Super Game !
Nihdao
Creator of
Recent community posts
Thanks !
Initially, I wanted to make a true turn-based game, but I felt that time would be better represented with a real-time aspect!
Your suggestions (very pertinent) :
Regarding the font, you are probably right... I tend to want to minimize everything. The larger the screen, the smaller the font can appear, indeed.
Regarding the Fibonacci sequence, you should know that it was originally the second passive of the Time Warrior lol. If a spell was cast on the sequence, then the cooldown of that spell was reduced by 2. I found that the passive is really useful below the 23-second mark.
Hi ! I used your wallpaper and your four layer background in my Gamedev.js jam 2023 submission : Time Battlers.
The early reviews are praising the art style, and that's clearly in part thanks to you. Thank you very much!
Hi ! Thanks for sharing your music for free. I do love Dungeon Mystery (Slow) and Dungeon Mystery (Fast).
I used them in my participation in the gamedev jam : Time Battlers
It reminded me of the dynamics between the moderato and allegro versions of the trial music from Ace Attorney games.
Very good runner with a really polished art style, congratulations!
It would have been cool to add gameplay elements as the levels progress: more monsters in the prehistoric era, holes in the urban era, etc.
Small suggestion: make the character less floaty, and maybe add a level in space (futuristic) where floating can be a gameplay element.
The game is amazing, looking forward for updates (indeed, a multiplayer mode would be very cool).
It took me a lot of tries to master the aiming (I'm maybe just bad). The music is perfect for this type of game!
I would have taken a little more time though, but given the theme, it may be intentional! In that case, it could be cool to make the characters bit faster? Well done!
Hi, this was a gift for me for my first game (I learned to incorporate enemies in a game with your set). Huge thanks !
(used here : https://nihdao.itch.io/beat-the-dungeon-master)