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A jam submission

Parkour challengeView game page

Submitted by A3BGAME — 6 minutes, 29 seconds before the deadline
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Parkour challenge's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#3951.5881.833
Audio#4041.2271.417
Graphics#4041.5881.833
Theme#4081.5161.750
Innovation#4091.4431.667
Overall#4091.4721.700

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

This fits the theme of balance pretty well I think. I like the minimalist graphics. If the player could move a little faster I think that would improve the experience overall 😊

Developer

I added at first but it made the player fall off so didn’t but if you want something faster like this try this. https://a3bgame.itch.io/bumpy-bunny-a3b. Give it a try hope you like it

Submitted

Can’t say I understood what the object is. And then I fell off and couldn’t reset it or anything, just kept falling.

Developer

Which one the moving one or unstable ones

Submitted

Feels like I'm on the mooon lol

Developer

One thing it's made in 10 minutes and what could I say many people will say many questions but some answers to questions are this 


SFX and sound are cut off because they distribute the player 


VFX and Grafic is kind of low because it's made in mobile so I thought mobile player should also get a chance to play and have fun but giving hi Grafic and VFX made there browser lag and makes hard to play 


Movement are enough but if need more just say 🙂 don't even try to hesitate.


If someone is thinking how is it with theme. Bro Parkour is based on balance to one point to another. So I think it is fair.


Game play is all upto you. Thanks for reading 

Submitted(+1)

Ran fine on mobile 👌

Developer(+1)

Bro game was made in a mobile phone. 

Submitted(+1)

You made it on mobile? Nice! I made mine on mobile too! That's kinda my gig. 🤭

Developer

Thanks bro how long did it take to make your game looks complex 

Submitted(+1)

I’ve been working on it pretty much every day since the jam started. Managed to get it to a point where it felt good enough to submit just a day before the deadline. There’s still a lot I’d like to improve, I’m thinking about rebuilding it properly in Next.js after the jam for a more solid foundation