Haha, thanks!
PGad
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This is a pretty decent one and would make for a nice addictive mobile game.I liked the concept of hint and changing one letter at a time. It took me a bit to understand the concept and turorial might help.
The game sometimes throws words that are obscure and not even English which I felt was unfair. 
Well, that was a good platformer with exploration. Making this in GDevelop might've taken a lots of efforts! The graphics seems a bit messy but then the gameplay is pretty smooth and fun. I likes this action game. I got stuck when I got the golden key and could opened the door but the player wont go inside. Not sure why.
Overall with a bit of graphics, this could be a nice game.
Overall a game with good art but difficult learning curve. I played this game a bit but could not fully figure out what the top and right-side bar were for. And I could not figure out what each card is doing. I think there was a lot of thought into this game but the game did not communicate it. Perhaps that was by design making this more of a discovery game. Overall a strong entry.
The game actually loaded for me after zooming the browser window out!
The game has cool graphics and music but the gameplay needs some polishing. At first I did not understand what the controls were but you included those pretty well using a button.
Improvements: For example, what do I get if I kill the enemies? Is it just dont-fall-off-the-road game? I feel I want to get some objective why I need to kill the enemies and what I need to do next. Also the gameplay loop could then move to a bit harder one.
Also not sure how it fits to the theme.
I feel this game has good potential which make this a much nicer WoW like game!
This game is pretty abstract and satisfying once you figure out what to do!
The instructions themselves take a bit of reading but once you do, it works pretty well.
I loved the path finding algorithm you built. It would easily make an excellent zombie survival type of game where zombies chase you and find their path though you have placed obstacles!
Other than that, it's pretty solid entry!
As a GDevelop user myself, kudos to you for pulling this one off! Overall the visuals and the sounds are excellent. Also with small shakes and animations, everything feels "alive". The game itself could've used a bit more variety of defenses. It's pretty straightforward to fortify just one room and select it to be attacked. I wish there was more incentive to fortify other room or to build defenses. The music is also pretty engaging.
The last time I played your game, it was about stacking things up to make a really tall tower! This one takes a very unique and narrative turn! There are a lots of fun animations as well as a polish to this! For example, the computer screen is more of a 2D playing inside a 3D game. Also the entire game is set in one room which fits the theme accurately. There are a few camera issues, maybe the First Person CineMachine issues in Unity? but that does not prevent from uncovering the books and the story. Overall the mood, visuals, lighting and the music is spot on for the vibe of this game.
This is a very original and artistic game! The controls are very basic and the game simply does not guide you and it's very satisfying to figure everything out.
I wish the game would have provided some hints for players like me who kind of lose what worked last time and feel helpless about what to do next.
The sound and art designs were spot on! Also the rotating room was clever take on the theme!
I also wish that there was a solution video or a text available on the Itch page.
This is pretty fun and cozy game where you do a bit of decoration and think how you can add utility value.
The cool stuff was you can choose difficulty, the UI is pretty nice and the tutorial is very helpful! The art and music and voice acting was excellent!
My only gripe is that I wish there was a quick remove button instead of a "Remove all" but it's a small feature.
























