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A member registered Jun 10, 2016 · View creator page →

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Good point on the level editor instructions. I realized too late that I needed instructions somewhere, so I ended up putting them in the page description.

IPFS stores the level data files and audio files, but to download them, you need their CID, which is like an address for where they're stored, and that's what NEAR is used for, to let people publish these "addresses" for others to use to download the files they point to.

Nice use of the flipped controls for the theme. The graphics are also great! Some of the text in the title screen was distorted for me, and whenever one of my ships was destroyed, the audio that I think is meant to play next is delayed by quite a few seconds, but these were very minor issues.

I managed to get the game running using an Oculus Rift, but unfortunately the controls weren't working right and I couldn't pick up the sword. I watched the video though, and it definitely seems cool.

I really like the idea behind the puzzles. I did experience some bugs, though, where either the pieces didn't move to capture me, or they did but I wasn't even in the way.

The puzzle mechanics were really well designed! I did wish that there was a way to speed up the player since once you figure out parts of a level and reset, you'd want to go back to where you got stuck as soon as possible.

Pretty fun and simple game! It froze for me when I first ran it, at about a minute in or so, but after refreshing and trying again, it worked fine.

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I really liked this jam. It's the first game jam I've seen that's focused on using the same pre-made assets for everyone who enters, which makes the jam pretty unique. I thought the variety of the assets was pretty good. There's just enough variety that you have a choice of either using them the way they were most likely intended, or combining them and picking apart the assets in interesting ways. The functions available in the carts were also really helpful.

I personally liked the mystery and the rewards from it, which gave me new ideas for what to make (although I ended up not having enough time to use them).

I think instead of multiple themes, there could maybe be one theme based on the mystery itself, so how much does a game reference or build off of the mystery. Just an idea.

The rules could be a bit more clear on what you're allowed to change after submission, like if game-breaking bugs or typos can be fixed.

I'm looking forward to seeing another jam like this one!

Hi, I'm a game developer looking for paid work. I've been programming for over 6 years and have developed 30+ games for various game jams and competitions. My preferred engine is Godot, but I have experience working with other tools/engines/frameworks such as PICO-8, Phaser, and libGDX.


Feel free to reply here or message me on Discord: svntax#7967

There's a weird bug with the code editor where when you click somewhere in your code, then type a single character, the last character/space you were just in, or the last character you just typed, is selected. It makes it weird when trying to click back and edit some lines of code because you accidentally delete the first character of whatever you just typed.

Are we allowed to upload the binaries of our game after the deadline?