Short and simple, but very stylish. Reminds me a lot of Kid Icarus, with the wrapping and one-way scrolling. The art style is appealing and well-executed. The movement is smooth, and I like the level design; the turrets blend in really well with the scenery in a good way and are easy to overlook, requiring the player to really pay attention, and there's at least one really nice puzzle requiring the wrapping mechanic. I'd be interested to see an expanded version with more content and ideas, but what's here already is really good. I also think using horizontal mirroring (aka vertical arrangement) would be an improvement, since it would allow glitch-free scrolling.
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(NES) FISH's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #2 | 4.000 | 4.000 |
Overall Impression | #3 | 3.875 | 3.875 |
Art and Style | #4 | 4.063 | 4.063 |
Originality | #5 | 3.875 | 3.875 |
Overall | #5 | 3.719 | 3.719 |
Polish and Completeness | #5 | 3.938 | 3.938 |
Sound | #18 | 2.563 | 2.563 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
License Agreement
This game may be used in a physical and digital multi-cart release and distributed by jam organizers as part of a digital archive (ZIP).
Comments
I love this! There’s a bit of garbage at the bottom of the screen, and the contrast is a bit high, but I managed to get a good full run in from start to finish. Great job!
This is wonderful. As color is introduced in the enemy behavior it feels like a real delight contrasted with the stark backgrounds. While I would have liked to hear some music here, the music-less soundscape DOES work with the aesthetic 1-bit of the gameplay and manages to create an early arcade vibe reminding me specifically of Atari's Firetruck. A very cool vibe to borrow from.
step 1: Spam right and left in the water
Step 2: profit
Probably my favorite game here. Super fun to play and the perfect amount of difficulty. I would enjoy seeing more levels.
Fantastic controls and gameplay. This is the compo game I spent the most time in of all the contenders, because the game feel is just soo good. About halfway through I got too frustrated to start from scratch tho and started using save states. Some solutions made me feel reeaal clever, which is good game design to me :)
Solid game. Love the art style and the use of color to signify danger. The jump to the second puddle wasn't obvious until I realized you could hold the jump button to "stick" to the ceiling.
I don't know what to do here. I learned how to make bubbles to put out fires but I wasn't sure how to shoot downward. Some of these areas could really use checkpoints for experimentation but I ended up using save states.
Really nice game! I liked how if you jump up against the corner of a tile next to a gap, you would still slide upwards, making the game feel more forgiving.
nice! Difficult (for me) but unique! Would like to see more sealife charactersin there too. also color blue ! Very cool.
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