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Greenhoppa

44
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A member registered Apr 14, 2025 · View creator page →

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gg

This may seem like an obvious one, but try to leave time to playtest your game front to back once you think you’re finished. For example, in my game, I wanted to fix a bug for the win conditions, so I fixed it in one scene and pasted it into the others. I had forgotten that this code included the changing from one scene to the next when you win, and I had copied this from the final level, so now in the GDGames version it’ll bring you back to the menu after only the first level; wouldn’t have happened if I had playtested that level from that point and not just the third one.

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I really like the way the movement feels, character designs are standout too. it could be nice to have a longer music loop but I like it. overall great job, God bless :)

super juicy n polished. I do like difficult but I feel like it would be more fair if objects that aren’t obstacles blended in with the environment a bit more, or maybe a key you can hold to slow down for a second with a cooldown. really solid game though, God bless :)

these are some cool unique mechanics (and obviously the art is fantastic) . mayybe the theming could be a bit better but I’m happy this got made at all. God bless, hope this goes places with future updates :)

crazy concept, had fun. if you wanted to expand upon it it would be cool if there were different endings based on your answers, or if there was some way to interact with things between questions based on what you choose. nice job, God bless :)

yeah this is pretty much the definition of overpowered lol. I love gungun’s design but it might look cleaner perspective-wise if the bottom line of the top part was only drawn part way into the handle. this was really fun, God bless :)

really funny and nice art too. it would’ve been cool to have some more moves to make Pif more powerful, but still great job. God bless :)

I dig the art style and music a lot. i prolly wouldn’t have gotten the theme without the description but it’s a cool creative interpretation. nice game, God bless :)

this is both a really fun idea and super well executed technically, plus a lot of extra detail that makes it feel like a complete game and not just proof of concept. love it, God bless :)

this is so cool! I like your interpretation of the overpoweredness being a challenge, I kinda went for that too but I honestly think you did it a lot better. It could be a good to idea let the player go behind walls without burning them from the top since you can go behind other objects. huge props on sound design too. God bless :)

the UI and audio are really polished, I think it would’ve been better to build the overall concept around the theme rather than just an occasional power up, but it’s a nice chill game. God bless :)

yes this is it

I dig this, really creative take on classic Breakout-style games.  The audio adds a lot of juiciness to it also, and the powerups that I encountered were all fun and surprising. God bless :-)

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The visuals and music are really polished. I wasn’t able to roll the dough with the arrow keys, at least playing on Mac, but it seems to have a lot of charm just based off the little I played and the screenshots. God bless :-)

This is really fun and well thought out! I’d love to see this developed even further. God bless :)

difficult but still fun, really dig the art. God bless :)

Very cool idea, I definitely appreciate the movement arrows. I think it could be worth adding adjustable difficulty depending on whether someone wants to play single-player or not. God bless :)

My game was crashing before I could get past the lights part, but it’s probably just an issue on my end. Really well done from what I played though, God bless :)

Nice variety with the orders, the jank is there but it kinda adds to the experience. Pretty cool, God bless :)

Nice unique take on this style of game, I think the gameplay could benefit from the various stats having their own effects, whether it’s losing or affecting morale long-term or whatever. Very cool, God bless :)

The visual direction is super polished, audio too. I like the variety of interaction, if you wanted to keep working I think it would we cool if some things that happen in one cult could affect the other one somehow. Great submission, God bless :)

I like the variety of the buildings. I agree with aksommerville on the difficulty, but it was still enjoyable. God bless :)

This is pretty fun, the isometric camera works really well for this. I think the balancing mechanic could be less independent from the rest of the level design, maybe by letting you jumping over some bars while balancing, or balance it so it fits over certain structures. Cool game, God bless :)

(also you can still add cover art during the voting period, I think a lot more people would rate it then)

this is such a fun concept! I think this could do really well if you keep working on it, although it already feels very well put together. Great submission, God bless :)

Charming and funny concept, struggling to read through that book was all too familiar lol (in a good way). It’s great as is, but if you wanted to add to the challenge I think it would be cool if incorrect frequencies still output something nonsensical or just gibberish. Nice work, God bless :)

There’s a lot of little details to appreciate here; I like how there’s unseen risk associated with the “act cute” and “buy bots” options rather than just a cooldown like some games, it feels more realistic. I do feel like the further it went on and the more viewers I got, the easier it became, so it could be nice to have extra challenges come into play once you reach a certain point. Great submission, God bless :)

Love the amount of detail on the parallax background. God Bless :)

I think some sound effects would’ve made it more effective, but the mechanic’s pretty unique. Nice submission, God bless :)

Nice charming art and concept. I like the sign variety, especially the detail that some signs are friendly even when you attack them, and some only are until you accidentally attack them. Thought it was worth noting that if you just keep running to the right you can keep the timer going for quite a bit, otherwise it was pretty difficult. Cool game though, God bless :)

Atmosphere is spot on definitely, and it’s an intriguing combat system. Just a thought, I think could be interesting to limit the amount of spaces you move from one coordinate to another each turn in some way (with the difficulty balanced out elsewhere somehow). Great submission, God bless :)

This one of the most engaging concepts I’ve seen so far in the jam; the juice, pixel art, and arena design are on point too. My main suggestion would maybe be to blend in/lighten up the floor patterns a bit, the contrast mixed with how  scattered they are sort of makes it look like they're supposed to do something; that and sometimes them and the wall patterns overlap with the corners of the walls. Hope this gets more attention, God bless :)

is this Mario Odyssey 2

in all seriousness it's very funny, I like the art direction too. God bless :)

art/animation is wonderful, game made me smile. great job, God bless :)

Painfully accurate, in a good way I think. God bless :)

I appreciate how each individual game is actually polished enough to be fun on its own; add in the creative overarching premise, and I think this could do really well as a longer game. Amazing, God bless :)

I appreciate how each individual game is actually polished enough to be fun on its own; add in the creative overarching premise, and I think this could do really well as a longer game. Amazing, God bless :)

The skill tree's really well designed, love the music also. Nice job, God bless :)

Payasi's adorable lol. Usually balancing beam games like this aren't traditional platformers, so that's cool to see. I think it would be a bit more fair if Payasi only loses his balance while on the tightrope instead of being able to tilt too far while still midair. Great work though, God bless :)

Using the gun to propel yourself is pretty fun, reminds me of Rocket Bot Royale. I liked the title screen music using grappling hook noises but the sudden switch to upbeat synthy music when I started the game was a little jarring. Still, great work! God bless :)