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BalanceBreak's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #245 | 2.912 | 3.231 |
Graphics | #248 | 2.843 | 3.154 |
Audio | #252 | 2.565 | 2.846 |
Overall | #272 | 2.676 | 2.969 |
Innovation | #280 | 2.565 | 2.846 |
Gameplay | #289 | 2.496 | 2.769 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Looks nice! I would like to have more items to recover health and to improve speed, energy and maybe something else.
This game is very fun!
The music and the pace of the game match with the vibe perfectly.
I maxed out my speed and found out that no matter how much i survive the score is much lower than if i had chosen the bullet path and killed the enemies.
You did a great job!
Thanks for playing! And yes only way to earn points right now is killing enemies. So the best strategy is balancing between offence and mobility constantly while playing and not sticking with just one. I should change the instruction page for that. Thanks!
That’s a very interesting constraint, having to trade mobility for attack speed.
Something that bothered me at low attack rates: Seems the firing is based on a global timer. So say I leave off spacebar for a while then tap it, I expected it to fire since it’s been idle a while. But it might not, since it has to be held at the moment the attack timer cycles.
Thanks for playing! And yes i am aware of the problem with the shoot button and the timer cycle. i wanted players to hold the shoot button instead of tapping it, so i decided to keep it in. but i will try to add something so it shoots at least the first time after tapping the button and then a timer runs maybe. Thanks for the feedback!
Neat game!
Thanks for playing!
Great game! I used to play old shmup games like this all the time years ago! I love the controls and especially the balance mechanic that you have thrown in on this one. It works well and you really do have to choose one or the other or in between! Nice job with the package!
Question, I seem to keep dying randomly shortly after I destroy the third big "carrier" type ship that launches the bombs at you. I'm not sure if something is coming up behind me or what but I have yet to see what kills me, and I usually have at least half my bar still left.
Thanks for playing! I really wanted feedback of someone who plays shmups. Glad you enjoyed it.
I haven't encountered this issue yet, there isn't supposed to be anything coming from behind or anything, maybe it's the missiles the ship launches at you if i have to guess, they don't get destroyed even if you destroy the carriership. you have to quickly increase the mobility and dodge those, maybe that can help. But i will look more into it if there is a bug that's causing it. Thanks!
Ok, I figured out what is going on! I'm not sure if it is by design or not, but if and when I max out speed for too long without shooting and/or destroying any enemies, my health/energy bar down at the bottom starts going away.
If this is by design maybe you can mention this specifically in the controls/instructions because I was very confused when it happened lol
Kudos for using Godot too btw!
That's so weird. It's not by design and it's not supposed to happen. Maybe you are getting hit by the red bullets by the enemies coming from the sides, if not this then i am clueless on what's causing it, i have not encountered this bug even once.
And i am loving godot. its my second game on it and planning to making more hopefully.
I see now! I did a screen recording, and I do not know how I missed this but while actually playing the game I did not see the red bullets that the other little flyer things shoot out when they fly across the screen LOL I notice them now that I saw it in the screen recording but they did not even register in my vision while playing beforehand hahaha my bad, sorry about that confusion!
Cool concept, I enjoyed it! I'd love an alternate control scheme, though. The way it's set up now, you have to control everything w/ one hand. Maybe change the balancing keys to k/l?
Thanks for playing! You can and should play it with both hands and that's what i intended, movement is wasd AND arrow keys, maybe you are controlling with wasd from what i am guessing. i should've removed wasd controls to prevent any confusion. Thanks!
Yup, that's exactly what I was doing! Thanks for the heads up!
I liked the art + music. The concept and overall gameplay were really fun. Alongside the score, you could add a timer to see how long the player has survived, as well as a pause menu. It would also be nice if there were a bit more of a rest in between enemy waves to have more time to adjust the balances. I also feel like the controls of the game would be more suited for a gamepad.
Overall, I enjoyed the game!
Thank you for playing! timer and a pause menu will be a good addition. You can control the movement and balance with a gamepad but i forgot to add a button for shooting, this will be the first thing to update after the jam. Thanks!
This was an interesting concept for the game. I would have liked to see a cooldown for the offence after I have used my ammunition rather than having to guess when it had reloaded. Other than that I had fun playing the game, well done
Thanks for playing! But i am not sure what you mean by reloading ammunition. There shouldn't be no limit to the bullets unless you decrease the offence bar. let me know more if you can, if its a bug which i am not aware about. Thanks!
Yes when I decreased the offence bar to half the bullets didn’t always shoot out, it seemed like I could only use a few bullets and then there was a cooldown.
yeah, this isn't supposed to happen. i will try to look into it. Thanks!
Nice game and cool twist on the theme. It's a little brutal having to trade movement for fire power. I wonder if choosing between fire power and deflector shield might keep it fast-paced action.
Thanks for playing! I wanted to do something with a shield before but i ended up choosing fire rate and movement. It's definitely in the list of things i want to add to this after the jam.