Phew~ That was some game!! Excellent use of theme and overall idea of escape room is great!
The 4th puzzle is really tough! I loved the visuals and the overall gameplay. The music was on and off for me.
The game actually loaded for me after zooming the browser window out!
The game has cool graphics and music but the gameplay needs some polishing. At first I did not understand what the controls were but you included those pretty well using a button.
Improvements: For example, what do I get if I kill the enemies? Is it just dont-fall-off-the-road game? I feel I want to get some objective why I need to kill the enemies and what I need to do next. Also the gameplay loop could then move to a bit harder one.
Also not sure how it fits to the theme.
I feel this game has good potential which make this a much nicer WoW like game!
This game is pretty abstract and satisfying once you figure out what to do!
The instructions themselves take a bit of reading but once you do, it works pretty well.
I loved the path finding algorithm you built. It would easily make an excellent zombie survival type of game where zombies chase you and find their path though you have placed obstacles!
Other than that, it's pretty solid entry!
As a GDevelop user myself, kudos to you for pulling this one off! Overall the visuals and the sounds are excellent. Also with small shakes and animations, everything feels "alive". The game itself could've used a bit more variety of defenses. It's pretty straightforward to fortify just one room and select it to be attacked. I wish there was more incentive to fortify other room or to build defenses. The music is also pretty engaging.
The last time I played your game, it was about stacking things up to make a really tall tower! This one takes a very unique and narrative turn! There are a lots of fun animations as well as a polish to this! For example, the computer screen is more of a 2D playing inside a 3D game. Also the entire game is set in one room which fits the theme accurately. There are a few camera issues, maybe the First Person CineMachine issues in Unity? but that does not prevent from uncovering the books and the story. Overall the mood, visuals, lighting and the music is spot on for the vibe of this game.
This is a very original and artistic game! The controls are very basic and the game simply does not guide you and it's very satisfying to figure everything out.
I wish the game would have provided some hints for players like me who kind of lose what worked last time and feel helpless about what to do next.
The sound and art designs were spot on! Also the rotating room was clever take on the theme!
I also wish that there was a solution video or a text available on the Itch page.
This is pretty fun and cozy game where you do a bit of decoration and think how you can add utility value.
The cool stuff was you can choose difficulty, the UI is pretty nice and the tutorial is very helpful! The art and music and voice acting was excellent!
My only gripe is that I wish there was a quick remove button instead of a "Remove all" but it's a small feature.
Well, Pikiboiii we meet again!
This game is really satisfying, visually packed, the effects and colour palette and audio is also pretty spot on! I liked that it's essentially a grid-based dodging game on steroids! I could see myself playing this a lot!
And the leaderboard in a game jam game is amazing!
I have only one feedback: I am mostly looking at the room to see where the next attack is coming from, and dont necessarily look at the health bar. Maybe placing health bar over the knight would've been a smoother experience!
Overall the graphics, animation and the lighting is excellent! Also the hand drawn bit e.g. [E] is pretty neat. The sound design is also great! I liked the music that the radio plays.
I wish either there was a variety in zombies, or the ammo was cheap. The game could be a lot faster to give a feeling that your house is under attack making the game a bit frantic such as increasing the reload speed.
While the concept is excellent, the game tends to get a bit repetitive after a while. I think it could benefit greatly from relooking at the game economy.
Thank you so much for the very detailed feedback! These insights would certainly help us going a long way!
For the soccer puzzle, we wanted to add variety to the gameplay hence we introduced simple physics based puzzle.
Maybe for the last two levels, we could've written better clues which provide more clarity to solving the level. For the ANGUISH level we thought SUN ("... brings light" from the clue) was an easy answer. Also for the last puzzle counting the painted tiles from each corner felt intuitive to us as the clue says "... journey begins at corners." ("begins" = start counting)
Thanks again for appreciating the visuals!
Thanks for your feedback. And for sharing the screenshot with us.
We were trying to emulate the bomb timer from CS:GO and the tension of a bomb ticking off.
Game music wound not have gone well with it. It might've drowned off the beeps that caused the tension in the game.
We will fix the other bugs after the jam is over.
Pretty innovative concept for the game. The voice acting was hilarious! "Monnnnnneeeeeyyyy!" Lol! The music and graphics were pretty solid.
As the room got smaller, it became more difficult to dodge the IRS! The only thought I have is that the controls could've been a bit simpler.
An excellent entry!
Overall the concept is excellent and the graphics are unique. The music felt a bit irrelevant but again creative. Also the enemies were pretty diverse! Great for a minimalist game.
This game might've benefitted a lot from tutorial or a gameplay video. I had no idea what I needed to do or what was going on. I simply was "surviving" for the sake of it!
Pretty cool 1-hour build! That too in Scratch! Hats off to you! Also the music is nice soft ping sound which fits the visuals. Having said it, I did feel it a bit lacking in terms of gameplay. Maybe the controls do some more weird stuff as you progress to higher levels? Maybe you get a music upgrade?
What a delightful little game! It has fun narrative and graphics is awesome! Like mentioned below, the UI itself could be made better but it feels happy. It fits well in the theme too. I wish there was some variety in plushies. I was able to upgrade just two plushies and complete the game! Not a complaint again but I yearn for more variety :D
Thanks for giving the game a shot!
Since the time is rather limited to diffuse the bomb, we purposely made the detective move a bit fast so that the time wont be wasted in moving around. Sorry that you felt it too fast.
Also in the green shapes puzzle room, the clue indicates the shapes, which are drawn on the wall, rather than furniture. In this room, as written in the clue on the sticky note on the floor, the count of each shape painted on the wall is important and leads to combination. If you get time, please have one more look :)
Hey, Thanks a lot for your feedback!
Glad to know that you felt the puzzles were "just right".
Thank you for reporting the bug. In the football game, it might've happened that the football just touched the bomb when explosion occurred so the game took you to next level. We will investigate more and see what's the root cause.
What I was able to play is very well done! I think the instructions on the Itch page could be a bit descriptive on how to play the game. The gameplay is smooth and the idea of a deck builder is uplifting. The animations are well executed too! I wish to see a completed version, maybe post jam. Would be a hit on Steam!!
Wow! This game has excellent graphics! The girl's expressions are very good at giving feedback and the art is spot on! I wish a different font for numbers was used since this one is slightly hard to read. I also liked the Check and Save mechanics. You have put in a lots of efforts in this. Overall a nice game!