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A member registered Jun 10, 2016 · View creator page →

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I really liked this jam. It's the first game jam I've seen that's focused on using the same pre-made assets for everyone who enters, which makes the jam pretty unique. I thought the variety of the assets was pretty good. There's just enough variety that you have a choice of either using them the way they were most likely intended, or combining them and picking apart the assets in interesting ways. The functions available in the carts were also really helpful.

I personally liked the mystery and the rewards from it, which gave me new ideas for what to make (although I ended up not having enough time to use them).

I think instead of multiple themes, there could maybe be one theme based on the mystery itself, so how much does a game reference or build off of the mystery. Just an idea.

The rules could be a bit more clear on what you're allowed to change after submission, like if game-breaking bugs or typos can be fixed.

I'm looking forward to seeing another jam like this one!

Hi, I'm a game developer looking for paid work. I've been programming for over 6 years and have developed 30+ games for various game jams and competitions. My preferred engine is Godot, but I have experience working with other tools/engines/frameworks such as PICO-8, Phaser, and libGDX.


Feel free to reply here or message me on Discord: svntax#7967

There's a weird bug with the code editor where when you click somewhere in your code, then type a single character, the last character/space you were just in, or the last character you just typed, is selected. It makes it weird when trying to click back and edit some lines of code because you accidentally delete the first character of whatever you just typed.

Are we allowed to upload the binaries of our game after the deadline?