Rated! Gave it high marks. I really did enjoy despite i'm getting up in years and my reflexes not the best so I had high sound and then the evil thing 'corrected' me lol.
--D
Yeah i fought with it a lot, and i seem to a lot in 3D where they'll make you a soldier in the AI but they're waist deep and their legs are under the surface of the ground and you have to argue back at it like ten times. You'll get fed your 3D model for sure but then you have to barter for correct collision detection quite a bit.
Glad you gave it a go. See the other comments I made in the thread about my background, I'm kind of an old fart making complex promptings with extensive gaming memories going back decades. So i will ask it some weird reference for an arcade game that maybe they only ever made 20 coin-op units and AI being all knowing is like "ok boss" salutes and goes and does it :)
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main website
--D
This was a rather expensive experiment luk-pio, i subscribe to Rosebud AI at the $50 a month tier and they are pretty sharp at fast-prototyping Phaser JS and Three JS. then i took it to my paid Claude Sonnet 4.6 outside it (which is $20 a month tier) and remember i've been at this since atari 2600 so i know how to make very weird requests where i type like 2 paragraphs, and then just imagine me doing that 15 times. so as someone in their early 50's i've abortively learned a lot of fundamentals in programming even though i don't code for money, like learned a language every 5 years then stopped at the teach yourself in 21 days level.
so that's part of it and being a wordcel that can write prompts to AI, that are almost like business contracts.
that: will get you density of detail in 2 days.
Cheers!
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--D
main website
I say very ambitious prompts to the AI like 3 paragraphs :)
I'm also very picky how I restrict it like telling it to interpret things only additively and not subtractively.
A hyperlexic brain that will prompt almost like legal contracts helps :)
Glad you gave it a play.
Gave you an itch follow, if you like the thing(s) on my page(s), consider doing the same!
Cheers!
--D
main website:
it -was- made in haste and people are totally right :)
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In my games and also in my music i've decided it's more economical to thought-provoke than sink too much into polish unless someday i think i'm going to make as much as my day-job at it or something.
like in music i'm not ever making Elton John bucks
Glad you gave it a try though.
Cheers!
--D
main website:
Every criticism here is super accurate. Working games in this way one gets kind of dragged along by the AI and we fight as best we can but time is limited lol :)
Glad you gave it a try!
So farrr......I am a stronger musician than a game maker.
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--D
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On cloud nine whenever both you and Fox give me high marks on the same night, lol.
Everybody's spot on with their criticism, too.
The end of winter is throwing me curves, and i'm throwing my own at myself as I started writing games as well as music more vigorously with AI to help me (I mean as I declare in my own front pages, I grew up with Atari 2600 so now that i'm unleashed, having AI write boilerplate code is an enabler the same way the sequencer in the FA-08 un-bound me with my perfect pitch recall, since I always was a recreational-level programmer all through the BASIC language days of the 70's and 80's up to now. A weird digression but the common thread is -time-crunch- trying to orchestrate all this and a house-move at the same time before things stabilize in the middle of the year.
Best regards to you and yours, Kale, and glad you gave my thing a listen.
--D
Yeah my outings pulling samples in from for example pixabay hasn't been very many times yet, i am slowly emerging from doing lock-step where my MIDI's from the Roland FA-08 virtually described the entire piece into more of a multi-stage pipeline for production.
Which then takes us when talking about MuseScore notation to a place where if i -do- put sheet music out it's "elements from" or "MIDI elements", which formed some of my reluctance to go at sampling more aggressively.
Glad you gave it a go!
Cheers!
--D
main website:
Most gratified that you gave it a go. Yeah I'm always under the constraint that I'm splitting time with a day job and not a full time musician. Things "would" (and sometimes a year later, actually do: see "Alpha Remasters") get sufficient polish. It's only perhaps the top 5% of things which luckily get it right on the first try. ("Waiting for Disaster," "Climbing the Martial Ladder", "Every Given Moment / Chnospinci", "The Pause That Refreshes").
Gave you an itch follow, if you like the thing(s) on my other page(s), consider doing the same.
Cheers!
--D
main website:
the control response has high praise from me. the plot feels like good old '82 TRON movie
the only thing is once i was very very lost i couldn't find my way back (but it was some point after the cooling towers so fairly far into the game. Phasing didn't seem to get me home. And maybe in a rigorous game that's okay.
But everything in terms of innovation felt very slick and intelligently designed.
Gave this high marks everywhere.
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--D
main website:
I have -pretty- good personal traditional roguelike chops, having started with IMORIA in 1991 at UW Seattle.
Everything here felt high quality for a roguelike in this old school vein.
I was especially pleased with the planning encouraged by being able to partially see through the walls. It's nearly presently-clear but not *quite* how to plan to get things that are distant, and one's guesswork gets better at this sub-skill the more times one plays.
The fact that it wasn't known beforehand how strong the enemy types were, was a definite plus in a procedural roguelike where you're not supposed to pick up the hints except gradually.
So i have heavy duty respect for this game. Gave it high marks all-over.
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I mean, I died before getting down to level 5 but the point of a jam rating is can a person figure out -intent- i think mostly. Would a better player at it than me feel at home, that's a big yes.
Cheers!
--D
main website:
I liked how the slick minimal audio was appropriate even though simple to the immersion.
I felt good kinship with this being like scramble, lunar lander, and moon patrol.
Especially moon patrol where its not necessarily smart to go fast, and also specific to this game you'd better be -right- about the choice to double jump lol. A+ for interesting decisions there (per the Sid Meier quote)
gave this high marks all over.
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--D
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The quality on this is very awesome. I super respect it even though I never got past the first level...
...because of my deep experience with the emulation stuff as an old fart, I knew this was like:
1) Camel Try
2) Irritating Maze / Ultra Denrya Iraira Bou for the Neo Geo
because you're tilting the maze instead of moving the ball.
So I absolutely was deeply conversant with what the mission was, I'm just long in the tooth and not what I was :)
Very cleanly done graphics and well produced throughout, gave it high marks everywhere.
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--D
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vibe games always seem to have 2 outcomes one where the rotary initials selection skips letters and skips the 2nd box
and then otherwise the 2nd where it works, not sure the problem with different LLM models but it's often
the overlap is on purpose because the subjects in the lyrics tracks are controversial, i saw this as a way to conceal so the game would not get in trouble :)
Glad you gave it a chance,
gave you an itch follow, if you like the thing(s) on my other page(s) consider doing the same.
Cheers!
--D
main website:
Thanks for the honest feedback, I'm sure it's true--I tend to be chaotic generally where things that are tame enough to for example appeal to broader audiences are around just 5% of the more coherent ones. The remainder are valid but a person has to be "in the right frame of mind" or are suitable as backgrounds in my own vibe code creations which are eclectic in game-rules to start with.
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Jams are always under constraints. Moreover I juggle a 9-5 job with it :) However, nearly pitting the ace with chiptune is something that seldom occurs because in the main for instrumental jams on Itch, I do manual orchestral (or jazz, or most often fusion) performances -unless- being brought in to specifically mimic console systems. So folks usually have me at a disadvantage on the web game chiptune space where almost all the time I'm in the rear 5% of the ratings pool when the Results swing around :)
I tend to be the edgelord of the bunch around here.
But super glad you gave it a listen.
Gave you an itch follow, if you like the thing(s) on my page(s), consider doing the same.
Cheers!
--D
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here it is the predecessor, 227th
https://soundcloud.com/doug-stoothoff/shouldnt-have-been-looking-for-a-shortcut?...
What I ended up doing and I think to my own satisfaction, was i just listened on YT a -little- and then held myself to quantization and to Synth/SEQ things in the Roland FA-08 that sounded like simplistic enough synth tones that they would be on a 90's Nintendo console into early 00's
It's the first time since the late 220's in my releases (I am now in the 540's) that i took a manual performance and just Quantized it to 16th notes and trusted the Universe that it would build a cool Latin beat. And it seems to be of equal depth to that one.
us experimental electronica types need to stick together :)
don't forget to look up AlterKix on X/Twitter and get in her playlists support group.
i will look later on SoundCloud and put you in some playlists of mine and repost down to my (2,360+) followers.
Gave you an itch and a bandcamp follow, if you like the thing(s) on my page(s), consider doing the same.
Cheers!
--D
main website:
bandcamp:
https://dougstoothoff.bandcamp.com/
soundcloud:
Listened a little, sounded good,
Gave you an itch follow and a Bandcamp follow, if you like the thing(s) on my page(s), consider doing the same.
Cheers!
--D
main website:
bandcamp:
https://dougstoothoff.bandcamp.com/
itch: