So glad you like it, it was fun to make!
brainherd
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Nice look to the graphics, controls are easy to get used to, music is pleasant. I'd say you have the makings of a great game! With additional sound effects and particle effects, I could see this being a killer game! I'll bet you could even make it procedural to both vary the game play and provide unlimited levels. Good job!
Hi, thanks for playing and commenting! It's great to get your feedback on these things. I definitely need to make a screen for showing what all the powerups do (w\either a standalone screen, or something at the beginning of a level explaining the newly-unlocked powerups, or both). And yes, I definitely need to tweak that ball launch--that one threw me off too as I played, and was just one of those things I didn't get to tweaking before I ran out of time.
Thanks again!
Excellent suggestions, and something for me to focus on as I make revisions. For winning the level, I made it so that if you're down to the last 8 bricks or less (I think that's the number I used), it just moves to the next level. That was always a pet peeve of mine with other breakout-style games I played, where the action would kind of slow down while you try to clear the remaining bricks. But I think I'll add a counter indicating the number of bricks remaining until the next level, or something like that.
Yes, the levels are infinite as the game stands now. They're procedurally generated, but are designed to get harder as you progress (that balance does need a little tweaking, though). So, no "winning" the game as of now. But I imagine to improve things in general, I will add a leaderboard, and the game will keep track of your high score, how many of the 300+ brick types you've seen, how many background levels you've seen, how many powerups you unlocked, etc. It actually never occurred to me to make an "end" to the game (I'm used to the never-ending games of old like Missile Command, where I made it past 1 million after a long time and then figured that's where I would stop since things weren't getting any more difficult at that point), but now you've got me thinking about what that would look like--might need a storyline of some kind, too.
Anyway, thanks for your comments and great suggestions. The fact that you got to level 12 tells me you played for a good bit, so that thrilled me as a creator. 😊
Loved the graphics and audio! This was a very solid concept for a game and I enjoyed playing. I was thinking as I went along that being able to control the angle and force with which objects could be thrown would have made it very interesting! Also, the ship was already mostly balanced. I wonder how it would have changed the gameplay to start out with an empty deck and maybe have objects fall onto the deck in random places, creating a dynamic environment to balance out? You could even get silly and have a shark flop up on the deck or something (so in other words, good objects like treasure = keep, bad objects need to get thrown overboard). Just some ideas. Great job on this, though!
Good job! As others have said, it reminds me of Paperboy (although it's been so long since I've played it, I don't remember how similar it actually is). I think the background resolution should be brought up, as I had difficulty knowing what's what. I also expected that I would have to use controls to balance on the bike without tipping over (in my case, it was a relief that you did it the way you did, as my coordination with that kind of stuff isn't that great so it was better for me that I didn't have that in the mix). I enjoyed the sound, and thought it was a nice touch that the music changed as my time was about to run out.
Very cute, good artwork and decent gameplay. I liked how the objects got progressively larger--that made me laugh. Just tossing this out there...I wonder how it would change the gameplay if the objects were a little "sticky"? And the objects fell at a faster rate? And we got some "sway" in the objects? And the plank grew as needed to accommodate the bulk of the objects? You got my creative juices flowing, anyway 😊
Solid concept! I wasn't expecting it to be such a fast-paced game, though. I'd recommend you slow it down a little because I kept having to look at one area of the screen and then another very rapidly. Also might be nice to have other animations as the health of the plant deteriorates. But I did enjoy playing!