Brilliant use of both big and duality, and the genius of the design is the Bigness makes Duality hard to maintain, as it on purpose picks harder dodge-matrices. Where it comes to the insight required to build this, it's on a whole other level. So i think this is spot on one of the best expressions of a lot of people's philosophy on Itch, minimal execution for a web game so its responses are tight and then -packed- into it is the old Sid Meier statement "do you get forced to make an Interesting Decision". Just masterful work.
It's tight and it hits all the themes in a smart way and i think that encapsulates a 5.0/all subscores type of game. tbh.
Gave you an itch follow, if you like the thing(s) on my page(s), consider doing the same.
Cheers!
--D
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