this is really cool! If you've ever heard of "Dark Forest" (https://zkga.me/) this reminded me of it since the entire game state is on-chain. Would love to chat about how you designed it - I'm @omarzipan on twitter!
Play game
Marsville's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #51 | 2.450 | 2.917 |
Theme | #71 | 2.100 | 2.500 |
Audio | #76 | 1.680 | 2.000 |
Overall | #81 | 2.030 | 2.417 |
Graphics | #84 | 2.030 | 2.417 |
Gameplay | #84 | 1.890 | 2.250 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Category
Comments
Congratulations. I think there is much more going on in the background that I see. I am not a huge fan of idle game, but this is personal taste. The game flow is quite interrupted due to the transactions. Is there maybe a way to do less transactions? But maybe this is exactly the purpose and the innovative part of this game (sorry, I am not so deep in the blockchain technology). One thing I would have a closer look at are the prices of the units (in-game). For quite a long time it is better to build the smaller one instead of the more expensive ones.
I like it that you openly state from where the assets are.
I liked it :) Very interesting take on an idle genre and pretty innovative use of blockchain. I see in other comments that you already found how to get rid of redirects on each transaction, it's definitely worth to do so.
The only part I didn't understand is a little square icon at the top-right corner. I clicked it several times, but saw no effect. What does it do?
Very interesting use of NEAR here, although it does feel a bit clunky to have to approve every transaction and be redirected. I'm not sure if there is a better way of doing them though.
Impressive Near integration, though it comes at the expense of gameplay.
I couldn't agree more. That would be quite expensive if you pay actual money for each click. I had an idea of grouping build actions into batches, so you can plan multiple building and then add them in one transaction, but failed to implement it before the deadline. I guess right now I could name the game "the apotheosis of microtransactions" 😅
If you're using NEAR (or any other Decentralized category challenge) you have to have a separate build hosted elsewhere, since Itch limits the use of crypto wallets as you can't do that within an iframe. Still, a playable build should be available on Itch, so non-Decentralized version could be played, and the game is treated as browser one.
Ok, then you need to host it somewhere else as well and point people to that version in the description.
Leave a comment
Log in with itch.io to leave a comment.