Hi. Thanks a lot for the feedback and for the advices ^^
I agree with everything you've written, and I'll keep it in mind for future projects. I'll also try to do some research on the licensing issue.
Fautos
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The concept is really interesting, but the game itself can be a bit confusing.
I think it would be great to start slower with some kind of tutorial to explain what each button does and what the game's objective is. It would also be nice to add some actions the player could do while waiting for the powers to load (maybe dealing a little damage by clicking on the tentacles).
Anyway, congratulations! I think as a first version of the game, it looks really promising.
What a beautiful game with a truly interesting concept! The idea itself is fresh and engaging, which makes the experience quite enjoyable.
However, while there's an in-game guide, I found that introducing the concepts gradually through a tutorial could enhance the player's understanding. Even after reading the guide, I was a bit unclear about some mechanics and objectives. A step-by-step introduction could help players immerse themselves more easily and appreciate the game's depth.
With a bit more clarity in the gameplay introduction, this could become a standout title. Keep up the great work!
To be honest, I thought this was an awesome game. It's a really original idea, and it's been executed beautifully. The visual style and audio are both clean and polished, and I absolutely loved the mechanic of slicing the screen to show the number of moves left — such a clever touch!
Fantastic work — seriously impressive ^^
A fun and interesting reinterpretation of the classic Breakout!
The concept is simple, but I really liked how different power-ups start to appear as you progress through the levels — it keeps things fresh and adds a nice sense of progression. The only thing that felt a bit off was the speed power-up; it felt more like a curse than a bonus. Maybe it would help if it also increased the paddle speed along with the ball?
In any case, great job — this was an enjoyable little game to play. Keep it up ^^
I really appreciate the effort you've put into this project, and I want to be honest while also encouraging you to keep going. Right now, the game feels more like an early prototype than a finished experience. For some reason, the left arrow key doesn't seem to work (even though the others do), the enemies don't react or interact with the player, and it's unclear why the player character dies.
Additionally, there's currently not much incentive to keep playing — features like a scoring system, a timer, changing levels or enemy behavior would really help bring more engagement and variety to the gameplay. As it stands, it feels a bit repetitive.
That said, if this is one of your first game projects, you're definitely heading in the right direction. The foundation is there, and with more time and polish, I believe you can turn this into something great. Keep at it — you're learning and improving, and that's what matters most. Best of luck, and keep creating!
Hey, thank you so much for your feedback and for playing ^^
Yeah, maybe the game was a bit too ambitious for a jam, and that’s why I had to rush things a little in the end. I don’t think I’ll continue with this project since my main goal was to try out programming different systems like the time system, but I’ll definitely keep your words in mind for future projects.
The game is somewhat simple, but the art is pretty and the concept is interesting—it fits the jam’s theme perfectly. The problem I ran into is on level 6, where I’m not sure if there’s a bug or if I’m just not understanding something about the game. Isn’t 2 Earth + 2 Water, Wind the same as 1 Earth, Wind X2 + 1 Water X2? I’ve tried several combinations and numbers, but I haven’t been able to figure it out...
Other than that, I think it’s a great game. Good job! ^^
A unique, fun, and very creative game.
I really liked the concept, and I think it fits the jam's theme perfectly. The only issue I had was that at the beginning, I wasn’t entirely sure how each response would affect things (maybe because I don’t live in the U.S. and am not fully familiar with the culture), but after a couple of rounds, I got the hang of it.
As for the art and music, while they’re a bit simple, the style is really clean, so I actually found them quite good.
Great work, congratulations! ^^
P.S. There’s a bug where the "Next Day" button doesn’t get disabled—it just gets hidden. So, if you click on that area, you can skip days, and it won’t take changes in the score into account. I ended up reaching day 30 without realizing.
A simple but enjoyable game. Both visually and sonically, it's really well done, though the gameplay is a bit basic. I think it absolutely fits the theme of the jam, and overall, the game works perfectly. Great job! ^^
P.S. As a small suggestion, it might be helpful to make the background trucks slightly distinguishable from the main one, as they could confuse the player (perhaps making them a little more grayish so they don’t feel so close).
A very simple game, but I think it fits the theme of the jam. The art style is very nice, but unfortunately, the gameplay becomes quite repetitive after just a few seconds. Also, if you let the ball fall a bit to one side and spam the button to move in that direction, the ball will never drop (I got stuck at a score of 100 because I didn’t feel like continuing, but I could have reached any number). For next time, I’d recommend making the ball bounce stronger and adding a small cooldown so the buttons can't be spammed. Anyway, good job ^^
The idea is good, even though it’s not very original. For your first game, you’ve done a great job, but there are several issues that would be good to fix. At one point, the road starts to disappear, and the buildings on the sides overlap with each other (around level 3 or so). The character controls are a bit off, and the game feels very slow— I think it would improve if you increased the speed. I also don’t understand the need for the levels, I didn’t notice any change in the game. On another note, I died near the end of level 3 with a score of 2830, but nothing happened. I’m not sure if this is a trigger you put in to end the game, but it seemed really odd.
P.S. Sorry for being so critical. The game isn’t that bad, I just wanted to point out the issues I noticed to help you fix them for the future. Sorry if I came across as too harsh
To be honest, I found the game quite entertaining. A simple but functional idea that fits well with the theme of the jam, great job ^^
On the other hand, I agree with what others have mentioned in the comments—there’s not much point in releasing 10 very simple games. I think it’s better to stick with one idea and try to refine it as much as possible, even if the final result isn't exactly what you expected.
Really interesting idea! The concept of 'balancing' the number of flowers of each color while trying to collect as many as possible adds a nice strategic element, which makes the game really fun. As for the visuals, I think you did a great job—the sprites and animations look awesome.
I would have loved to see more mechanics like the rat at the bottom, though I have to admit I got stuck down there (the jump didn’t give me enough height to get out, and I couldn’t find a way back).
That said, great job! You’ve created a really cool game ^^
P.S. If you made this with your own engine, congratulations! That must’ve been quite an accomplishment.
The idea is really interesting, but I think the outcome didn’t quite meet my expectations.
There are a few issues when it comes to picking up items—sometimes they get picked up or dropped without any input, and other times they spin uncontrollably or pass through other objects.
Also it would also be great to have some kind of feedback when completing a level, because once you've balanced the objects, you’re not sure if there’s more to do or if the level is done.
That said, I can see a great implementation of the jam's theme, and I’m sure with a bit more polishing, you’ll end up creating a fantastic game. Keep up the great work! ^^"
I didn't quite catch the theme of the jam, but honestly, the game is really cool and fun to play.
As others have mentioned, there seems to be an issue with screen scaling, which prevents you from selecting the first level. However, I was able to play the second level, and I found it really enjoyable!
If you continue exploring this concept, I think you could end up creating a really fun game, especially if you decide to make it available for mobile (which, based on how the screen and controls are set up, might be your plan).
Great work, and keep it up! ^^
Honestly, I found it pretty difficult to control the lamb. I'm not sure if it's due to Unity's physics or the movement limitations, but in most attempts, I barely felt in control (from what I read in the description, it might be due to the export, which is a shame).
That being said, the game is beautiful. The visuals turned out really lovely, and I think the jam theme was well implemented (even though it didn't fully work due to Unity). Wishing you all the best in future projects! ^^
Honestly, I think you've made an awesome game. Visually and musically, it's spectacular. The gameplay is super fun, and the jam theme is perfectly implemented. I finished all three levels (not sure if there are more), and I really enjoyed every moment.
If you decide to keep working on this project, I'm sure you'll end up making something truly amazing. Congrats!
Ps: Just some tiny feedback, some times it hard to spot the enemies due to the grass and the UI, and it's easy to take advantage of spamming the attack button.
A very fun take on the classic Breakout! Adding those physics to the paddle somehow makes the game feel more manageable (even though conceptually it should be harder XD), but at the same time it definitely adds to the challenge. I also liked that you introduced a new mechanic in the final level (the moving blocks) to keep things from getting too repetitive—it would be great to see more levels with extra little gimmicks like that.
Visually and sound-wise, the game turned out really well. The only thing I’d mention is that the jam theme feels a bit loosely connected.
I also agree with some of the feedback you’ve already received: the extra ball upgrade doesn’t feel too satisfying since it tends to get lost almost instantly. It would also be nice if, like in the original game, the ball returned to the paddle after losing a life. As it is, it respawns from the side of the screen, and I sometimes ended up losing two lives in a row because I couldn’t reach it in time.
All in all, great job—you’ve made a really fun reinterpretation of the game!
Hey!
Looking at the comments I've noticed so many people are struggling a lot with this. I really should have put more effort into making that task easier to follow. I'm really sorry for all the confusion it caused.
Anyway, thanks a lot for the feedback, it's much appreciated. I hope you could enjoy the rest of the game at least ^^
Both the art, music, and concept are really great, but unfortunately, the controls are quite problematic. The action of picking up/throwing objects kept glitching for me, making the game almost impossible to play (either I’d pick up multiple items at once and things would get weird, or I’d grab an object and instead of me controlling it, the object would control me, or things like that).
I hope you can fix those collider issues because once I figured out what the game was about, I really think it has a lot of potential
Good and fun game, although level 4 has a pretty brutal difficulty spike XD
It would be great if, when you die in a level, you could just restart it instead of going back to the menu all the time.
Other than that, I think everything else is good—both the music (which might be a bit low) and the graphics.
Great job ^^

