Thanks for playing. Due to private circumstances I wasn’t able to fill out the description etc. yet. Will do that now. Hopefully it will make things clearer.
I’m already happy that I could submit this game in the first place.
Love the introduction video.
The gameplay reminded me on something I tried two years ago: https://ryuno-ki.itch.io/bizarros-basketball-x
However, it feels like whoever touches the ball last can simply push the ball (and the opponent) into the goal …
I lost the first round until I figured out the controls (clicking for moving and targeting). Having a knight appearing as second enemy didn’t help…
I believe, this game would benefit from some restrictions. Like, having only so many minions at one time. Or restricting them from overlapping. Or making the enemies from different sides (instead of always from the left). Or let your minions disappear after a certain time.
In the end, I managed to get a few minions out acting as shield long enough that I could cast enough of them to hide behind indefinitively.
A chill game, that’s for sure.
If only there were a way to make the snake move more predictable. Like, attracted by apples and you and then some basic physics. Currently, I got several times without any chance to dodge.
A bit of background music would have raised the atmosphere here. I got mine from dig.ccmixter.org
Thanks for playing my game.
May I ask which level you tried? I guess „No way!” (resp. shown as Noway). I didn’t manage to draw a sprite for the waterfall, which demarks the game over position to avoid. My research showed a preference for circles, but before I found time to it (without a crying baby and stapling dishes etc) the time ran out :-(
My hope was to get IPFS running. It works … kinda? Some CIDs get resolved fast, others take eons. I haven’t grokked why.
Regarding the stuck game, I observed it as well, but haven’t figured out why it happened. The change appeared like two hours to the deadline. But hey! I transition to the winning / game-over scene!