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this is so cool! I like your interpretation of the overpoweredness being a challenge, I kinda went for that too but I honestly think you did it a lot better. It could be a good to idea let the player go behind walls without burning them from the top since you can go behind other objects. huge props on sound design too. God bless :)

Thanks, I really appreciate it! Some objects can’t be burned because they’re sacred—like stone pillars—and are part of the mages' sanctuaries.

Heading to try your game now—I didn’t get the chance yet, but I’m sure it’s just as good as mine… maybe even better! ;)