It's fun! The bouncy cars are so cute! I think adding cars with different weights and speeds would make it even more exciting. Using the mouse was fine, but I feel like controlling with keys might make the launch timing a bit easier.
Shiratama
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Thank you so much — that was such a great comment to read! I'm really glad the game hit the mark for you. Reading your reaction makes me feel like the core idea was the right one after all. And wow, making two games for the jam? That’s seriously impressive! I’ll definitely check them out. Best of luck with the rest of the jam too! 🚀
Thank you for the thoughtful feedback — it's really helpful!
You're right: once I started building the game, it turned out that starting from the top was the most effective strategy. The bottom blocks are harder to knock out because of the weight above. I tried tweaking things like friction, but ran out of time during the jam.
That said, I do think there's some room for skill — like removing lighter or slipperier blocks first, since they collapse more easily, or being careful with higher blocks that can fly farther and cause more damage.
Thank you, I’m really glad you enjoyed it! Regarding the loading times — since this was developed in a short time frame for a jam, I didn't have enough time to optimize it properly. As for the idea of a cartoonish, colorful design, I actually considered it too, but I couldn’t find assets that fit just right. I appreciate your thoughtful feedback!
A very polished game, and I really enjoyed playing it! The controls and rules are clear, so there's no confusion while playing. As the game progresses, the number of babies increases, but since the criteria for making judgments also increase, I actually found it easier to identify them. I haven't played Papers, Please!, so I might be off the mark, but since the game progresses at a steady pace and mistakes don’t feel too punishing, having more feedback on correctness could make it even better. Overall, I had a great time with this unique and engaging game!