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Badankan

43
Posts
8
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12
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A member registered Feb 24, 2023 · View creator page →

Creator of

Recent community posts

Thanks for the feedback, and for trying out my game. 🤩 

Thanks 🤩

I just had a brief look at your submitted game. Unfortunately didn't support my mobile setup, seems like an interesting game though! 🤗

Thanks for the feedback! 🤩

Developing on a phone isn't all that bad actually. There's some decent IDE's available and my screensize is big enough to get a good overview. Fine, writing code can be a bit tedious at times but for me, being able to code wherever I go, using all those small micro breaks throughout the day to write code is a god send when having a busy life. 

I do have a desktop, and 2 laptops. I just never find the time to use those for coding. 🥲

Ran perfectly fine on mobile. GUI looks clean and stylish. Enjoyed the casual gameplay. Well done. 👏

Thanks for trying out my game! 🤩 

Thanks for trying out the game. 🤩 

🤩

I really liked the fact it was playable on mobile. Would love to see some new mechanics being introduced.

The first few levels was kinda short on time, barely finished on time with less then 10 seconds left on the timer. 

Overall well done 👏 

I really liked the fact it was playable on mobile. Would love to see some new mechanics being introduced.

The first few levels was kinda short on time, barely finished on time with less then 10 seconds left on the timer. 

Overall well done 👏 

Thanks for trying out my tech-demo build! 🤩

I do like the concept of the game aswell! 

Adding animations to things such as stars, spikes & character movement is actually what I'm currently messing with. Hopefully I'll get that in real soon. 🤗

Thanks! 🤩 

Thanks alot! 🤩 I've had some similar ideas for a while but figured I'd try to make something this Jam. And I really like how it turned out! Will definitely keep adding to it. 🤗

Thanks alot! 🤩 Yeah I sure did! I really like building out the game from scratch. Being strictly mobile isn't all that bad actually. Having an IDE in my pocket is a god send when having a few minutes to spare. 🤗

Thanks alot for trying out the game! 🤩 I really dig the concept aswell, I have some neat ideas I'll be experimenting with in a near future. 

Yeah those controls are being worked on. I have a fix for the Jumping mechanism in place but kinda messing with animated movement currently since I don't really like the snap/static movement. 

More mechanics overall is definitely on the horizon, I have alot of great art and ideas to implement. 🤗

Very cool. Played really well on my phone. 🤗

Thanks alot for trying out my game! 🤩

You're definitely right about them controls, those are rough and a quick throw together for the Jam. I am working those out currently and those will get updated in near time. 🤗

Thanks for the feedback! I'm glad you like the overall concept of the game. 🤩

I was thinking about having smaller tutorial levels. Like the couple first 3 or so to show people how the game works. Those are being worked into the game as I'm done adding more mechanics. 🤗

Thanks for taking time trying out my early tech-demo build! 

Regarding overall control and specifically Jumping, you're spot on! This build didn't take gravity into consideration before attempting to jump. Which made some jumps end really early due to gravity tick pulling it down again. I have a fix in place for that, aswell as other minor visual glitches. Will push an update real soon. 🤗

I do like the concept of it aswell and I'll probably continue it's development and push alot of the ideas I have in mind. ☺️

Thanks for your feedback! 🤩

Thanks alot for the feedback! And for trying out my early tech-demo build! 

You're definitely right about those hiccups. Those are all sorted in a new build but unfortunately can't push it right now since game is locked due to the Jam. 🥲

Thanks! I really like the concept of this prototype aswell! Will most likely continue the development of this game as I find time for it. 🤗

Thanks! I do too! 🤩

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Thanks for trying out my early tech-demo of a game! 🤩

I fully agree with you, my initial plan was to have those POWER-ups ready for the Jam but there wasn't enough time for me to get those in. Scheduled for a later update I guess. 

For now I guess the only reference for anything POWER related would be the POWER-pain getting it built in pure JavaScript on a phone I guess. 😅

Thanks alot! 🤩

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Really cool game! 

The art was a perfect fit. Controls seemed smooth. Even on mobile. 

Well done! 🤗

Oh wow, thanks for taking the time to try out the game! Those initial mazes are pretty much just placeholders. I have been adding more traps/enemies/objects to expand the puzzle-mechanics. Those will be added in a later update. ☺️ 

The controls are a mess, will be reworking those aswell! 

Thanks for trying out the game! 🤩

Thanks! I believe it has potential! Thanks for trying out the game. 🤩 

I definitely agree! Those are being reworked in a later update. ☺️ Thanks for trying out the game! 🤩

Thanks for pointing that out! Will add a fix for that. ☺️ Thanks for trying out the game!

Thanks alot! Yeah it's a challenge working solely on a phone but I've gotten used to it. Such amazing to always have your dev setup in your pocket for them quickie sessions! Thanks for trying out the game! 🤩

Thanks! I found that idea really interesting aswell and wanted to try it out! There's endless possibilities going forward with new features. ☺️ Thanks for trying out the game! 🤩

Yeah, jumping is a mess right now. I'm reworking that in a later update. My gravity tick is affecting it badly. 😅 Thanks for trying the game though! 🤩

Thanks for trying out the game! 😊

To me the difficulties felt reversed. Insane moves faster, but you have much more space in between blocks compared to newbie, so newbie had me more surrounded by blocks :)

Yeah something is off with how Easy got generated. Noticeable on Medium aswell but not as much. I've been wanting to rework that python script for a while but hadn't had time unfortunately. It's up my list though and may be pushed in an update soon enough. 🤗

I'm glad you enjoyed the game!

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Thanks for trying out the game! 🤗

There was no music for me at insane level.

Oh that's odd! Tried it just now and everything seems to be working just fine for me. Would you mind try refreshing the page, or simply change difficulty/replay? The music for Insane is to good to miss out on!

Im interested how did you do it on phone?

This game is built using HTML/CSS & vanilla javascript. Some Python to generate the levels. There's some really great IDE's available on mobile. The one I prefer is called Acode. The Python part of the game is built inside Termux (With Ubuntu added). Which is a Linux terminal made for android. Might not be the most common setup but it helps a ton for me to keep coding while having a busy life to keep up with. 😊

Hello and thanks for playing my early build! 🤗 I checked your channel out and really enjoyed watching you play the submitted games. (Even though I didn't see Naif there. 😉)

There might be one.. Secret level <hint> provided a little hint inside my patch notes found top right corner by tapping on the build number. In short,  there's something about repeatedly tapping the Insane Text in the highscore container. Sometimes that cause an unexpected level to show up. </hint>

Yeah the sync is sometimes acting up! I wrote the tool to generate levels based on the beat and pitch + base of the song I want in python. It's not perfect but it works for now. I believe adding a loading screen would solve the out-of-sync sometimes occurring due to latency and stuff. 

Glad you enjoyed the game! 🤩

Thanks alot for trying out the game in it's current state! I aimed for an arcade type game, really like the rhythm based games aswell. 🙂

I'm really thankful for your provided suggestions! There's some stuff I'll definitely take into consideration.

It may be nice to provide multiple speed options, such as holding down Shift to shorten the distance traveled, giving the player more precise control over movement. 

This actually never hit me at all. But you're probably right! Having this would allow for more precise movement, with something like this I could even adjust the difficulty even more since players would have a way of getting through intense areas. 

it would be nice to provide a brief guidance during the first play

Yes, I definitely agree. I should probably add a tutorial/first level to explain controls and mechanics. As of now there's nothing. On mobile it's pretty straightforward since most games use touch. But should probably add something for desktop aswell!

adjusting volume and movement speed is actually quite important

I've been thinking about adding a settings menu for volume atleast. Great call. 

Thanks for your feedback! 🤩

Thanks alot for playing the game in this early build! Im really glad you seem to enjoy the game too! I have alot of things planned out and tinkering with some visual improvements. 

I often find myself simply playing the game "just oneeee more time" aswell, hah! Did you find the "secret" level yet? 😉

Oh if you haven't already, the game IS in fact built for mobile first. (I even built it on my phone so..) Simply run it from your phone. Supports both IOS and Android as far as I know. 😄

Really liked the style of the game. Music was perfect. Nicely done. 🙂

P.s Got stuck collecting Fae dust. Picked everything up and still couldn't progress with the story.

I'm glad you liked the super-basic early release alpha build gameplay! 🤩 Thanks alot for trying the game. 🤗

Thanks alot for trying the game! Im glad you like the controls. I do too! Imo controls on mobile does take some time getting used to, but its kinda intentional, tried other approaches such as instant/live reaction but the game got to easy. 😅 

Hah! My "secret" level doesn't let anyone down, so to speak. 😉