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ShaderClash's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #2 | 4.364 | 4.364 |
Overall | #10 | 3.909 | 3.909 |
Gameplay | #19 | 3.818 | 3.818 |
Theme | #19 | 4.227 | 4.227 |
Graphics | #55 | 3.818 | 3.818 |
Audio | #70 | 3.318 | 3.318 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Challenges
V Shaders
Open Source
GitHub repository url
https://github.com/ascheda1/balance_gamejam
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Comments
Nice idea!
For the open source category, you'll need to have a README file and License file.
What an interesting concept. Lovely take on the theme. I'd definitely love to play with another person, yet playing against yourself is still really fun. The implementation of the timer at the top of the screen is different and subtle. I don't mind this.
Music fits in nicely with your game. I enjoy co-op games so it's cool that this is working together and competing against the time, rather than competing against one another. Great work on your submission.
One of the best games I've played. I don't know if the time constraint is necessary, it feels engaging enough to work out how to progress and timer maybe adds unnecessary stress? I'll admit for this reason I didn't get very far, but feel like this game has tonnes of potential if developed further.
Thank you very much! I should have specified it probably in the description, but it is not a timer, it decreases only if the shader surface plane is not balanced (split in half).
What a fascinating concept! I think you've got a great idea here. It was too difficult for me, but I'm thinking others would catch on faster.
Realy good concept, Well designed. Good job. good game.
Love this game idea! This is such a fun brain teaser trying to move fast with both characters
Very interesting concept! I do wish the timer is longer so there are more time to think and solve the puzzle
Clever base mechanic! However, explaining it with shaders and vertex buffer could be confusing for people that don't know what these are. Even if I do know what these are, it was not so clear how did they affect my characters ability to move through the levels.
I played alone, so that might affect my opinion, but starting at level 1 each time I lost was very frustrating, I think levels could serve as checkpoints.
The minimalist graphics work very well in this game, but the ramps in level 2 were indistinguishable from walls sadly, and the height difference isn't really easy to perceive.
The music is catchy an fits well the graphics. I liked that it smoothly transition between levels.
Very unique game. I think it would’ve been better as a top down game rather than side on to be more like a maze but having it 3D and tilted added an extra challenge so I liked it. Well done!
Very interesting challenge. Reminded me of The Unfinished Swan on PS3. Thank you
Wow great idea, started a fight between my brain parts)
Nice vibes!
Comming from a guy who implemented masterpiece, thx mate! Loved playing yours as well, I am planning to actually play it once I get drunk😂
Really interesting mechanic! I'm wondering how you were able to pull this two-planes thing off! It's a cool way to make use of the theme as well.
Hey, thx man, actually you can check it out in my public repo! :) It is just shader stuff.
https://github.com/ascheda1/balance_gamejam/tree/main/Assets/SHADERS
Great idea! I really liked the game. Coming up with an idea like this might seem easy, but actually implementing it is difficult — and you did a great job!
The visual design and level craftsmanship are truly eye-catching!
You tell me, your visuals are awesome, love the textures! :)
Really cool concept, and the visuals look great. I would've preferred no timer and not having to redo everything since it feels more like a puzzle, but I still had lot of fun playing. Nice job!
Thx man! yeah the timer puts the player a bit under pressure :D
Really enjoyed the concept! I couldn't climb up though to the colourful bit </3
Hey! thx for the comment, was it hard not to fall or to balance the shader division?
I mostly enjoyed spinning the shader divide! Most of the fun was puzzling out the route, though, I couldn't get very far (once jump was introduced, i couldn't get anywhere upwards)