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A jam submission

SplintaBrixView game page

A fast-paced, brick breaking balancing act!
Submitted by brainherd — 35 minutes, 29 seconds before the deadline
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SplintaBrix's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#423.6293.629
Audio#723.3143.314
Graphics#1343.3713.371
Overall#1543.0803.080
Theme#2772.7432.743
Innovation#3262.3432.343

Ranked from 35 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Challenges

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$NOODS

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Comments

Viewing comments 25 to 21 of 25 · Next page · Last page
Jam Judge

This was just wonderful! To take such a classic old-school game as Breakout and then genuinely manage to breathe new life into it is truly something to be applauded. The variety of power-ups kept it fun and I especially liked the lightning strikes and fire-balls. I've no idea if it's possible to get multi fire-ball, but that would have been epic if you could! The backgrounds were nice, the way the level rebalanced itself kept it you on your toes and the music and effects really enhanced it. The only minor frustration was how sometimes when the new level was appearing it could put a brick immediately in front of the ball, sending it flying back down when you've no chance of returning it. Aside from this I had lots of fun playing up through the levels (although sadly nowhere near all 300 of them!)

(Review by Phaser Studio staff)

Developer

Thanks for the high praise and your feedback! This was truly a fun jam to participate in, and I am thrilled it was well-received! And yes, multi-fireball is possible--I think I've had up to 8 of them on-screen in testing. :)

Submitted

I dig this, really creative take on classic Breakout-style games.  The audio adds a lot of juiciness to it also, and the powerups that I encountered were all fun and surprising. God bless :-)

Developer

Thanks for the nice comment! I had a lot of fun. :) Hopefully you had a chance to see the lightning powerup--that was super fun to make and the screen gets really chaotic with the effect, which I love. :)

Submitted

Nice Arkanoid with a twist!  Gameplay is solid and the upgrades add a lot.  Very solid!

Developer

Great!! So glad you enjoyed it.

Submitted

Great balance interpretation in the core mechanic! Levels are quick and it is good, new powerups come and go, but not quite sure what some of them actually do. And maybe change how sticky powerup behaves, when i was moving to the right side and pressed spacebar i was expecting the ball to go to the right and not the opposite side)

Developer(+1)

Hi, thanks for playing and commenting! It's great to get your feedback on these things. I definitely need to make a screen for showing what all the powerups do (w\either a standalone screen, or something at the beginning of a level explaining the newly-unlocked powerups, or both). And yes, I definitely need to tweak that ball launch--that one threw me off too as I played, and was just one of those things I didn't get to tweaking before I ran out of time.

Thanks again!

Submitted

Wonderful upgrades! It might help to include some text in the menu explaining what each upgrade does.

Also, a short hint on how to win the level would be great—I’ve just been breaking everything until the victory sound plays, but I’m not really sure what triggered the win. 😅

Either way, marvelous game. Wonderful sound and VFX throughout—it really fits the vibe.

Are the levels infinite? How far does it go? I made it past level 12. When do you actually 'win' the game?

Developer(+1)

Excellent suggestions, and something for me to focus on as I make revisions.  For winning the level, I made it so that if you're down to the last 8 bricks or less (I think that's the number I used), it just moves to the next level. That was always a pet peeve of mine with other breakout-style games I played, where the action would kind of slow down while you try to clear the remaining bricks. But I think I'll add a counter indicating the number of bricks remaining until the next level, or something like that.

Yes, the levels are infinite as the game stands now. They're procedurally generated, but are designed to get harder as you progress (that balance does need a little tweaking, though). So, no "winning" the game as of now. But I imagine to improve things in general, I will add a leaderboard, and the game will keep track of your high score, how many of the 300+ brick types you've seen, how many background levels you've seen, how many powerups you unlocked, etc. It actually never occurred to me to make an "end" to the game (I'm used to the never-ending games of old like Missile Command, where I made it past 1 million after a long time and then figured that's where I would stop since things weren't getting any more difficult at that point), but now you've got me thinking about what that would look like--might need a storyline of some kind, too.

Anyway, thanks for your comments and great suggestions. The fact that you got to level 12 tells me you played for a good bit, so that thrilled me as a creator. 😊

Viewing comments 25 to 21 of 25 · Next page · Last page