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Destroy's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
MetaBoy Arcade Integration | #5 | 2.932 | 3.167 |
Replayability | #7 | 2.469 | 2.667 |
Game Design | #7 | 2.932 | 3.167 |
Fun Factor | #8 | 2.469 | 2.667 |
Overall | #8 | 2.531 | 2.733 |
Theme Integration | #9 | 1.852 | 2.000 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- Nicely done! When I think back to last game jam and you had never made a game before, and here you are with experience in two game engines! Honoured to have you among our OG Game Designers!
General Comments & Feedback
NEEDS PURPLE CIRCLES :')
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Comments
Good first attempt with Godot! There are definitely many ways you could put a unique twist to this game, like adding different objects to dodge depending on the background trait, or having different powerups that can show up based on your MetaBoy's traits.
It's pretty fun to dodge but the screen seems a little small and there were no purple circles to collect.