A very fun take on the classic Breakout! Adding those physics to the paddle somehow makes the game feel more manageable (even though conceptually it should be harder XD), but at the same time it definitely adds to the challenge. I also liked that you introduced a new mechanic in the final level (the moving blocks) to keep things from getting too repetitive—it would be great to see more levels with extra little gimmicks like that.
Visually and sound-wise, the game turned out really well. The only thing I’d mention is that the jam theme feels a bit loosely connected.
I also agree with some of the feedback you’ve already received: the extra ball upgrade doesn’t feel too satisfying since it tends to get lost almost instantly. It would also be nice if, like in the original game, the ball returned to the paddle after losing a life. As it is, it respawns from the side of the screen, and I sometimes ended up losing two lives in a row because I couldn’t reach it in time.
All in all, great job—you’ve made a really fun reinterpretation of the game!