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A jam submission

SplintaBrixView game page

A fast-paced, brick breaking balancing act!
Submitted by brainherd — 35 minutes, 29 seconds before the deadline
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SplintaBrix's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#423.6293.629
Audio#723.3143.314
Graphics#1343.3713.371
Overall#1543.0803.080
Theme#2772.7432.743
Innovation#3262.3432.343

Ranked from 35 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Challenges

Build it with Phaser

$NOODS

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Comments

Viewing comments 20 to 1 of 25 · Previous page · First page
Submitted

Very nice take on Breakout game! I liked  upgrades

Developer(+1)

Glad you enjoyed it! The lightning one was pretty crazy, eh? 😁

Submitted

Haha yeah 😁

Submitted

Very well done

Developer

Thank you! I am glad you liked it.

Submitted

Pretty nice take on the theme using Breakout as the base! Nice work on vibe coding too! The music is really making a difference to the game and makes it charming to play. A small improvement could be to tell what the 'balance' means. It took me by surprise. Lol! 

Developer

Thanks for the feedback, and thanks for playing!

Submitted

A fun redo of Breakout! Love the music and how the balance theme was implemented into the game. It also contains a diverse set of powerups (although a few weren't obvious what they do?) and overall is really impressive considering the time it was created in. Well done!

Developer

Thanks so much! Yeah, almost bit off a bit too much there...

Submitted

Always love arkanoid and the balance twist seems fitting! The only powerup I didn't like that much was magnetic.

Developer

Glad you liked it, and thanks for the feedback!

Submitted

Nice Break Out Twist!

Developer

Thanks, glad you enjoyed it!

Submitted

Wow! Breakout is always fun, and this is one of the prettiest implementations I’ve seen.

There was a point when my ball was moving almost horizontally, and it took kind of a long time to get out of that. Maybe you could add a check when they rebound, like force it some minimum distance from the cardinal directions?

Developer

Great observation! Yes, I did run into some of what you describe early on, and I made it so that the ball always bounces off the paddle at a certain minimum angle (or it's supposed to be that way, anyway). I also found that I needed to introduce a few degrees' randomness in the bounce off of bricks or I could run into trouble. But it appears there is more work to be done. 😊

Anyway, glad you enjoyed the visuals!

Submitted

Nice game, interesting interpretation of the theme. Good work!

Developer

Thanks, appreciate it!

Submitted

Reminded me of one of my favorite mobile games: BBTAN

great job!

Developer

Thanks!! I hadn't heard of BBTAN so I looked it up. Looks like you get multiple balls at once, and don't have to worry about the ball falling off the bottom of the screen. Interesting!

Submitted

Very fun game! The music is fun and powerups are really cool!

Developer(+1)

So glad you enjoyed this!

Submitted

A fun and interesting reinterpretation of the classic Breakout!

The concept is simple, but I really liked how different power-ups start to appear as you progress through the levels — it keeps things fresh and adds a nice sense of progression. The only thing that felt a bit off was the speed power-up; it felt more like a curse than a bonus. Maybe it would help if it also increased the paddle speed along with the ball?

In any case, great job — this was an enjoyable little game to play. Keep it up ^^

Developer

Thanks, glad you had fun! Yes, with the various Breakout-style games I've played in the past, I more often than not found myself avoiding the speed boost (unless the ball was more or less "trapped" in the upper part of the screen breaking bricks like no one's business, or with the fireball powerup). Thanks for commenting. 😊

Submitted

Very fun, super nostalgic! Great gameplay, boosters are very cool and satisfying, awesome use of nostalgia with the jam's theme. (P.S. - Do some of the bricks look a bit like a Nintendo Switch on purpose or is my ADHD brain working overtime again?) Great job, I loved it! 🥰

Developer(+1)

Thank you so much!! I appreciate the compliments and that you had fun playing. Any similarity between bricks and a Nintendo Switch is purely coincidental. 😁

Submitted

Beautiful remake of an old game!

Developer

Thanks so much!

Submitted

Interesting game, I like how you made the destruction of blocks into small particles

Developer

Yeah, I actually just sized down the brick itself to make the particles, seemed to work pretty well. :)

Submitted

i do live me some breakout 

Developer

Thanks, glad you enjoyed it!

Submitted

lvl 12, 22936 =)

I usually lost the ball when it was somewhere in the center during rebalancing.
And I’m not quite sure what some of the power-ups actually did :)

Anyways, good job.
Developer

Thanks for the feedback! Yes, these are definitely areas for improvement when I go through and refine this game. I can have a screen that shows all the powerups and what they do, and maybe even change the effects on some of them to make them more obvious. Thanks for playing!

Submitted

I really like the music and the SFX, the twist you made to the classic break out game is interesting and fits the theme quite nicely!
I got to level 4, I feel like the lowest bricks should be placed higher to give you more time to react to bounces, also maybe increase the speed of the bar? anyways, had fun playing it :D

Developer

Thanks for playing and for your feedback! Yes, agreed, right now it's too random as far as how low the bricks are placed, sometimes you get more lucky than other times as far as having more room to work with. Anyway, glad you enjoyed playing!

Submitted

Clean breakout game and it's interesting how you made the theme fit. 👍

Developer(+1)

Thanks! Almost bit off more than I could chew. :)

Submitted

Always fun to play a good breakout game, and with a nice twist fitting the theme. Good job.

Developer

Thank you! I lost too much sleep making this game. Next jam I do, I'll need to take a more "balanced" approach. :D

Viewing comments 20 to 1 of 25 · Previous page · First page