks.
If you like the thing(s) on my page(s), consider doing the same.
Cheers!
--D
main website:
Gave it high marks. As a GenX'er I am triggered by the old Activision Skiing Cartridge for the Atari 2600 from the late 70's or probably more like 1980-1.
Because in that thing you skiied down and went through slalom gates and avoided crashes or obstacles.
The only thing is i didn't quite directly figure out what the pink gems did.
Other than this, splendid!
Cheers!
--D
main website:
Solid 5's and i will tell you why. The best itch rating possible out of me is the minimalism like cleanly combined with a flavor that is a distinct flavor.
In this, you have
a) clean Robotron 2084 thing going with perfect response time
b) a weird plot where you're not sure what's going on
c) i want to seriously call out the strength of how odd the shot interface is, you went with a rotation angle then maintain rather than octodirectional point-in-direction-of-arrow-combo like vanilla Robotron.
This distinction on c) is HUGE. It makes like half the immersion while I'm wondering why the devil we'd do that, but it's pleasant to work through how to cope with it.
Anyway, that's my 2 cents
Gave you an itch follow, if you like the thing(s) on my page(s) consider doing the same.
Cheers!
--D
main website:
This looks really good. the Queue thing in lower-right corner was a little too small in font/subtle possibly.
Otherwise I respect how hard it is to work in Godot because you can't directly vibe certain things as easily as JavaScript you're kind of siloed by the way Godot is hardcoded as a platform (Unity/Unreal have the same kind of issue). So much, again respect for coordinating audio/aseprite with Godot to get a superior game out of the process.
Gave this very high marks and yourself an itch follow, if you like the thing(s) on my other page(s), consider doing the same.
Cheers!
--D
main website:
Brilliant even if possibly it doesnt have like the NYT crossword puzzle's level of vocab it might not even need that but obviously in the long run if it was developed for months one might put that many words in there.
And thats a good sign when i rate things is if i gush over and say suggestions.
Gave this high marks, and you an itch follow, if you like the other thing(s) on my page(s), consider doing the same.
Cheers!
--D
main website:
Soft spot in my heart for Robotron 2084.
Gives me ideas about doing one like this where it's really dense macroeconomic concepts like the M1 and the M2 supply or some crazy nonsense with the Fed in there. You know like off a real college textbook or three.
With jokes about Keynesian spending etc. You did it minimal but I'm talking about something on the order of what i did for Vibe Shift : the Latent Space about the rationalists and Yudkowsky.
And the best ratings i give tend to be where i am enthusiastic enough to get catty and give suggestions like that.
Gave you high marks and an itch follow, if you like the thing(s) on my page(s), consider doing the same.
Cheers!
--D
main website:
High marks on all.
This is because the genius is what defines the best minimalist itch games.
And that is, a seamless combo of a) a constraint that makes it harder that feeds OFF your success.
You get bigger then its harder to dodge, so like Joust where you judge the height of the other guy's lance.
In this you judge the size of the fish you want to eat, and your collision detection for a loss is to not just be smaller than the other fish but happen to be pointing the wrong way to eat too.
Just brilliant. Gave this very high marks.
Cheers!
--D
main website:
-I'm- bad at it but that is just me, and game jams are more about figuring out the intent.
And the intent is achieved brilliantly. Especially since there is depth beyond just the bass round at the beginning.
Gave it high marks, and you an itch follow.
If you like the other thing(s) on my page(s), consider doing the same.
Cheers!
--D
main website:
Solid job in the tradition of the Dune RTS games in the 90's.
I still like i saw in one other game wish i had right-click drag for moving the map instead of -only- the arrow keys.
Otherwise lovely! Gave you high marks and an itch follow, if you like the things on my other page(s), consider doing the same.
cheers!
--D
main website:
This is brilliant because in a limited way it hearkens back to the far more general game of the early Apple IIe era in the early 1980's which Robin Warinett wrote (the writer of the Adventure and BASIC programming cartridge for the Atari 2600), called Rocky's Boots. In that game the logic gates are used to kick a boot at shapes passing through a conveyor belt in different patterns and you had to time the boot to get desired (different per mission parameters) shapes.
Although this is far more specific and only has 2 things (nut, rock) it's still spiritually very much in that vein which is why it struck a chord with me.
Outstanding work, gave you an itch follow, if you like the thing(s) on my page(s), consider doing the same.
Cheers!
--D
main website:
Gave it 5's for every category because it's super deep in gameplay and had the right genius-mix of minimal and being on-the-stick and pragmatic yet having huge sub-ramifications.
Two suggestions
1) right-click held + drag mouse = give this the same scrolling of the play field as your arrow keys
2) an iron man Nomadic Mode where the crystals you have spawned, once theyre gone theyre gone so you have to scrap your factories and move your entire economic base around to keep effectively mining
(and maybe Don't let your pyramid be scrappable and movable along with the factories or harvesters, in this proposed Iron Man version i'm talking about, but have your economy require longer and longer supply-distance like some nightmare similar to the Red Ball Express following D-Day in World War II lol.
Anyway that's a sign of the best games i rate, if i get catty and inspired to give counter-suggestions.
Gave you an itch follow, consider doing the same if you like the thing(s) on my other page(s).
Cheers!
--D
main website: