Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

FlowerFacer

59
Posts
4
Followers
4
Following
A member registered Oct 27, 2024 · View creator page →

Creator of

Recent community posts

Very fun idea to use math problems for the game jam's theme. Also very impressive you managed to enter two games! The UI is also very clean. Very good entry 💗

Very cute concept, well implemented in the jam's theme! I was surprised to get "miserable saver" even though I chose kind and reasonable responses. I enjoyed the idea of choices and the music was great. Would love to see the game developed further 🥰

Thank you so so much for all your kind words Mavros! 💖 

Definitely will check out your games, I only see one in the comments but I’ll find your second one too.  ⭐️

Thank you for taking time out of your day to give my game love and commenting! I’m so happy you liked it! 🥰💖

(1 edit)

Thank you! I’m sorry my cute lamb scared you haha 💖👻

Hey thank you so so much for all the compliments!! 💖💖

And oh no! Really it doesn’t scale? 😱
I made sure all the export setting were correct and to scale with the user’s screen size. Sad to hear that bugged out. 

I’m extremely flattered you made the effort to play even with the bug! 🩷 I’ll definitely make sure to fix it 🙏🏻

For 13 days what you achieved is very impressive! 🥰
I look forward to seeing more games made by you <3 

Thank you! 🥰 You don’t have to collect the stars, they are there for extra sparkle and in the credits you’ll be told how many stars you’ve collected. Kind of like collecting dreams :) sometimes you catch it, sometimes you don’t - and that’s okay 💖

Thank you so much for playing my game and putting in the time and patience of seeing it through! 💖
It is very much appreciated. I'm so glad you loved the visuals and art, it really makes me happy 🥰💖

You’re not stupid!! I completely forgot to put a box collider to the left haha 🙈🩷

The aim of the game is to stay as balanced as possible without falling on your head. She continues to the right until she falls into the water, and as she falls deeper the credits roll 💖

Thank you so much for playing my game and leaving feedback! 🥰

Absolutely beautiful and so creative! What a love letter to fire boy and water girl with the theme of a balance. I loved it, great job! 🥰 10\10

Very fun, super nostalgic! Great gameplay, boosters are very cool and satisfying, awesome use of nostalgia with the jam's theme. (P.S. - Do some of the bricks look a bit like a Nintendo Switch on purpose or is my ADHD brain working overtime again?) Great job, I loved it! 🥰

(1 edit)

Super cute. Love the parody political twist, very goofy and unique.
Also I adore the hat drawings to death. I want a smiling hat plush now. 🤭
You implemented the theme perfectly with the gameplay, and the UI is perfect. 
Great job!! 🥰

(1 edit)

I enjoyed the game, good job! I do think that a few tweaks are needed (gameplay is a tiny bit too fast, and the rope is a bit buggy) but very well made for 13 days. I would love to see it completed and polished because I think it has great potential! 🥰


I loved your implementation of balance so much! It is made so beautifully with lots of love, the art style is so cute and the turn base combat is so fun and intelligent. The music is also perfect. Absolutely fantastic job and a beautifully made game! 🥰

I loved your implementation of balance so much! It is made so beautifully with lots of love, the art style is so cute and the turn base combat is so fun and intelligent. The music is also perfect. Absolutely fantastic job and a beautifully made game! 🥰

So intelligent, polished and fun!! Absolutely loved it. Honestly brilliant. Love the game mechanics, the animations, the art directions, the music - honestly 10\10. Added to my "Gem games" collections 🥰 Absolutely outstanding!

So intelligent, polished and fun!! Absolutely loved it. Honestly brilliant. Love the game mechanics, the animations, the art directions, the music - honestly 10\10. Added to my "Gem games" collections 🥰 Absolutely outstanding!

How in the world did you create this game in 13 days?!?! I have to say everything about this game is satisfying, addicting and so well made. I spent over an hour on this game and has SO much fun. The UI is perfect, the music is fun and the game loop is perfect. No doubt in my mind you will go very far, amazing job 10\10 🥰


How in the world did you create this game in 13 days?!?! I have to say everything about this game is satisfying, addicting and so well made. I spent over an hour on this game and has SO much fun. The UI is perfect, the music is fun and the game loop is perfect. No doubt in my mind you will go very far, amazing job 10\10 🥰


Thanks so much bud! For the feedback and taking time out of your day to play my game 💖💖

Thank you so much!! 🥰 I’ll definitely fix the bugs and improve the quality physics 💖

Thank you so so much!!! 🥰💖

You made my entire week with your comment. Really made me happy, I’m so glad you enjoyed it! Thank you for taking precious time out of your day to play my game and leave feedback, it is greatly appreciated 🩷

Thank you so much for the sweet complements, for playing and for the feedback! 💖

It’s supposed to bring you back up when she stays too long on her hands but the rig got buggy in HTML export I think. 😩

Thank you! 💖🥰

Hey Leo thank you so much for playing!! 💖

It’s so cool to see a screenshot from my game 🥰

 The HTML export was a bit buggy in general, it should lift you up after pressing a button for too long. As long as she holds herself with her hands and doesn’t tumble over on her head then the game won’t restart. You indeed beat the game! ✨

I’m really glad you enjoyed the art style and lighting and music. Thank you for the feedback and taking time out of your day to give the game attention and love 🩷 

(1 edit)

Thank you very much for the feedback & playing my game! 💖

The balance has a quirk to it (also sadly a lot more buggy than it should be, due to export bugs I wasn’t aware of until after submitting). 

If you want to give the game another try - here’s a tip: balancing her doesn’t necessarily mean you can keep her standing at all times.

Find the balance between A / D buttons, for example making her ‘fall’ to the left but her hands keep her from tumbling over completely while you continue on your journey right. When she manages to stand up again be careful not to let her tumble on her head and continue the same strategy as before 💖

Hey Valentino, thank you so much for playing my game and for the tips & feedback !! 🥰🩷

You’re completely right, I was pretty irresponsible with my time management and I wasn’t aware bugs could happen in an export (this was my first game jam). I definitely learned for the future to be more prepared ahead of time 💖

I’m so glad you loved it!! Thank you for playing 🩷🩷🩷

I enjoyed it a lot!! You’re extremely talented and I’ve got no doubt in my mind you’re going to go far 🥰

I really have to tell you, that your username suits you perfectly.

I had an exhausting day at work and I opened up the page to see if I had any new comments on the project, and there were a lot - but your comment especially made my entire week. 🥹🥹💖💖💖

Thank you so so much. Can’t wait to get home and try out your game! 💖

Thank you Nihdao! 💖

The game definitely has an aspect of rage to it haha. A mix of rage and cuteness 🤭

The rig is buggy in the export to HTML which is a shame. In general - she definitely tumbles left and right easily due to the limitations of 2D gravity and mass on IK rig bones - but you should be able to stable her with her hands as you fall to the left for example. It’s a quirk that needs to be figured out in order to master 🤫🩷

Thank you very much for your sweet comment, for taking the time to play my game and for your support!! 💖

The rig is definitely buggy in the export which is a shame, the balance and control isn’t as you would normally picture it. She definitely tumbles left and right easily due to the limitations of 2D gravity and mass on IK rig bones - but you should be able to stable her with her hands as you fall to the left for example. It’s a quirk that needs to be figured out in order to master 🥰

I wish you all the best as well and really enjoyed your submission! Thanks again!! 

Thank you very much Danielle, it’s always a great privilege to hear feedback from someone as talented as yourself! 💖

Thank you so much!! 💖
I’m really glad you enjoyed it ✨

(1 edit)

Thank you so much for playing, for your beautiful assets and for the feedback!! 

That’s actually supposed to happen haha 🙈

The credits roll when you continue down in the water 💖💖

Thank you so much for playing! 💖

And for the feedback <3

The HTML export was really buggy for some reason, which effects her rig balance and some of the assets, which bummed me out when I discovered this after submitting. At the end of the game she ends up in space 🪐

Very cool! Loved the concept and implementation.
And the graphics? *chef kiss* 🥰 

Very cool! Loved the concept and implementation. And the graphics? *chef kiss* 🥰