Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

exedexes1

860
Posts
10
Topics
155
Followers
724
Following
A member registered May 24, 2024 · View creator page →

Creator of

Recent community posts

Much appreciated and everyone's right that it does have that limitation that it was vibed without loading design docs so the AI had issues bending back 'towards true mechanical interaction' 

Glad you gave it a try!

Gave you an itch follow, if you like the thing(s) on my other page(s), consider doing the same.

Cheers!

--D

Main website:

https://exedexes1.com/

Glad you gave it a listen!

Gave you an itch follow, if you like the thing(s) on my other page(s), consider doing the same.

Cheers!

--D
main website:

https://www.exedexes1.com/

Glad you liked it!

Gave you an itch follow, if you like the thing(s) on my page(s), consider doing the same.

Cheers!

--D

main website:

https://exedexes1.com/

(2 edits)

I mean this is the trouble with a badly specified (in this case....absent entirely!) design document at the -start- of the AI process.

maybe i should have fed it old scans of Rocky's Boots manuals, some PDF from Robinett's game in the 80's. lol

But gratified you gave it a try. With start-material crammed in there in the attachments, maybe the AI would have less-been about herding cats most of the jam length :)

This is a point because now these things can take in scraps of guidance at the start and produce far better assets/etc.

In just the last few months it's no longer only-text-input.  So, that's now a thing :)

Cheers!

--D

main website:

https://www.exedexes1.com/

All that you have said, is spot on.  Always nice to hear from a more formal reviewing process.

Vibing unfortunately is still in this intermediate phase where one does not always win the arguments one makes with the prompt interactions. :)

Hu-Nam is prior to finding that I can just switch from Sonnet up to Opus.

That said, Opus's token consumption rate is like an F-14 with the afterburner constantly running.  Sonnet probably IS the correct cruise-mode for the bulk of the development.

 check "Flight of the Flightless" on my page for a better taste of where Opus got me out of an impasse (it has about a week and a half of credit burn invested into it BEYond their jam-ending phase).

Which brings an interesting parallel to doing manual synthesizer tracks for the Music Jams on Itch without tightening the tempo to be on-beat, and that occurring through "Alpha Remasters" a full year later sometimes 18 months.

Which is our jams are just the start, or the middle, not the end :)

Anyway most pleased that you gave my submission a try.

Gave you an itch follow, if you like the other thing(s) on my page(s) consider doing the same.

Cheers!

--D

main website:

https://exedexes1.com/

yeah don't worry about that :) fighting games are meant really for at least two human players anyway

best spirit of genre supports this

Have the rest of a good day Ricky

--D

I was really pleased with this (though I'm terrible at it, i've learned my own skill at the game is not the point of rating over time lol).  I liked the touches where the gears slowly move  on the walls and the fact the controls are 3D presented in the opening room while you break the shell which cleverly keeps you there as a strategem long enough to read the controls.  Fine psychological work, that.

Gave this high marks, and you an itch follow, if you like the thing(s) on my other page(s), consider doing the same.

Cheers!

--D

main website:

https://exedexes1.com/

Being a recluse i was looking for an automatically-controlled opponent 1-player option but since the rest of this game is really so nice i could see how that would have taken longer than the jam to make that (other than have it randomly issue attacks)

Every other way though this game is top notch.  Would recommend.

Gave you an itch follow, if you like the thing(s) on my page(s), consider doing the same.

Cheers!

--D

main website:

https://exedexes1.com/

The immediacy of immersion on this is really sharp, the choice of C/C++/Emscripten which I am now reminded to try, gives clean fast execution and i think the minimal audio is part of the genius of this implementation.

I was right-away able to get in and not really need to understand what was going on because the minimalism was so direct.  A lot of Life-game implementations are kind of boring to work with and this was just perfectly side-stepping that defect especially with the audio as the pleasant guide.

Gave this game high marks, and yourself an itch follow, if you like the thing(s) on my page(s), consider doing the same.

Cheers!

--D

main website:

https://exedexes1.com/

(1 edit)

Your Friendly Developer has no idea either, I mean it was the result of arguing back and forth with AI without a proper design document so it was only gradually teased into a game.  It just boils down to "hopefully clump things together and hit X to autosolve and walk around.  Weird interactions will happen which might kill you like a traditional roguelike.  Good luck!"   And the after-descriptions are valid to the combos of the pieces but other than that its just totally irrational.

Glad you gave it a try though! gave you an Itch follow.  If you like the thing(s) on my page(s), consider doing the same.

Cheers!

--D

main website:

https://exedexes1.com/

Outstanding minimalist game in the best sense of running crisply, being minimal like game jams on Itch really want, and yet having constraints of physics that force interesting choices (Sid Meier always big on "interesting decisions"). Kind of like a little spirit of Lode Runner mixed with the unforgiving puzzle platformers like VVVV.


Most pleased.

Gave you an itch follow, if you like the thing(s) on my page(s), consider doing the same.

Cheers!

--D

main website:

https://exedexes1.com/

I have  a soft spot for low poly voxel because I liked Flight Sim Toolkit in the early 90's. The only thing in gameplay is it was hard for me to get the gun back forward pointing once it was totally backwards of the direction i was moving.  (I mean, that's Skill Issue but maybe a key to auto snap it to the front for newbies, after which it can freely move again)


Very pleased.  Gave you an itch follow, if you like the thing(s) on my page(s), consider doing the same.

Cheers!

--D

main website:

https://exedexes1.com/

Perfect internet-of-things theme and concept.  People saying that the minigames could have varied and they're technically correct, the best kind of correct, but if this game was expanded it makes sense that Per Building(!) the minigame could be mostly the same and then different minigame types would just happen when this game is larger and you keep taking the Roomba to different places around town or the world.

Loved it.  Gave you guys an itch follow, if you like the thing(s) on my page(s), consider doing the same.

Cheers!

--D

main website:

https://exedexes1.com/

See the game's page out on profile to see the comments, of which there are quite a few.

Welcome to Itch! 

Be sure to search Jams then Upcoming then "sounds" "audio" "OST" "soundtrack" and such.

The Jam competitions on Itch are for the most part very loose and friendly in criterion and their themes are often optional so that you can be in them, just to keep your creative momentum without necessarily rigidly adhering. (Often, not always)

I'm a composer who's secondarily as of not that long ago, also making games.

Gave you an itch follow, if you like the thing(s) on my page(s), consider doing the same.

Cheers!

--D

main website:

https://exedexes1.com/

Yeah this was the tough part of doing it in 2 days, and probably why a Real chemistry modeling thing costs 600 bucks haha.

I mean we're talking about a random walk where at the earlier point every stereo-center was wrongly the same four groups like H, O, NH3 and COOH, i was in process of talking it into the Metal Ions.  Maybe it's telling the truth about why it's too easy to solve or maybe it's lying to me about doing Real Chem.  I did tag it a few times to get it to come to heel.


Just not necessarily Enough Times.

Glad you gave it a shot though!

Gave you an Itch follow, if you like the other thing(s) on my page(s), consider doing the same.

Cheers!

--D

main website:

https://exedexes1.com/

This is my own criticism exactly fighting with the AI over and over to try to get it to do real chemistry

if: it's accomplishing vague edutainment by making people read the biographies and the stuff around the experiments historically

then: it's succeeding

if: it's trying to do real chemistry

then: it's crashing out because forcing that to be True, requires More Iterations arguing at Claude

So that's in hard-agreement.

Gave you an itch follow, if you like the thing(s) on my page(s), consider doing the same.

Cheers!

--D

main website:

https://exedexes1.com/

Fine ambient work on this showreel.

Welcome to Itch.  

Cheers!

--D

main website:

https://exedexes1.com/

Really nice job.  I had trouble with the aiming because that's due to not going fullscreen with it.  I think it would benefit from having a targeting reticle thing (even though yeah one can say the system's mouse cursor already is-one)  just so that a person doesnt kind of swing their mouse to go outside the app to their OS.

But in all other respects, awesome game.

Gave you an itch follow, if you like the thing(s) on my other page(s), consider doing the same.

Cheers!

--D

main website:

https://exedexes1.com/

Perfectly solid entry in the jam, good minimal controls like flappy bird games, the graphics feel right up there with Rygar's arcade version by Tecmo with the backgrounds progressing at different speeds.  Just right in line with the minimalism requirements of a good chunk of game competitions on Itch.

Highly good gaming experience.

Gave it high marks

Gave you an itch follow, if you like the thing(s) on my page(s), consider doing the same.

Cheers!

--D

main website:

https://exedexes1.com/

I had a single year of piano lessons forty-one years ago at the age of eleven.  But had the perfect-pitch gift of being able to transpose anything i figured out, into other keys.

Got kind of smothered in high school by kids that were more forward in band-class so i only sang in choir (then did so again in college in '98-'99).

But always enjoyed synthesizers and knew that if i had one finally with a sequencer built-in that i could teach myself the rest of advanced piano (with my own eclectic style) off going 5 seconds at a time and hitting save then hearing it back to myself.

Whimsy #1 is effectively the start of that, then i just kept grinding making longer compositions, and on the 257th release 18 months into it, started singing vocal tracks (at about 83 vocals now).

Glad you enjoyed!

--D

(1 edit)

Hey, enjoyed your tracks,

Placed some in my SC lists and reposted down to my followers.

Gave you an Itch follow on here as well, if you like the thing(s) on my other page(s), consider doing the same.

Cheers!

--D

main website:

https://exedexes1.com/

(1 edit)

Goal is either to get to the far right (like a super mario) to the primary exit

Or because it's so horribly hard i made a 2nd way with the coins to spawn an exit near you.

It doesn't help that the time ran out before i could scrub it carefully for game organization issues and make sure that the zone completes were properly recorded on the map after you win each one.  So it's not really set up to get to world 8 and finish the whole game.

Theme: Light / "One light source" is just all the lasers

It's a special kind of agony to have my first real game in a new programming platform be under time pressure for a jam, lol.

Glad you gave it a go.

Gave you an itch follow, if you like the thing(s) on my page(s), consider doing the same.

Cheers!

--D

main website:

https://exedexes1.com/

(1 edit)

note that if you're stuck on a level the Z-key does make blocks so you can slowly progress, and I added code on the last day where heavy use of interaction keys spawns more coins / more platforms in the level (over time) because i found solving it for a traditional level clear was very hard.

I think Toxoplasma's in It's Time To Get Catty for sure and the sequel Gettin' Even Cattier

not sure if i tucked it away on a 3rd or more game.

I did get one collab so far with programmers where i wasn't the programmer (Mirror Fall)

good to hear. have the rest of an awesome weekend

--D

ships that pass in the night (not necess collab but welcome to Itch it's fun here)

checked your soundcloud out sounds good, posted some stuff down to my followers

followed on Spotify

cheers,

if you like the things on my page(s) consider doing the same.

Cheers!

--D

main website:

https://exedexes1.com/

Ah, I stand corrected. thanks! :)

Silly Question but had to be asked.  11 MIDIs as a prompting base, sort of suggests about a third of us will be itching to make multiple tracks that are like 90sec each (at least half the number as of the midi set) rather than a single piece.

So are we kind of building a Holst EP (i mean not necessarily a Holst thing specifically)

Lol I am not cool enough to move back and forth between the forges - showing my age.  But I finally grasped it it's like realtime Adventures of Lolo each puzzle room with combat Pressure.

Solid game, good sense of constraints and stuff driving design.

Gave you an itch follow, if you like the thing(s) on my page(s), consider doing the same.

Also: I super much liked the menacing woosh sound on Start Run button as if saying the game doesn't mess around :)

Cheers!

--D

main website:

https://exedexes1.com/

This was fun and relaxing.  I knocked it over but that's only because i'm a rare goober that played more thousands (and perhaps tens of thousands) of hours of multi user dungeon things than any human should ever torture themselves with.  So I knew to stack offense with the char class i picked (I know it has wide class selection but I lucked out).

Definitely engaging and addictiong.  Would recommend, rated this with all high marks.

My only criticism would be that it should have the monsters pursue the player rather than statically stand.  Or only statically stand if they're right near a treasure to guard.  Clover Delve which I wrote carries that urgency and that's my bias from an extremely unforgiving testing ground because I grew up with Moria and Angband when they were coming out for the first time as ASCII games.

That's my bias i'm down for the brutal permadeath but that's not everybody's personality and not necessarily your goal with this one :)

Gave you an itch follow, if you like the thing(s) on my page(s), consider doing the same.

Cheers!

--D

main website:

https://exedexes1.com/

(1 edit)

it's just a matter of doing "upload a new project" in the interface on the upper right corner

then classifying it as "album or soundtracks"

and then doing a file upload similar to someone uploading a game.

and then once you tell it whether AI was involved (there's a little mandatory question)

you can save it as public instead of a draft

I've been on Itch from July 2024 as only a musician for 8 months until starting to also do games in March 2025 which was a slow process so my being only a musician effectively spanned more like 14 months before really coding hard.

Good to meet a fellow musician on here!

If you choose there are tons of music jams on here where submissions compete for ratings (for many of us, it's more for the socializing and networking but there are also those who actually make revenue at this).

Cheers!

--D

main website:

https://exedexes1.com/

Nothin wrong with candor :)  This is consistent with how I handle my projects, with chaos.

Glad you gave it a go.

Gave you an itch follow, if you like the other thing(s) on my page(s), consider doing the same.

Cheers!

--D

main website:

https://exedexes1.com/

(1 edit)

I'm doing well enough on Clover Delve that i have a conundrum that i want to submit so i don't forget to submit

But the playtesting makes me compulsively want to keep modding it and you're not supposed to mod it after it's a submission lol

I could private fork it into a nonpublic project page i suppose, like a duplicate clover delve that is post submission

3-28-2026 4:59pm : PROBLEM SOLVED: I have now, as of v2.72, run out of things to ask for.  Which if anyone remembers Spiracle recently that's an indication of how jam packed this thing is.  Way deeper than i could ever playtest.  Which is my nature.  Cheers!  This is now a submitted project to the jam.

Yeah a bunch of my things are prototypical.

It's standard for me as a creator both in music and in the games now that i do games, to kind of thought-provoke and a situation where only like the top 5% of my output is what we would call airtight enough to be professional.

Like i think Valve corporation would chew me out if i didn't run my code through some people where i had to pay some money to real non-AI programmers to Vet my code, before i could plunk down $100 and be on Steam the first time.

Which will be a fun rite-of-passage maybe in a year :)

Glad you gave it a chance! 

Gave you an itch follow, if you like the thing(s) on my page(s), consider doing the same.

Cheers!

--D

main website:

https://exedexes1.com/

Glad you gave it a listen!  I think the recording level's a little soft on it...

Gave you an itch follow, if you like the thing(s) on my page(s), consider doing the same.

Cheers!

--D

main website:

https://exedexes1.com/

Rated! Gave it high marks.  I really did enjoy despite i'm getting up in years and my reflexes not the best so I had high sound and then the evil thing 'corrected' me lol.

--D

Clever minimal focus on keeping the cursor on the ghost.  Really enjoyed it.

Gave you an itch follow, if you like the thing(s) on my page(s), consider doing the same!

Cheers!

--D

main website:

https://exedexes1.com/

Neat little Godot game. Good Job!

Gave you an itch follow, if you like the thing(s) on my page(s), consider doing the same.

Cheers!

--D

main website:

https://exedexes1.com/

I played it I loved it but i forgot this thing has a rating queue first so i wasnt able to directly rate it yet, when i get to i will do that right away tho.

Cheers!

--D

Glad you gave it a try!

Gave you an itch follow, if you like the thing(s) on my other page(s), consider doing the same.

Cheers!

--D

main website:

https://exedexes1.com/