Hey! I didn't answer at first, but thank you very much for the playtest and the video.
We kept developing the idea of this game on our team’s itch page. It doesn't have the claw for now, but the gameplay and the “craft wild fantasy loot and sell it” concept are much clearer imo. If you’re interested, you can check it out here: possumriot.itch.io/lootcycle
Omhet
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Hey, thanks! Glad you liked it. We kept developing the idea of this game on our team’s itch page. It doesn't have the claw for now, but the gameplay and the “craft wild fantasy loot and sell it” concept are much clearer imo. If you’re interested, you can check it out here: possumriot.itch.io/lootcycle
Thank you! Yeah, the balance theme maybe is not very obvious in our game as we hadn't had enough time to implement everything we thought of. Even the green lines in the containers have to change depending on a chosen recipe in our initial idea
But overall in this game we assumed a player has to balance between:
- Burning junk in the Furnace to heat up the Cauldron
- Using junk in the Cauldron to craft new loot from it
- Keeping junk in the Pile for the next recipe
Thank you! Yeah, unfortunately we had not had enough time to implement in-game onboarding. We spent too much time on thinking of the idea.
Thanks for the Jacksmith mention. I actually didn't know this game. I see a Jacksmith Steam version is coming soon https://store.steampowered.com/app/3580580/Jacksmith_Weapons_and_Warriors/
I will check it out as it seems to be a good reference for our game




