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That’s a very interesting constraint, having to trade mobility for attack speed.

Something that bothered me at low attack rates: Seems the firing is based on a global timer. So say I leave off spacebar for a while then tap it, I expected it to fire since it’s been idle a while. But it might not, since it has to be held at the moment the attack timer cycles.

Thanks for playing! And yes i am aware of the problem with the shoot button and the timer cycle. i wanted players to hold the shoot button instead of tapping it, so i decided to keep it in. but i will try to add something so it shoots at least the first time after tapping the button and then a timer runs maybe. Thanks for the feedback!