Very hard, fast game! I like the pacing but I think I am doing something wrong in doing so badly lol
raptor9999
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Very nice entry! Controls are nice and tight too, especially with a gamepad. Not sure if you put in gamepad controls but I used AntiMicroX to map it and it feels great!
Love the throwback design and idea and everything just works together great between the tracks, the AI, the shop, etc. The last two track are such stand outs too!
If I had to bum on anything, I would say it would be a lot nicer to have at least 2 laps if not 3 per track; it felt weird only racing one lap for most of the tracks.
If you can make a build where each course has 3 laps after the jam then please let me know!

Nice game entry! I really liked the concept and most of the execution of this one. I will definitely come play this one more because there are so many rules and all that it will take some time to understand all the interactions and get a truly high score. I guess I did ok my first playthrough but I am not really sure.
Some music trax and a few more nice UI sounds would really pep this up some too. Great job on everything!

Love the theme and the overall design and implementation as well!
The main part that got me is that I couldn't quite begin to understand the interaction between all of the systems and actions and incoming jobs. It seemed almost random at times, which I am guessing it partially is supposed to, but it made for an inconsistent play style.
I really do like the idea and just wish I could understand the interplay more. The furthest I made it was mid shift with like 72 job or something and that was on my first playthrough. Subsequent playthroughs were a good bit worse.
Awesome game! I love how simple and tight it is, but at the same time being quite challenging. The last puzzle took me forever to figure out because I kept overthinking it!
I love how as challenging as it gets, it never feels frustrating or TOO hard. The hints are great too; I ended up using 3 or 4 while playing, most of the time just to keep my groove that I had going and not get held up.
The UI is great and everything just works together very well! Congrats!
So yeah this is a really cool idea but the implementation particularly with the controls and user interaction is just frustrating.
It's bad enough to type in move commands, but you can't even press Enter to submit them. Also, make the commands themselves clickable instead of having to type them. I think you could even get away with the user user being able to directly press the commands like arrow keys, etc on the keyboard as well. I understand you want it paced a certain way also to allow for thinking, etc but it is just frustrating right now. I got past the first level but the type then click loop is just annoying.
You should also allow full screen for your game also because the default window is fairly small.
Great entry and ideas for a very cool and innovative game! Def needs more time to be imagined and implemented but this is only a two week jam so I get it.
I love how you've integrated a lot of things together and I like where you have taken the whole 2d/3d switch along with other elements.
Movement and collisions definitely need work tightening up; I was getting frustrated falling in holes or not hitting a platform that it looked like I did. I'm guessing the collision object doesn't change much on the character when switching, etc. It seems like it is too small for the character at times.
Very nice entry! Knew I was going to like it when you said Ninja Gaiden inspired.
The gameplay itself is quite fun and hard. If you can tighten up the control more that would be amazing! It all feels a bit floaty right now, but that may be because I have been playing The Messenger lately and the controls and player movement are just so tight in it.
Your music track is stellar! Love it and this was my favorite part of the game!
Oh yeah, for sure. All of the cards in the game and in your game are "tower cards". It should show a red X when you are NOT able to drop a card on a Tower because that Tower's slots are full. (Actually I just tried it and it does show a red cancel icon, but it is so small that it is not noticeable lol)
I do understand that it could be more descriptive in showing or explaining why you can't though, or even better, allowing you drop a card on an already slotted card to replace the slotted card with the dropped card.
Great idea on using some hover effects though!
Very polished experience overall! Love the look and feel of it all. I really wish that you could have taken advantage to let you be able to play this with the 10 key numpad on the keyboard! I understand that would have been a decent amount more work though.
The UI in particular is very good and the puzzles are good also, if not fairly repetitive. This is definitely a game I will play a few levels at a time and come back later.
Thank you for giving a Music off setting too because the lone track gets very repetitive very quickly!
Overall a very nice experience, great job with the theme also!
Ah, thanks so much for the feedback! Yeah, we didn't get to spend very long playtesting with anyone before release; that is very good info though! The main reason you wouldn't be able to play a card on a Tower is that the Tower has no more open slots to place the Card in; you would need to take a card out from the Tower and place back in your hand, and then drag the new card onto the Tower. We could definitely develop the UI and the UX a lot more given more time. Thanks!
Thanks so much for the review and feedback!
Yes, we didn't end up with a whole lot of time for balance once we put in all of the features and fixed several bugs that cropped up. We would love it if we get time post jam to make more cards and work on balancing the levels more and adding more levels and enemies as well!
It can definitely get easy, especially depending on what cards you end up with to slot into your towers! Were you able to make it past all 3 levels?
Nice entry!
I had a lot of fun racing the little machines around the tracks, especially the cars for me! You did a very good job with the controls and visual feedback. The track itself is really cool; I like how you were able to build a city that had roads and waterways for the different machine tracks!
Any reason why the boats only had 2 laps versus 3? I thought that they were just as fun to race as the cars and helicopters.
It would be very nice if you made it where you could select what type of race you wanted to do each time: car, boat or helicopter. Also, Firefox seems to act weird and not play audio until I explicitly click inside of the game frame after clicking the Itch Play Game button already. I actually played a few rounds just thinking there was no audio at all at first lol Chrome/Chromium doesn't seem to have this problem; not sure about Safari, etc.
Great entry! I had a lot of fun on this one and may come back and play some more. I think that I did pretty decently on my first playthrough though.
The main things that I see to improve are just graphical really: it would look so much nicer if the player/motorcycle shadow was layered separately/correctly with the cars and enemies so that it didn't render on top of them when you get close. It would also be nice if the UI popped a bit more. For the longest time I didn't even notice the player graphic in the top right lol

Great entry! I had a lot of fun on this one and may come back and play some more. I think that I did pretty decently on my first playthrough though.
The main things that I see to improve are just graphical really: it would look so much nicer if the player/motorcycle shadow was layered separately/correctly with the cars and enemies so that it didn't render on top of them when you get close. It would also be nice if the UI popped a bit more. For the longest time I didn't even notice the player graphic in the top right lol

I like the dark mood in the game and the fog also that kind of keeps you lost and hunting. It would be nice to have some more story or something because it doesn't feel very wasteland or apocalyptic with what we are given here.
I found all the documents so that was fun. Are they randomly placed? It seems like it.
Nice entry and good gameplay! Took me a little while to realize that I simply needed to keep pumping water; at first I thought I needed to turn the pump on to give enough time and space to get to the top of the rooms to get air while I discovered another area, but I was overthinking it.
I like the little loop of radio, generator, pumps that is going on with the story intermixed. Nice job!
Thank you so much for the detailed feedback for us!
You really nailed exactly what we were going for and yes, the world gives off exactly a rural trailer park wasteland vibe because unfortunately my tile pack that I was using did not have any sort of theme park or carnival tile sets! It is all just doom world fall out type tiles.



























