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SunBair

27
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A member registered Oct 21, 2021 · View creator page →

Creator of

Recent community posts

Thanks for playing! I like how this style came out, wanted to try it for a long time. And yeah the brightness of bg and speed of bullets make it real hard to see them. 

Thanks for playing!

No you can shoot with left click. its hard to see the bullets flying but they are there. and the bullet sound is also kinda broken and fades away for some reason.

thanks for the feedback. I got used to the bg after playing it so much, it stopped bothering me and i decided to make it faster lol. i guess i need to make it a little slow.

Thanks for playing! and yeah i need to make the bg less bright or something, i was going for a bright sun with lot of reflections and that made things blend together. 

For some reason, on the web version the glowing critical points don’t appear on the main boss when the side flaps open. You can still shoot the side wings to deal extra damage.

Thanks for playing! I played a 3D SHMUP game long ago and wanted to make something like that.

Thanks! i was going for a bright sunny day for the environment that made things blend together especially the bullets .  i need to make the BG less bright. 

thanks for playing! that was what i  was going for. glad you had fun

Thanks for playing!

yeah the blue laser ones are quite sturdy but they can die. I do need to do some difficulty tuning more.

Thanks for playing! And yes only way to earn points right now is killing enemies. So the best strategy is balancing between offence and mobility constantly while playing and not sticking with just one. I should change the instruction page for that. Thanks!

Thanks for playing! And yes i am aware of the problem with the shoot button and the timer cycle. i wanted players to hold the shoot button instead of tapping it, so i decided to keep it in. but i will try to add something so it shoots at least the first time after tapping the button and then a timer runs maybe. Thanks for the feedback!

Thanks for playing!

That's so weird. It's not by design and it's not supposed to happen.  Maybe you are getting hit by the red bullets by the enemies coming from the sides, if not this then i am clueless on what's causing it, i have not encountered this bug even once. 

And i am loving godot. its my second game on it and planning to making more hopefully. 

Thanks for playing! I really wanted feedback of someone who plays shmups. Glad you enjoyed it. 

I haven't encountered this issue yet, there isn't supposed to be anything coming from behind or anything, maybe it's the missiles the ship launches at you if i have to guess, they don't get destroyed even if you destroy the carriership. you have to quickly increase the mobility and dodge those, maybe that can help. But i will look more into it if there  is a bug that's causing it. Thanks!

Thanks for playing! You can and should play it with both hands and that's what i intended,  movement is wasd AND arrow keys, maybe you are controlling with wasd from what i am guessing. i should've removed wasd controls to prevent any confusion. Thanks!

Thank you for playing! timer and a pause menu will be a good addition. You can control the movement and balance with a gamepad but i forgot to add a button for shooting, this will be the first thing to update after the jam. Thanks!

yeah, this isn't supposed to happen. i will try to look into it. Thanks!

Thanks for playing! But i am not sure what you mean by reloading ammunition. There shouldn't be no limit to the bullets unless you decrease the offence bar. let me know more if you can, if its a bug which i am not aware about. Thanks!

Thanks for playing! I wanted to do something with a shield before but i ended up choosing fire rate and movement. It's definitely in the list of things i want to add to this after the jam.

had a fun time playing it. very nice game.

glad you had fun. at the end i should have added a restart or quit button and not a static screen that makes things confusing. thanks for playing.

Thanks a lot! I have some ideas for more levels and mechanics that I’m hoping to add in future.

thank you for playing, and yeah i kind of forgot to put a restart or quit button on the game over screen.  i have more ideas in mind for more levels though which hopefully i can add in future. thanks for the feedback.

thanks for playing the game. and my guess for this issue would be maybe you were out of resources to make the bombs but i should have added a sound feedback for something like that. thank you for the feedback.

Glad you enjoyed the concept! I haven’t heard of the game crashing before, but I’ll look into it. and I’m aware of it becoming a bit boring after upgrading, I just didn’t have enough time left to fine-tune the balance as much as I wanted. Thanks for playing.

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Reach floor 13

It is a small Anomaly finder, 3D side-scroller game. I tried to make it a little bit spooky for October.

It is a simple game with minimal controls, you go right if everything is normal, you go left if you find something different.

It is my first game release so if there are problems let me know.

Thanks!