This game is fun. I was a bit lost on the beach but well made game. It's 2-in-1 game lol!
PGad
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Excellent music! Used it here https://pgad.itch.io/void-pull attributions at the bottom of the page.
Thanks for responding.
There are a couple of things:
1. When the game tells me all shells collected, I assumed, I can move on to next area but then I realized I can pick those shiney ones and kept on collecting rare shells. I felt the message was incorrect then.
2. When I am really ready to go to next area, I wish the game would tell me, hey, now you have enough coins to go to next one.
3. Maybe turn this into actual clicker! Buy a robot to collect those shells for you! Lol!
I was soooo looking forward to play this game and glad it turned out to be such a satisfying loop!
The overall vector graphics work nicely. The stun mechanics were cool too! Thankfully, you allowed continuous casting rather than making player click the mouse button several times!
The music is pretty awesome.
When I first opened the game, the initial text was clear that I needed to convert the pirates into defenders. What Initially, I did not know how many times I needed to cast the magic to convert them. The progress bar at the top of each pirate would be even better.
When I opened the game, I felt this was pretty cool game where you win arguments with politicians by reducing their patience. The arguments and interactions are pretty solid. The game sort of restricts you from saying some things, but thankfully it highlights the items you can say in yellow.
Now the next screen took me to a field where I needed to get permission to actually remove the mines from a private property. I was stuck here and was not able to figure out how to proceed.
Any tips?
When i started this game, I realized this was a drawing game with a story and progression system. The mechanics of picking colour and drawing is satisfying but the sad part is you cant submit the drawing for money. I think the fix is that, keep everything controlled by mouse. Maybe that'll simplify things.
Excellent remake of the PONG!
The lighting and particles are spot on enough to make it feel retro but also slightly modern.
I felt that sometimes AI lost on purpose, like, it would move out of the ball's way as if saying, "Go ahead player, have the win!" lol!
Anyway, good work for a game made in les than an hour!
Man, this game was scary! And in a good scary way!
Originally I thought this would be another TD game where you find peas, plant them strategically to deter the zombie but then I realized there's lot more going on... finding peas, car parts, day-night-cycle ... som much packed into such small space.
Glad that you did not include much instructions otherwise the game would've lost it's charm.
The nostalgic feeling is from the LCD-like graphic and literal interpretation of the theme.
TBH I was not able to find all the car parts but the game is great and plays exceptionally well. I also noticed how fast you designed and programmed it!
Loved it!
Ahhh, (sniff, sniff) what a wonderful game that makes me call my mom!!
Not much of a "game" per se but an excellent emotional storytelling.
Overall the incidents are nostalgic as well as the dialogues are well written.
If there was one thing to change, the game has an unconventional aspect ratio for which I had to zoom my browser out to 50% lol!
Excellent work for your first game! Keep it up!
This game is amazing! When I started I was like, "Yeah, pick red butterflies.." ... then she changed her mind! And I was running out of time! It was pretty chaotic in a good way! Lol!
Thanks for uploading the HTML build as well since not everyone has Windows to run the .exe
Overall the game has pretty cozy vibes except at some parts where it gets frantic. Great use of graphics and colours. Probably the only thing I might want to change is when hovering over objects, add a simple border highlight.
What a beautiful set of icons! I have RPG in a Box from during the Epic sale of 2023. Excellent work!
Well, the game was indeed scary! Though for reasons that I think I didn't have control to do anything once the virus/entity got hold of the PC. Even when I ran format C three times, the loop repeated. This is where I gave up not knowing what to do. And I think that's what was scary part of the game.
Giving instructions on what to do would've taken away the horror of this game. Good job!













































