gg
Greenhoppa
Creator of
Recent community posts
This may seem like an obvious one, but try to leave time to playtest your game front to back once you think you’re finished. For example, in my game, I wanted to fix a bug for the win conditions, so I fixed it in one scene and pasted it into the others. I had forgotten that this code included the changing from one scene to the next when you win, and I had copied this from the final level, so now in the GDGames version it’ll bring you back to the menu after only the first level; wouldn’t have happened if I had playtested that level from that point and not just the third one.
this is so cool! I like your interpretation of the overpoweredness being a challenge, I kinda went for that too but I honestly think you did it a lot better. It could be a good to idea let the player go behind walls without burning them from the top since you can go behind other objects. huge props on sound design too. God bless :)
This is pretty fun, the isometric camera works really well for this. I think the balancing mechanic could be less independent from the rest of the level design, maybe by letting you jumping over some bars while balancing, or balance it so it fits over certain structures. Cool game, God bless :)
(also you can still add cover art during the voting period, I think a lot more people would rate it then)
There’s a lot of little details to appreciate here; I like how there’s unseen risk associated with the “act cute” and “buy bots” options rather than just a cooldown like some games, it feels more realistic. I do feel like the further it went on and the more viewers I got, the easier it became, so it could be nice to have extra challenges come into play once you reach a certain point. Great submission, God bless :)
Nice charming art and concept. I like the sign variety, especially the detail that some signs are friendly even when you attack them, and some only are until you accidentally attack them. Thought it was worth noting that if you just keep running to the right you can keep the timer going for quite a bit, otherwise it was pretty difficult. Cool game though, God bless :)
This one of the most engaging concepts I’ve seen so far in the jam; the juice, pixel art, and arena design are on point too. My main suggestion would maybe be to blend in/lighten up the floor patterns a bit, the contrast mixed with how scattered they are sort of makes it look like they're supposed to do something; that and sometimes them and the wall patterns overlap with the corners of the walls. Hope this gets more attention, God bless :)

