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Shiratama

169
Posts
6
Followers
2
Following
A member registered Feb 27, 2024 · View creator page →

Creator of

Recent community posts

It's fun! The bouncy cars are so cute! I think adding cars with different weights and speeds would make it even more exciting. Using the mouse was fine, but I feel like controlling with keys might make the launch timing a bit easier.

13KB!? That's amazing! I really liked how simple the controls and objective were—it made it easy to jump in and start playing right away. I wasn't quite sure how it connected to the theme of balance, but I still had fun playing it!

Thank you! And yeah — playing this in VR would definitely be a blast!

Thank you so much — that was such a great comment to read! I'm really glad the game hit the mark for you. Reading your reaction makes me feel like the core idea was the right one after all. And wow, making two games for the jam? That’s seriously impressive! I’ll definitely check them out. Best of luck with the rest of the jam too! 🚀

Thanks for the feedback! I originally designed the controls to be mouse-only, but you're right — there's no reason not to support keyboard input too. Hotkeys like Q and E sound like a great idea!

Thanks so much for the kind words and the follow!
I love the comparison — that kind of spatial thinking definitely feels related.

Thanks for sharing — that 火 image really caught my eye.

Thank you! I'm really glad you enjoyed it!
To rotate the camera, you can move the mouse cursor to the left or right edge of the screen — hope that helps!

Thank you so much!

Thank you!

A very relaxing puzzle game — I enjoyed the calm pace and overall vibe. It might be even more engaging if there were a bit more variation between stages.

I really enjoy rhythm games, and I think the core idea here is very creative! It felt quite tough, though — maybe having the meter more in the player’s line of sight and moving the part-switch button closer to the key inputs could help. I'm curious to see how this concept develops!

Thank you for the thoughtful feedback — it's really helpful!

You're right: once I started building the game, it turned out that starting from the top was the most effective strategy. The bottom blocks are harder to knock out because of the weight above. I tried tweaking things like friction, but ran out of time during the jam.

That said, I do think there's some room for skill — like removing lighter or slipperier blocks first, since they collapse more easily, or being careful with higher blocks that can fly farther and cause more damage.

It was a bit hard to understand at first, since there are many parameters, but once I got the hang of it, I found it really fun! I think it has great potential to grow even further — especially if more unit types for both allies and enemies are added, allowing for more tactical depth.

Thank you for playing! As soon as I thought of smashing a building with a hammer, I knew I had to make it. I'm really happy you enjoyed it — if it felt satisfying to play, that means a lot to me.

Cute characters and a fun backstory! It’s tricky to land things just right, though — the UFO wobbles a lot, so aiming takes some finesse.

I had a great time playing along with the pleasant music! The ship has a bit of inertia in its movement — in a good way — and once you get used to it, it feels satisfying to steer.

Thank you!

Thank you! I'm so happy you enjoyed it!

Thanks for playing, and congrats on completing it!

This is really fun! The simple concept of balancing weight is enhanced by various added mechanics, making for an enjoyable experience!

Thank you!

Thank you so much! I'm really glad you enjoyed it!

Thank you so much for playing and for the great feedback! I'm really happy you found it both fun and challenging. Your 'reverse Jenga' description made me smile — it's true that 'Daruma-Otoshi' isn't very well known outside Japan, so I think that's a perfect way to put it!

Thank you, I’m really glad you enjoyed it! Regarding the loading times — since this was developed in a short time frame for a jam, I didn't have enough time to optimize it properly. As for the idea of a cartoonish, colorful design, I actually considered it too, but I couldn’t find assets that fit just right. I appreciate your thoughtful feedback!

Thank you so much!

Thank you!

Thank you!

I enjoyed it as a minimalistic game. I liked how the stages shift in a big way, and I think it has the potential to be expanded further.

Thank you for playing! I put a lot of thought into the puzzle design, so I’m really happy to hear that. As for the combat—well, it’s more of a secondary element!

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This Sokoban-style puzzle game has a clever twist with a ghost-like character that moves differently from the player. I'd love to see a more developed version!

Thank you for playing! That really means a lot to me!

Thank you for playing! I designed it so that if you figure out the trick, you can escape right away. I was a bit worried that people might think it was a bug, so I’m really glad you saw it as a knowledge-based challenge instead! Hearing that you figured it out on your own really excites me.

Thank you for playing! Glad to hear that! I’m happy the notes helped guide you through the secrets in a fun way!

A very polished game, and I really enjoyed playing it! The controls and rules are clear, so there's no confusion while playing. As the game progresses, the number of babies increases, but since the criteria for making judgments also increase, I actually found it easier to identify them. I haven't played Papers, Please!, so I might be off the mark, but since the game progresses at a steady pace and mistakes don’t feel too punishing, having more feedback on correctness could make it even better. Overall, I had a great time with this unique and engaging game!

Thank you for playing!

Thank you for playing! I put a lot of thought into the level design, so I'm really glad to hear you liked it!

An excellent game with a very intriguing system. The visuals are stunning, and I enjoyed exploring a mysterious world where the seasons blend together. I didn’t fully understand all the symbols, but I was able to reach the touching ending. The final mechanic was also fantastic. Well done!

A puzzle game where you guide the goal using two different controls—really fun! I like how it lets me play at a relaxed pace. I’d love to see more control mechanics and stages to explore!

I couldn’t make it to the end, but I enjoyed it with the cute characters and simple controls!

It’s challenging to progress, but the unique gameplay is fun!