Play game
Beyond Assumptions's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #407 | 3.533 | 3.533 |
| Gameplay | #545 | 3.200 | 3.200 |
| Innovation | #627 | 3.133 | 3.133 |
| Visuals | #711 | 3.333 | 3.333 |
| Overall | #738 | 3.100 | 3.100 |
| Audio | #1000 | 2.667 | 2.667 |
| Theme | #1006 | 2.733 | 2.733 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
The player may think there's an obstacle in their way, but in reality, there's nothing wrong. This is what 'Nothing can go wrong' is all about.
What code and assets did you not make from scratch during the jam (if any)?
Images and sound effects are made using assets.
How many people worked on the game?1
Leave a comment
Log in with itch.io to leave a comment.



Comments
The puzzles were somewhat counterintuitive in a good way - that takes some effort to design in such a way that the player never feels cheated or defeated. The music and graphics were a nice combination - gave a sort of SNES throwback. The combat was kind of clunky, but it's no a big deal.
Thank you for playing! I put a lot of thought into the puzzle design, so I’m really happy to hear that. As for the combat—well, it’s more of a secondary element!
Cool game!
I can't stop playing it until I solve the whole puzzle.
I really enjoyed playing it!
Keep up the good work!
Thank you for playing! That really means a lot to me!
I think I sequence broke the game; I left the dungeon as soon as I found the torch and then died. I don’t think that’s a flaw though; I think this is one of those knowledge-based games like Fear and Hunger and I felt kinda smart when I figured it out.
Thank you for playing! I designed it so that if you figure out the trick, you can escape right away. I was a bit worried that people might think it was a bug, so I’m really glad you saw it as a knowledge-based challenge instead! Hearing that you figured it out on your own really excites me.
The level design was great, and the notes on the walls guide you to learning all the secrets in a fun and engaging way! Great job!
Thank you for playing! Glad to hear that! I’m happy the notes helped guide you through the secrets in a fun way!
Cool visuals and well made audio!
Thank you for playing!
Nice visuals and audio, also I liked how you designed game levels. Overall, a creative puzzle! Keep up the good work!
Thank you for playing! I put a lot of thought into the level design, so I'm really glad to hear you liked it!
The game is good
Thank you for playing!
The mechanic for navigating the item menu is pretty neat! It makes efficient use of the space and keeps the player in the game.
Thank you for playing!
Since the screen felt too wide compared to something like the SNES, I wanted to make use of that space and avoid switching between screens for the menu.
This was quiet a nice puzzle and pretty creative!
Good work :)
Thank you for playing! I'm really glad you enjoyed it!
Good game, the water felt counter intuitive lol, but fun ending!
Thank you for playing!
It’s that feeling of needing a bit of courage to take the first step... or well, it was just how the implementation worked out lol.
Yeah, the writing on the walls was well done!
Good game! But i goth stuck on some parts but it is well put together.
Thank you for playing! If there's any part that felt tricky, I’d love to hear about it.
Nice game.
The shift+WASD for moving things in your menu sounds like a weird idea but it works pretty well.
Thank you for playing!
The menu controls might be a bit unique, but I wanted to allow navigation without switching screens, so I thought this would work well.