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Brilliant use of both big and duality, and the genius of the design is the Bigness makes Duality hard to maintain, as it on purpose picks harder dodge-matrices.   Where it comes to the insight required to build this, it's on a whole other level.   So i think this is spot on one of the best expressions of a lot of people's philosophy on Itch, minimal execution for a web game so its responses are tight and then -packed- into it is the old Sid Meier statement "do you get forced to make an Interesting Decision".  Just masterful work.

It's tight and it hits all the themes in a smart way and i think that encapsulates a 5.0/all subscores type of game. tbh.

Gave you an itch follow, if you like the thing(s) on my page(s), consider doing the same.

Cheers!

--D

main website:

https://exedexes1.com/

I mean I don't personally walk the talk because i for the moment am going through a phase where I am enamoured of feature sprawl.

Puddlefish is cute but my thing barely works and lags pretty bad in contrast for example.

But there needs to be a small slice of weirdos like that.