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SplintaBrix's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #42 | 3.629 | 3.629 |
Audio | #72 | 3.314 | 3.314 |
Graphics | #134 | 3.371 | 3.371 |
Overall | #154 | 3.080 | 3.080 |
Theme | #277 | 2.743 | 2.743 |
Innovation | #326 | 2.343 | 2.343 |
Ranked from 35 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
This was just wonderful! To take such a classic old-school game as Breakout and then genuinely manage to breathe new life into it is truly something to be applauded. The variety of power-ups kept it fun and I especially liked the lightning strikes and fire-balls. I've no idea if it's possible to get multi fire-ball, but that would have been epic if you could! The backgrounds were nice, the way the level rebalanced itself kept it you on your toes and the music and effects really enhanced it. The only minor frustration was how sometimes when the new level was appearing it could put a brick immediately in front of the ball, sending it flying back down when you've no chance of returning it. Aside from this I had lots of fun playing up through the levels (although sadly nowhere near all 300 of them!)
(Review by Phaser Studio staff)
Thanks for the high praise and your feedback! This was truly a fun jam to participate in, and I am thrilled it was well-received! And yes, multi-fireball is possible--I think I've had up to 8 of them on-screen in testing. :)
I dig this, really creative take on classic Breakout-style games. The audio adds a lot of juiciness to it also, and the powerups that I encountered were all fun and surprising. God bless :-)
Thanks for the nice comment! I had a lot of fun. :) Hopefully you had a chance to see the lightning powerup--that was super fun to make and the screen gets really chaotic with the effect, which I love. :)
Nice Arkanoid with a twist! Gameplay is solid and the upgrades add a lot. Very solid!
Great!! So glad you enjoyed it.
Great balance interpretation in the core mechanic! Levels are quick and it is good, new powerups come and go, but not quite sure what some of them actually do. And maybe change how sticky powerup behaves, when i was moving to the right side and pressed spacebar i was expecting the ball to go to the right and not the opposite side)
Hi, thanks for playing and commenting! It's great to get your feedback on these things. I definitely need to make a screen for showing what all the powerups do (w\either a standalone screen, or something at the beginning of a level explaining the newly-unlocked powerups, or both). And yes, I definitely need to tweak that ball launch--that one threw me off too as I played, and was just one of those things I didn't get to tweaking before I ran out of time.
Thanks again!
Wonderful upgrades! It might help to include some text in the menu explaining what each upgrade does.
Also, a short hint on how to win the level would be great—I’ve just been breaking everything until the victory sound plays, but I’m not really sure what triggered the win. 😅
Either way, marvelous game. Wonderful sound and VFX throughout—it really fits the vibe.
Are the levels infinite? How far does it go? I made it past level 12. When do you actually 'win' the game?
Excellent suggestions, and something for me to focus on as I make revisions. For winning the level, I made it so that if you're down to the last 8 bricks or less (I think that's the number I used), it just moves to the next level. That was always a pet peeve of mine with other breakout-style games I played, where the action would kind of slow down while you try to clear the remaining bricks. But I think I'll add a counter indicating the number of bricks remaining until the next level, or something like that.
Yes, the levels are infinite as the game stands now. They're procedurally generated, but are designed to get harder as you progress (that balance does need a little tweaking, though). So, no "winning" the game as of now. But I imagine to improve things in general, I will add a leaderboard, and the game will keep track of your high score, how many of the 300+ brick types you've seen, how many background levels you've seen, how many powerups you unlocked, etc. It actually never occurred to me to make an "end" to the game (I'm used to the never-ending games of old like Missile Command, where I made it past 1 million after a long time and then figured that's where I would stop since things weren't getting any more difficult at that point), but now you've got me thinking about what that would look like--might need a storyline of some kind, too.
Anyway, thanks for your comments and great suggestions. The fact that you got to level 12 tells me you played for a good bit, so that thrilled me as a creator. 😊
Very nice take on Breakout game! I liked upgrades
Glad you enjoyed it! The lightning one was pretty crazy, eh? 😁
Haha yeah 😁
Very well done
Thank you! I am glad you liked it.
Pretty nice take on the theme using Breakout as the base! Nice work on vibe coding too! The music is really making a difference to the game and makes it charming to play. A small improvement could be to tell what the 'balance' means. It took me by surprise. Lol!
Thanks for the feedback, and thanks for playing!
A fun redo of Breakout! Love the music and how the balance theme was implemented into the game. It also contains a diverse set of powerups (although a few weren't obvious what they do?) and overall is really impressive considering the time it was created in. Well done!
Thanks so much! Yeah, almost bit off a bit too much there...
Always love arkanoid and the balance twist seems fitting! The only powerup I didn't like that much was magnetic.
Glad you liked it, and thanks for the feedback!
Nice Break Out Twist!
Thanks, glad you enjoyed it!
Wow! Breakout is always fun, and this is one of the prettiest implementations I’ve seen.
There was a point when my ball was moving almost horizontally, and it took kind of a long time to get out of that. Maybe you could add a check when they rebound, like force it some minimum distance from the cardinal directions?
Great observation! Yes, I did run into some of what you describe early on, and I made it so that the ball always bounces off the paddle at a certain minimum angle (or it's supposed to be that way, anyway). I also found that I needed to introduce a few degrees' randomness in the bounce off of bricks or I could run into trouble. But it appears there is more work to be done. 😊
Anyway, glad you enjoyed the visuals!
Nice game, interesting interpretation of the theme. Good work!
Thanks, appreciate it!
Reminded me of one of my favorite mobile games: BBTAN
great job!
Thanks!! I hadn't heard of BBTAN so I looked it up. Looks like you get multiple balls at once, and don't have to worry about the ball falling off the bottom of the screen. Interesting!
Very fun game! The music is fun and powerups are really cool!
So glad you enjoyed this!
A fun and interesting reinterpretation of the classic Breakout!
The concept is simple, but I really liked how different power-ups start to appear as you progress through the levels — it keeps things fresh and adds a nice sense of progression. The only thing that felt a bit off was the speed power-up; it felt more like a curse than a bonus. Maybe it would help if it also increased the paddle speed along with the ball?
In any case, great job — this was an enjoyable little game to play. Keep it up ^^
Thanks, glad you had fun! Yes, with the various Breakout-style games I've played in the past, I more often than not found myself avoiding the speed boost (unless the ball was more or less "trapped" in the upper part of the screen breaking bricks like no one's business, or with the fireball powerup). Thanks for commenting. 😊
Very fun, super nostalgic! Great gameplay, boosters are very cool and satisfying, awesome use of nostalgia with the jam's theme. (P.S. - Do some of the bricks look a bit like a Nintendo Switch on purpose or is my ADHD brain working overtime again?) Great job, I loved it! 🥰

Thank you so much!! I appreciate the compliments and that you had fun playing. Any similarity between bricks and a Nintendo Switch is purely coincidental. 😁
Beautiful remake of an old game!
Thanks so much!
Interesting game, I like how you made the destruction of blocks into small particles
Yeah, I actually just sized down the brick itself to make the particles, seemed to work pretty well. :)
i do live me some breakout
Thanks, glad you enjoyed it!