Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Hmm, that is a very strange error indeed, especially since I'm not using the Facepunch.Steamworks library.  I've confirmed ISteamUGC is enabled and the cloud quota is set to max, so I'm not sure what's happening here.  I might need to contact Steam to get the bottom of this, but I'll keep poking around!

Also, the game should automatically inject the tags corresponding to your mod if the files are just in the mods folder in the game's directory.  It looks like the error it's throwing is caused by the path to the card image being incorrect, so maybe doing it that way instead of the (admittedly cool) console hack?

Sorry this is a pain, you should definitely be able to mod.  I'll let you know when I work this out!

Thanks, I know you're focusing on your other game for release this year from what I saw.

When you say that the files are in the mods folder, do you mean the raw files or inside the folder for the specific mod? If it's the latter, that's what I currently have. Otherwise I can pull files out so that they're all in the main mods folder of the game.

I mean the folder of your mod should be in the mods folder, like: mods/awesomeMod/(files).  Are they not showing up without the dom injection when you load in?

Correct, nothing happens unless I inject them. I have attached a screenshot of my mods folder. The aweseomeMod contents are an exact copy from the game folder one level up.

Ok then, that's definitely a bug.  I'll look into this and let you know when it's fixed!