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Sapient Games

39
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A member registered Apr 08, 2025 · View creator page →

Creator of

Recent community posts

Thanks for checking it out!  Yeah, the tutorial stuff is def a placeholder.  Easy to turn down the card action sfx, so i'll get on that.  Glad you enjoyed it!

Thanks!

I'd be lying if I said I didn't laugh at this.  Couldn't seem to go back from the how to play screen though?  Had to refresh.  Otherwise, silly fun!

Thanks so much for the kind words!

Cute and relaxing!  At one point I thought I had everything balanced correctly (the beam was perfectly level), but I didn't beat the level?  Not sure if that's a skill issue on my part though :p

Thanks!

Amazing art!  Even portraits that reflect emotion!  That must've been a ton of work.  Super impressed.

Glad you enjoyed it!

Nice Arkanoid with a twist!  Gameplay is solid and the upgrades add a lot.  Very solid!

Appreciate it!

Great atmosphere and a neat idea!  Maybe cut the prologue a bit?  It was a bit long and spamming through it caused the game to crash.

Lot's of fun!  I'm guessing the laser sights are the only upgrade right now?  Will be great when you add some more.

Nice!  Glad it made sense.

Nice implementation of the theme and it's a lot of fun!  Loved that you included an upgrade system.

We'll probably nerf that a bit if we continue work on this!

Thank you!  There are two of us.

Basically a tech demo now, but it could be a great starting place for something more fleshed out!

Silly fun!  Maybe I suck, but is there a way to ensure you don't immediately drop some of the order items when they fall on the serving tray?

Thanks!

Smacking enemies with the crowbar feels great!  A little on the easy side though; won on my first try.

Yup, that's exactly what I was doing!  Thanks for the heads up!

Cool concept, I enjoyed it!  I'd love an alternate control scheme, though.  The way it's set up now, you have to control everything w/ one hand.  Maybe change the balancing keys to k/l?

Thanks!  And yeah, sadly, we didn't have the time to add in decent AI.  Maybe if we update in the future!

Well done, and very tough!  Couldn't make it past level 2, with that darn weight.

Appreciate it!

Very cool little dungeon crawler!  The stat-up decisions all felt meaningful, good job!

The big triangle guy after a minute?  I got there, but haven't been able to defeat it yet.

Heh, sure!  I tend to go for 4 strategies based on what I pull:

Pact Aggro: Basically your strat.  Play lots of pact soldiers to buff your pact assassin, control the board in the mean time with blast/earthquake (or shatter if you're running brood artillery).  Renegotiate to pump out soldiers faster, and salve to mitigate the damage you take from them.  Probably the strongest if you can survive the early game.

Palewing aggro: Similar to pact, but with Palewing fortresses and soldiers/guerillas.  The guerillas are pretty good ally control on their own, but you might want blast.  This involves playing a lot of white, so you'll want renegotiate and spare parts with maybe a brood artillery to feed it and give you some extra board control.

Fish Food: Thalassari guards with for the greater good for tons of life and inside information as the win con.  Run lots of control and get that life total sky high.  Slow, but since you can bump life as high as you want, you can get super safe for the end game.

Spore Control: Flood their board with spores using fungal tower and cloud of spores to lock them out of the game, then burst them down with moldstorm.  Blast for problem allies, and maybe shatter, though a lot of structures are useless without allies and help you fill their board.  Probably the weakest of the decks, since the brood allies are anti-synergies.  I think I might add a clause like 'doesn't attack spores' to them if we update this.  In the mean time, if you want allies in this deck, run pact assassin.

Thanks for the feedback!  The pre-game tutorial is a great idea, and we'll definitely implement if we keep working on this.

Very tightly designed, and great upgrade system!  Kept me interested for a while

Beautiful game, and hard as hell!

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Nail-biting fun, nice job!

Great start, just needs more levels!

Looks great, and seems like it would be fun!  Unfortunately, as others have said, I can't seem to progress past the first turn...

Thanks for playing, glad you liked it!

Thanks, we appreciate it!

Thanks for playing!  I think you're right about the sweepers.  The cards could probably use another round or two of balancing.  Already thinking of ideas!

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Glad you enjoyed it!  You can even go infinite with that combo if you play that Pact Soldier enough times. :)

Love the ridiculous lances you can upgrade into!  The fact that upgrades increase your damage cap but also make things more difficult is a great mechanic.