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The Rouge Power's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #214 | 2.031 | 2.211 |
Gameplay | #217 | 1.886 | 2.053 |
Innovation | #221 | 1.838 | 2.000 |
Theme | #222 | 1.644 | 1.789 |
Overall | #224 | 1.693 | 1.842 |
Audio | #228 | 1.064 | 1.158 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Challenges
NPC
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Comments
Nice
thx
Nice little animations! Throwing the NPC is a cool twist.
THX
It's a fun mini-game that features the stunts of a larger one. Picking up NPCs is a great catch!
thx
Ok so i find the concept of the game very funny picking people of the ground and smahsing them is enjoyble. The art of the woman and player are very well made, the other assets are not but I think that is definitely only due to lack of time. The game has almost no gameplay, but as you said it's just a demo so I can't judge it so harshly. You should definitely expand this game to have solid gameplay. Judging by the first impressions of the game and by the mechanics, i certainly think that it should be some kind of puzzle game with mixed genres. but you do you of course, this is just my recommendation of how I would do it. :)
Hey, thank you for the comment, i have the intention that in a couple of weeks, after some possible brainstorming, i will be able to continue improving this (maybe with another name because it is one of the things that does not convince me) and if both the platform and the " "doors/barriers" were temporary assets but I didn't have enough time(basically i let it for the last minute), they are the things that I would like to improve in the future.
A nice tech demo! I like that you can pick up and throw the NPC, and I found that pretty funny! I think this could be a nice game in the future!
Thanks You, im glad that you like it, i think that i'm a few weeks i will continue making something with this mechanic. The thing is that in my mind the mechanic only work like for like a few thing
That's a start, keep it up !
Thx
Hey it's nice I was able to grab the human after coming back. Feels like I discovered some easter egg :-P
Yeah, I want the human's npc to be useful, and (although I don't know if you did it or not) if you take him to the back of the second room and throw him (same button as the grab button) the door opens/breaks, My original idea was to make 2 or 3 levels with that mechanic, but I didn't know exactly how to execute it.
It is just a demo but i like the body less player with a big beard i think doing 2 jams at once is not a good idea
Yes I know, i just had thought that maybe my first idea wasn't going to take me so long to make, (which i didn't even program a part of, i had only started testing this idea and mechanics), for the next one i will take a little more in think about how to organize everything and make it go well. And i glad that you like the design of the main character, i just take some old draw i make a few years ago i convert it into pixel art
we all start somewhere
I know but i wanted to make a good first impression of my first "official project".