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BenJamminDev

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A member registered Aug 07, 2022 · View creator page →

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I'm considering adding more after the game jam and the exit effect would definitely be a good touch!

Thank you! 

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Oops! I guess I missed that lol. 

Thank you! I worked hard on it 😁 

There's no surviving, just delaying the inevitable 😆

So do the colonists 😆

I definitely drew inspiration from the Weyland Crop computers lol. I just made mine sound a bit less annoying 😆

Thanks! I actually made this for the same game jam last year 😆

Thanks!

Thanks for the feedback! A skill tree would be an interesting idea. Maybe I could add a 4th resource, colonists, and have them do jobs or train on some topic to be more effective at handling different jobs.

Thanks for the constructive feedback. The goal of the game is very much delaying the inevitable. I should have made that more clear in the intro. There is daily resource decline outside of the events. The events are there to add variety to each run and I definitely agree that I would like to add more options for the player.

Yea autocorrect was on my to-do list but ended up taking a back seat to balancing. You can use the arrow keys to cycle through previous commands though

Thanks!

Thank you! I tried to make it so the average survival lasts about until day 15. You definitely did well!

Moving the rocks can be a bit tricky since the momentum is being saved and reapplied when you release the rock. Other than that, pretty cool game that definitely fits the theme 👍

Very impressive game!

Thanks for the feedback! I wanted to add some additional commands but ran out of time. I would love to hear some suggestions if you have some 
on what kind of commands would have added that high risk/reward option.

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I wasn't really sure when I was needed to go take care of the kitchen things, but I really love the idea behind this game! Reminds me of some flash games I used to play in high school. The artwork for the date side of the game is fantastic as well. Great job!

Good job, especially for your first game jam! The wiggle when you grab a book was definitely difficult to deal with, but I do like a nice stack of books!

Clean breakout game and it's interesting how you made the theme fit. 👍

A good submission, but I'm not really sure how it ties into the the theme. I would love some indication of how the wind is blowing and some form of backdrop.

Very fun and effective implementation of a simple concept. Very well done!

Surprisingly good balance of fun and challenging for how simple a concept it is. Basically reverse Jenga and the physics make me go YES

The graphics look like a lot of work went into them. I was pretty lost on how to play but I'm guessing the goal is to each supply some sort of resource gatherer and some people are trying to sabotage?

Very original (and difficult lol). I definitely had fun playing it. Reminds me of QWOP.

Thanks, I'm glad you like it.  I love when games like GTFO put actual terminals in their game, so I thought it would be fun. Plus it allowed me to completely avoid art and do 100% code 😆😆

Thanks! I'm glad you like it!

Thank you! I appreciate it 😁

Very good game! I really enjoyed the puns and references!

Are you still looking for a team?

Thank you for your feedback! The game is supposed to loop back to the first level, but there might be something wrong with that part of the game. The first level definitely has the most polish and we weren't able to set aside enough time to playtest the other levels. 

Thank you for letting me know! It seems that godot has some issues with the HTML5 medium. I'll look into that for future projects

gotta watch out for them. They're a determined bunch 😆. Glad you liked it!

Thanks for playing and the kind words! Worked hard to get the atmosphere right so I'm glad you liked it!

Thanks! I'm glad you liked it 😊

Would you recommend fewer tough enemies, and fewer enemies at a time in the first level?

Thanks and I agree! I would have liked to add a little  knockback and some visuals to add feedback. I appreciate the feedback 🙏 

I just checked the embedded settings and I've checked all the settings that Godot needs (SharedArrayBuffer or whatever it is) so it seems like it's just a godot thing 🤷‍♂️

Is it still happening? I can try to look at it tonight, I'm out of town right now. That'll teach me to use godot lol

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Can you try refreshing your browser? I don't seem to be able to replicate the error. It might be the browser you're using. I know that Godot can be weird with some of them.