here it is the predecessor, 227th
https://soundcloud.com/doug-stoothoff/shouldnt-have-been-looking-for-a-shortcut?...
here it is the predecessor, 227th
https://soundcloud.com/doug-stoothoff/shouldnt-have-been-looking-for-a-shortcut?...
What I ended up doing and I think to my own satisfaction, was i just listened on YT a -little- and then held myself to quantization and to Synth/SEQ things in the Roland FA-08 that sounded like simplistic enough synth tones that they would be on a 90's Nintendo console into early 00's
It's the first time since the late 220's in my releases (I am now in the 540's) that i took a manual performance and just Quantized it to 16th notes and trusted the Universe that it would build a cool Latin beat. And it seems to be of equal depth to that one.
us experimental electronica types need to stick together :)
don't forget to look up AlterKix on X/Twitter and get in her playlists support group.
i will look later on SoundCloud and put you in some playlists of mine and repost down to my (2,360+) followers.
Gave you an itch and a bandcamp follow, if you like the thing(s) on my page(s), consider doing the same.
Cheers!
--D
main website:
bandcamp:
https://dougstoothoff.bandcamp.com/
soundcloud:
Listened a little, sounded good,
Gave you an itch follow and a Bandcamp follow, if you like the thing(s) on my page(s), consider doing the same.
Cheers!
--D
main website:
bandcamp:
https://dougstoothoff.bandcamp.com/
itch:
Hey there fellow musician on Itch here. Welcome to Itch.!
Liked basically every one of the tracks i played on SC, put you in a bunch of lists (not just House) and also reposted down to my (around 2,350) followers.
Gave you an itch follow, if you like the thing(s) on my page(s), consider doing the same.
Cheers!
--D
main website:
Warm welcome to Itch. Fellow composer who's been in over a hundred jams on here so far.
Most of the music jams are very loose and their maintainers are very welcoming for the submissions to stray a little from the theme(s).
You -should- find networking to be fairly easy.
Gave you an itch follow, if you like the thing(s) on my page(s), consider doing the same.
Also gave some of your stuff a listen on SoundCloud and reposted down to my followers (about 2,300)
Cheers!
--D
main website:
Beautifully smart idea of duality and the big I'm also a big fan of minimal art type games because i'm an old that grew up on games so primitive that theyre representational art -anyway. This is one of these reviews where you got me excited enough I have ideas and one is that maybe the Wc symbol should have had a dark Wc symbol so that if you were the wrong color when you got there it didn't count or if you were opposite you got minus points. :) Like if you had to master the potential energy concept (brilliant btw!) AND you were pushed through having to be the right color to also match the Wc. Could then have levels where there's both Wc's or only One. Or having to do them both and then each level would pick one objective and the objectives being Different each time lol.
But jams are themselves like a time-limit situation. But you could do this if you went back later designing more.
Loved it, gave it high marks, gave you an itch follow, if you like the thing(s) on my page(s), consider doing the same.
Cheers!
--D
main website:
I didn't grasp how to get the 2nd employee necessarily very fast but that: tbh is me being impatient not the game's fault. Good deep concept here. Use of "Big" is good, being a corpo drone myself this gave me a chuckle. Everything here is good just the ethic of it i can tell is that the game isn't a pushover. & I'm old and lazy so i factor for that. Well organized game. Just wasn't easy enough necessarily I could see all the bells and whistles quick enough in a little rating space of time.
Liked the premise, gave you an itch follow, if you like the thing(s) on my page(s), consider doing the same.
Cheers!
--D
main website:
Brilliant use of both big and duality, and the genius of the design is the Bigness makes Duality hard to maintain, as it on purpose picks harder dodge-matrices. Where it comes to the insight required to build this, it's on a whole other level. So i think this is spot on one of the best expressions of a lot of people's philosophy on Itch, minimal execution for a web game so its responses are tight and then -packed- into it is the old Sid Meier statement "do you get forced to make an Interesting Decision". Just masterful work.
It's tight and it hits all the themes in a smart way and i think that encapsulates a 5.0/all subscores type of game. tbh.
Gave you an itch follow, if you like the thing(s) on my page(s), consider doing the same.
Cheers!
--D
main website:
Gave this all high marks because it's really professionally done and shows what can be done with a full team rather than just one developer. When i recently was the musician on Mirror Fall on Gonzako's team a month or 2 ago, we controlled 2 characters at the same time but you had to kind of push them against the edge of the screen to get them out of sync on purpose :)
Everything looks above board here a solid late 80's early 90's shooter and shmups are really one of my main things I do (Star Shooter Deluxe, It's Time to get Catty!). Most pleased.
Gave you all an itch follow, if you like the thing(s) on my page(s), consider doing the same.
Cheers!
--D
main website:
People are saying too simplistic and cheesy but the strength of this game is if the audience is Gen X'ers who remember games old enough where the Cheeses in difficulty are the POINt then you're on solid footing.
People wanting like the hardness of game where you die in 8 seconds if you're not alert like War Thunder gonna be disappointed but if you think about it the grass barrier is where the designer meant this is Duality, so it fits.
Only thing is there should have been more divider things to get the 2-ness like a vertical border where you had to stay on the left or something.
Just needed enough variety for like 4 of those.
But everything here, if you're minimalist frame of mind, this is a 100% perfect score if you're into that.
Super fine work, gave you an Itch follow. If you like the thing(s) on my page(s), consider doing the same.
Cheers!
--D
main website:
Glad you gave it a go.
The critical part was making sure the power ups kept it possible to win because if it was Strict Tetris and Strict Rubiks cube I kept dying right away in the earliest versions. Was time to cheese it up a bit and make it like you don't need complete line-clears, and then it was I think a great move to involve the floating 3D animals instead of them being passive background filler.
Gave you an itch follow, if you like the thing(s) on my page(s), consider doing the same.
Main website:
All my things are really effectively slightly unfinished and partly done as a vehicle to get people to listen to the music and maybe check out the other offerings i have on the streaming platforms.
(Although equally an almost as old dream going back to playing atari 2600 games in the 70's was to eventually design games. so both are really sincere goals -- just that my music talent is more immediate and lower effort to build a thing)
glad you gave it a look-see
gave you an itch follow, if you like the other thing(s) on my page(s) consider doing the same.
Cheers!
--D
main website:
the designer himself isn't much better at it. I did figure out to make it so that one did not really have to rigorously match all the faces nor truly play tetris. I mean i never really do the Rubiks Cube twistys because theres just no reaction time left to do it but i thought it would be super interesting if you could rubiks cube twist a tetris
Glad you gave it a try.
Gave you an itch follow, if you like the other thing(s) on my page(s), consider doing the same.
Cheers!
--D
main website:
This was my failing because im an old enough GenX that i'm almost a boomer/
Let me spoiler:
1) this is very much about reverse gun recoil. you high jump shooting downward.
2) this is very much about Return to Base after you get the cows. The cows are the halfway point, the pursuit by the mom cow is the 2nd half.
And after my slow mind figured this out THEN this is a super game A+++
My issue not the makers issue.
Gave it high marks, and all the people on the team an itch follow. If you like the thing(s) on my page(s), consider doing the same.
Cheers!
--D
main website:
It's got very strict fail requirements, I couldn't restart when it said restart. But: it's a strong concept I get what you were going for. so strong concept and strong art marks. Need to really think the way the designers think. And take it seriously when they say start in fullscreen. It's a foundation for really good expansion if it continues development. It's more important to never touch not-meat and it took a while to understand you can let some meat get past you.
Good job though. Gave you an itch follow, if you like the thing(s) on my page(s), consider doing the same.
Cheers!
--D
main website:
This is so deeply inventive. It's funny that the default screenshot because of the central positioning of the character, gave me a wrong impression of like Missile Command. But this is a far richer game, i like that it teaches that the bouncing inevitably leads to later the projectile comes back to your start point to hit you like a circumnavigation of the globe. Also very cool that the red targets are Not lethal to the touch because most developers would have forced that detail. And the open endedness of multiple shots allowed so if your central enclosed area accidentally has a hole in it so that the one shot gets stuck outside forever you can keep firing. So many great things that support open-endedness. Big big fan of that philosophically.
Gave you an itch follow and high marks on this game, if you like the thing(s) on my page(s), consider doing the same.
Cheers!
--D
main website:
Most gratified Gullo
In a world where there's a lot of folks pushing for structure, I feel like in the time remaining I should push for uniqueness where i can :)
I mean, stuff that is too regularized... will just sound like all the other regularized stuff.
Have an outstanding Valentine's Day out there.
Cheers!
--D
Good atmosphere and stuff, I didn't get far though because i ran it in browser and i bet to get the resolution properly you have to download it.
But I am in favor of crafting games and the visual feel and the atmosphere looked great.
Gave you an itch follow, if you like the thing(s) on my page(s), consider doing the same.
Cheers!
--D
main website:
It was possible to accidentally go in the walls and once there i couldn't get back out.
BUT! I understood what you were doing which is the important thing in a jam.
Super much respect for this. Gave it high marks.
Gave you an itch follow, if you like the thing(s) on my pages, consider doing the same.
Cheers!
--D
main website: