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A jam submission

Meat ProtectorView game page

Protect a ship of raw meat crashed on mars
Submitted by Joacheem, cleverdumb — 21 hours, 19 minutes before the deadline
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Meat Protector's itch.io page

Results

CriteriaRankScore*Raw Score
Web Monetization#13n/an/a
Audio#402.8952.895
Innovation#472.5262.526
Gameplay#502.6842.684
Overall#542.5682.568
Graphics#602.5792.579
Theme#692.1582.158

Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Host

Hey, did you get my email asking to get in touch to redeem the prizes you won?

Developer

let me see...

Developer

i don't see it?

Host

You should've got a message via Itch, but no worries - send me an email https://end3r.com/contact/ or https://gamedevjs.com/contact/

Developer

sent

Submitted

I don't know why, but I press A or D or arrow keys and nothing is happening, the hero is not moving. I tried in Chrome and Brave. 

But I can see that the concept is interesting and the gameplay can be fun!

Developer

Um i think have you click on the iframe? it could work. thanks for your comment! 

Submitted

Liked the defence style shooting could see alot of cool future powerups, background audio was sounding abit weird and dropping out slightly mixed in with the SFX

Developer(+1)

Thank you for your suggestions! we will update and add more enemies and powerups types and tweak the audio!

Submitted (1 edit) (+1)

I did like the idea of the circular movement around the object to protect, it adds flavor to the game. You have to be careful with it though. because of the frame shape, it means enemies coming from the left or the right can be hard to react to, while you have plenty of time to react to enemies coming from a corner of the screen. One way I know how to circumvent that would be to add indicators showing where off-screen enemies are coming from, making any direction that enemies can attack from equal.

The hitboxes for the enemies are unintuitive, and sometimes  I would clearly connect with the enemy sprites, but not damage them.

I think one of the weakest points about the game is that the art style is inconsistent. I really liked the UI buttons sprite, but when you compare it to the enemy sprite or any other asset, it looks like its from a totally different game.

The idea is there, and the game would benefit a lot from more content, like an upgrade system, and other enemy types (like others mentioned).

Others mentioned the shooting and how it would be better to be able to control it. I will add that being able to control the fire gives room to unlimited possibilities of features, so just keep that in mind.

Fletching out the story would also be very cool, the story kinda doesn't make sense. You should also try to be aware of English spelling and structure errors when writing a story in a game.

Anyway, well done on contributing to the Game jam!

Developer

Thanks for the suggestions! We will definitely update the game to make it better after the rating phase passed!

Host

I can't seem to notice anything about Web Monetization API being implemented in the description, yet you selected this category - can you let me know if I'm missing anything?

Developer

We didn't have time to fully implement it, and I had to choose a category : webmonetization or decentralized. I realized there was a decentralized no challenge category aftewards. Let me know if I'm still able to change that.

Host

Both were optional - you didn't need to select any of those. Category selections can be changed at any point in time.

Developer

Is it now disappeared? Just reset it does it work?

Host

Yeah, it's good now.

Submitted(+1)

Very fun game! I like the music and sound effects. The gameplay is very intuitive, which is a really good point in my opinion.

I've read the suggestions of the other user and I would like to add one more: It would be nice if it displays number of the current wave and how many ones last to win the game.

Developer(+1)

Thank you! Ok we will definitely update the game.

Submitted(+1)

Ha! I have infinite ammo! :D

Perhaps let the enemies move at different speed might spice things up. Like, low resistance, but higher speed.

Developer

Thanks for your comment! There is actually three types of enemy which moves at different speed, but they are sharing the same sprite. We will definitely update it.

Submitted(+1)

I enjoyed this game! It was simple and fun :D 

Would love to see it expanded after the jam! 


I would say that limiting the speed you can shoot at would definetly help make it harder as you can kinda spam the bullets at the moment.

Developer

Ok definitely a thing to improve. Still need to tweak different stuff to balance the game. Thank you for the reply! 

(+1)

Very fun and short game, well done! 
Hope to see it develop ^^

Developer(+1)

Thanks for your comment! We will continue to develop this game definitely!