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Shiratama

142
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5
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2
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A member registered Feb 27, 2024 · View creator page →

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I enjoyed it as a minimalistic game. I liked how the stages shift in a big way, and I think it has the potential to be expanded further.

Thank you for playing! I put a lot of thought into the puzzle design, so I’m really happy to hear that. As for the combat—well, it’s more of a secondary element!

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This Sokoban-style puzzle game has a clever twist with a ghost-like character that moves differently from the player. I'd love to see a more developed version!

Thank you for playing! That really means a lot to me!

Thank you for playing! I designed it so that if you figure out the trick, you can escape right away. I was a bit worried that people might think it was a bug, so I’m really glad you saw it as a knowledge-based challenge instead! Hearing that you figured it out on your own really excites me.

Thank you for playing! Glad to hear that! I’m happy the notes helped guide you through the secrets in a fun way!

A very polished game, and I really enjoyed playing it! The controls and rules are clear, so there's no confusion while playing. As the game progresses, the number of babies increases, but since the criteria for making judgments also increase, I actually found it easier to identify them. I haven't played Papers, Please!, so I might be off the mark, but since the game progresses at a steady pace and mistakes don’t feel too punishing, having more feedback on correctness could make it even better. Overall, I had a great time with this unique and engaging game!

Thank you for playing!

Thank you for playing! I put a lot of thought into the level design, so I'm really glad to hear you liked it!

An excellent game with a very intriguing system. The visuals are stunning, and I enjoyed exploring a mysterious world where the seasons blend together. I didn’t fully understand all the symbols, but I was able to reach the touching ending. The final mechanic was also fantastic. Well done!

A puzzle game where you guide the goal using two different controls—really fun! I like how it lets me play at a relaxed pace. I’d love to see more control mechanics and stages to explore!

I couldn’t make it to the end, but I enjoyed it with the cute characters and simple controls!

It’s challenging to progress, but the unique gameplay is fun!

Thank you for playing!

Thank you for playing!
Since the screen felt too wide compared to something like the SNES, I wanted to make use of that space and avoid switching between screens for the menu.

Thank you for playing! I'm really glad you enjoyed it!

Thank you for playing!
It’s that feeling of needing a bit of courage to take the first step... or well, it was just how the implementation worked out lol.

Thank you for playing! If there's any part that felt tricky, I’d love to hear about it.

Thank you for playing!
The menu controls might be a bit unique, but I wanted to allow navigation without switching screens, so I thought this would work well.

Glad you enjoyed it! Thanks for playing!

Thanks for playing! I originally had a score system, but I found that it was more fun to play casually without worrying about high scores. So I decided to focus just on the final results instead.

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Super cute and fun! It’s a Touhou-like 2D shooting game where you have to weaken yourself in order to progress. However, since the enemy and boss patterns stay the same, you gradually get used to them, making it possible to adapt and win despite getting weaker—really well designed.The poppy and cute design and music are great, and I also love the student-themed enemies.

The name Tsuyoko is so straightforward that it’s amusing. Also, I didn’t expect to see the Japanese word Joshiryoku (女子力) here!

The game has a very unique control feel! Thinking in terms of magnetism makes sense, but since the colors move in the opposite direction, it’s easy to get confused. The visuals are clear and easy to follow, and while things don’t move exactly as I expect, that makes it interesting and fun.

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A really cool puzzle game! The mechanics are simple, but the way they are presented feels very unique, making it exciting to solve each puzzle. Finishing the game left me with a deep sense of satisfaction.

Thanks for playing! I'm really glad you enjoyed it. I wanted to make a silly but fun game, so it means a lot to hear that!

It's a really cool game, and I had a lot of fun playing! The design and atmosphere are absolutely fantastic! It would be great if it was a little clearer whether something is a background or a wall. Also, when the game feels a bit heavy, it seems like attacks don’t register as well. But overall, it’s still an enjoyable experience!

The retro art style is unique, and I especially loved being able to move the character at the start and the sand transition effect. Maybe I chose the wrong skills, but attacking enemies was difficult, and I struggled to progress. Still, the game had a lot of charm, and I found the experience engaging.

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I like the color tones and the atmosphere of the game. The controls take some getting used to, and the moving platforms were tricky to land on. Sucking in and shooting out the ball was fun. At first, I accidentally tried to suck in the navigation characters! lol

It's a nostalgic-style 2D shoot 'em up. The story introduction about losing power felt natural, which I liked. I also enjoyed being able to choose power-ups. In my environment, the hitbox seemed a bit off, and sometimes bullets went through things.

It's a game with a great atmosphere. The dark screen and low resolution make it feel both nostalgic and a little scary. I kept finding enemies behind me before I even noticed, and it was too difficult for me to clear. The way you refuel was a bit messy, which made me laugh.

Thanks for playing! I'm glad you enjoyed it. I also made the music myself, so I really appreciate the compliment!

Thanks for playing! That makes me happy!

I played the game after noticing the katakana in the title. It's a platformer with a time limit, but I really liked the system where you can place a totem and respawn from there. The design is cute, and it was enjoyable to play!

It was such a well-polished game! I can hardly believe it was made in such a short Jam period. Watching the dice gradually get stronger and roll higher values was really fun. Maybe the way the dice displayed their values made them a bit hard to interpret, but even so, the atmosphere was great, and I was completely hooked from start to finish. I love dice-based games. Fantastic work!

What an incredible game! Regular golf only lasted for the first moment. You could hit the ball, hit enemies directly, and even hit back enemy shots to attack. On top of that, time slowed down when aiming, making it easier to play. It was unexpected yet well-designed, making for a fantastic experience.

Thanks for playing! Glad it made you laugh!

Thanks for playing! Looks like you've uncovered the secret of late-night fast food chaos!

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Wow! It's just the top bun! That has never happened even in playtesting! Thanks for playing!

Thanks for playing! That makes me happy!

Thank you for playing! That means a lot!