Thanks, I also wish I could've added in combat. Getting the AI working decently enough was the biggest challenge, so I spent the most time with that.
svntax
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Yeah it'd be cool if it's multiplayer, but since I made this for a game jam, that's pretty hard to do without more players and time.
The connection thing is like an in-game way of showing the wait times from using an AI with the chat feature, so it's as if you're actually connecting to another ship's comms. The AI generates NPCs and dialogue for events, so it's all single-player.
Sorry if it's confusing how the AI works. I'll update the page to make it clearer.
But basically, whether you play in the browser or desktop, if you have Player2 running in the background, the game connects to it when you chat, which then sends your messages to their AI model.
So it's like this: Game -> Player2 app -> Player2 AI model
As for the connection issues, it might be a problem with Player2's servers, or maybe a security thing if your browser blocks connections to 127.0.0.1 (localhost).
It took me a while, but I finally managed to reach the end. There's a steep learning curve for the controls, but they're really well designed. The wall dash ended up saving me in some parts where it would've taken longer the normal route. There's a lot of potential in this game, especially for speedrunning.
There was a small bug at the end with the last key. I went back a room and then forward again to the snow area, and the key respawned even though I was still holding it. Of course, it didn't matter in the end though.
This game actually has an interesting core loop. Creating more DVD logos can quickly ramp up the more there are, but that's balanced with the limited food you have. Pretty fun! I wish the score was based on making more logos instead of hitting the corners though. That would feel more satisfying for an objective.
I was so focused on dodging projectiles, that I made the game harder on myself and didn't realize that you can just smash into the enemy planes and vehicles. After figuring that out, the game felt much more doable, and I was able to beat the boss! I'm not sure if there was more after because I didn't survive long enough. Pretty fun!