The sound and music was fantastic for the feeling. I really enjoyed the little touches. I didn't make it past the forth? level
The grunt/growl was the only one that kind of broke the immersion. It could just be the mixing on it.
caesura0
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I love tower defense games, this had some good bones to it!
Definitely some particle effects to spice it up, and some flavor/detail text about the towers,
A pop up on new enemy types etc.
You did a great job making me feel like I was invested in the game, some extra information during gameplay would have been great.
I thought I had left a comment already because it was one of the first games I played.
Really enjoyed it but didn't get too far, the art really grabbed my attention, really beautiful.
The match animation was a great concept, but it was a bit clunky feeling in practice.
And with all the feeling the game produces, iId love to see more sound effects, it would just bring the mood up even farther.
Looking forward to spending time to practice a bit and get through more of it!
Absolutely love this. Got super invested into the story, and I'm a sucker for village builders.
A few times a bug happened where villagers wouldn't move and got unselectable for a while, but eventually i could do a large area select and at least put them in a building, but otherwise very well done.
Plan to come back and finally beat it once I'm less 'computer' burnt out.
I think you might be the first non developer to make it to the end aha.
Definitely needed like an exit sign pointing up or something at the beginning, and maybe a little more explanation on the wall jumps.
But we had WAY too much fun writing the dialogue.
Plan to fill it out to a more complete RPG type platformer, going between levels to get stuff/learn things, add some animated/scrolling text.
All those little tweaks that fall to the wayside in a less then 10 day timeframe.
Thank you for the very kind review(and for making it to the end!)
You can you the left shift (dash) to get past the plants in the front.
At the bottom of the cave you'll need to jump, jump dash to get past.
The movement we tried for a bit more 'floaty' but its looking like a flop aha.
Hoping to build something more complete out of the game, as we had alot of fun writing it.
If i had more time i'd have added combat as well
Thank you for the kind review!
That is fantastic feedback! It was my sons first attempt at pixel art, so it definitely progressed throughout the jam a bit aha.
We were going for a floaty feel for the "angel" idea, but it ended up not working out nicely. Definitely excited to rebuild it with a different MC and better controls.
Much appreciate the time it took to write this!
Cheer and happy gamejaming
Great game! Would have loved some sort of ending screen, an "end" to the story.
Visually and mechanically it was a pleasure! I could see a larger game made out of this.
I could see you purposely switching between alive and ghost through a user input and a "heart meter" type resource.
Feels like an already solid game just begging to be expanded :D
A+