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Rollypolis's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #70 | 3.375 | 3.375 |
Theme | #124 | 3.500 | 3.500 |
Overall | #134 | 3.138 | 3.138 |
Audio | #164 | 2.938 | 2.938 |
Gameplay | #185 | 2.938 | 2.938 |
Graphics | #229 | 2.938 | 2.938 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
This is an awesome concept, keep polishing it post jam. I like the idea of keeping the dice rolls in it because a lot of these civ and city plan style games try to shy away from their board game roots. Keeping the visual aspect of that is something I wish you’d see more in games like these.
Thank you for the kind words. This game is indeed very much inspired by board games, I can't hide it. ;)
Super fun concept! Loved the biz sim vibe, feels like it could totally shine with some tutorial polish. Great job!
Thank you for the kind words. The tutorial has been requested sooo many times! :D
I got 43 points. Enjoyed this biz simulator! I wish the rules were slightly more evident than scrolling down to read them. This game can grow like a Civilizations game! Please complete it and launch it :)
Thank you for playing and for your encouraging words. Civilization might be a little out of scop though. :)
Well done. I scored 36 points.
Put the level before explaining to explain the game.
Thank you for playing! Indeed the game needs a little more explanations.
Interesting idea, I would like to see a tutorial level or more visual hints in the game
Thank you for your feedback. Tutorial seems the most requested feature so far. ^^
Pretty cool with dice!
Thank you for playing!
Relly cool idea, but i feel like the random aspect is a bit too important. Maybe try to skew the random part a bit to make it less likely to have only one and two dices, or all dices of the same color (on six turns it's very likely that it won't balance out). I also would have liked a bigger board to have a bit more agency, i felt a bit constrained at times (but that's also part of the fun ;) )
Really think there's something here, would like to see this polished a bit further!
Thank you for your feedback. Randomness is indeed a bit too ...random at times. I haven't experimented with bigger boards I must admit, i'm not sure how much the concept can hold the player on longer games.
The game could really use a tutorial, but aside from that, very interesting and clever game! And goo use of the theme!
Thank you for playing! The absence of a tutorial seems to be a recurring suggestion.
Nice and original.
Thank you for playing!
Such a fun and creative game, definitely fits with the theme of balance. Awesome visuals and SFX. Definitely in my top 10 so far.
Well done!
Thanky you! Visuals and SFX are from Kenney, so props to him.
I really like the game concept, and overall felt really polished. Nice job! Adding in in-game tutorials would be nice.
Thank you for your feedback. Indeed an in-game tutorial would be helpful, but there are so many features that I had to cut!
Scored 86, is it bad ? :D
This game is cool, and I really think it has a great potiential to be a mobile game, but with an onboarding because it can be hard to get into it. if you add tutorial levels before the game you can do great with this concept!
Congrats, it is pretty polished too!
I think it is a decent score, my score from tests ranged from 60 to 110, so you're exactly in the middle! ;)
I dunno much about mobile games, ain't those mostly disguised "skinner boxes"? I felt that onboarding would be hard while writing the game description, tutorial levels could be helpful indeed!
Thank you for your comments!