Thanks for playing! And yes only way to earn points right now is killing enemies. So the best strategy is balancing between offence and mobility constantly while playing and not sticking with just one. I should change the instruction page for that. Thanks!
SunBair
Creator of
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Thanks for playing! And yes i am aware of the problem with the shoot button and the timer cycle. i wanted players to hold the shoot button instead of tapping it, so i decided to keep it in. but i will try to add something so it shoots at least the first time after tapping the button and then a timer runs maybe. Thanks for the feedback!
That's so weird. It's not by design and it's not supposed to happen. Maybe you are getting hit by the red bullets by the enemies coming from the sides, if not this then i am clueless on what's causing it, i have not encountered this bug even once.
And i am loving godot. its my second game on it and planning to making more hopefully.
Thanks for playing! I really wanted feedback of someone who plays shmups. Glad you enjoyed it.
I haven't encountered this issue yet, there isn't supposed to be anything coming from behind or anything, maybe it's the missiles the ship launches at you if i have to guess, they don't get destroyed even if you destroy the carriership. you have to quickly increase the mobility and dodge those, maybe that can help. But i will look more into it if there is a bug that's causing it. Thanks!
It is a small Anomaly finder, 3D side-scroller game. I tried to make it a little bit spooky for October.
It is a simple game with minimal controls, you go right if everything is normal, you go left if you find something different.
It is my first game release so if there are problems let me know.
Thanks!








