I like that you have complex implications but simple gameplay core and I did something like that for Faithful or Fickle recently. I really believe in that even though the detail on my games looks daunting but if people can find the core action they can kind of reap the content satisfaction if they tough it out.
So I'm deeply in sympathy with this design philosophy. Most impressed.
Gave your submission high marks, if you like the thing(s) on my page(s), consider doing the same.
Cheers!
--D
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