Interresting concept. The game was a little too challenging for me. Also, there was too much similarity between the end target vaccuum and the enemy vaccuums. Sometimes I got sucked in at the end and thought I messed up, only to see the next level appear.
Play ORB
ORB inc.'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #1 | 4.476 | 4.476 |
| Gameplay | #1 | 4.476 | 4.476 |
| Innovation | #3 | 4.524 | 4.524 |
| Overall | #3 | 4.206 | 4.206 |
| Audio | #31 | 4.048 | 4.048 |
| Visuals | #184 | 4.095 | 4.095 |
| Theme | #261 | 3.619 | 3.619 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
You work in a factory that merges orbs... These orbs are highly unstable. Nothing can go wrong...
What code and assets did you not make from scratch during the jam (if any)?
Everything was done from scratch!
music, code, art, ...
How many people worked on the game?3


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