Fun game. The music was intense, I felt like I was back in my Ibiza days. Some levels could be cheesed, for instance I just held WD until I got to my goal, I wasn't to worried about deaths at that point. I know, not very gamerly of me lol. A great game though and a very clever use of colliders and triggers. I like it. GG.
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Death can't go wrong's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Innovation | #30 | 4.103 | 4.103 |
| Gameplay | #136 | 3.724 | 3.724 |
| Overall | #136 | 3.713 | 3.713 |
| Enjoyment | #163 | 3.828 | 3.828 |
| Audio | #292 | 3.483 | 3.483 |
| Theme | #317 | 3.552 | 3.552 |
| Visuals | #533 | 3.586 | 3.586 |
Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit the theme?
Nothing can go wrong - even if you die! Once the player dies, they get a helpful bonus.
What code and assets did you not make from scratch during the jam (if any)?
Music and sound effects
How many people worked on the game?4
Comments
Funny game with good use of the mechanics, great music and sounds and fun to play! I think would be more enjoyable and strategicaly in every death to change the box you spawn, so you know what to expect, but random is nice too. Well done guys!
Not gonna lie, as soon as I saw the screenshots and realised that this was a bullet hell, I wasnt expecting much. Ive always been bad at them and dont like them either
But gave it a try anyways and OMFG THIS WAS THE BUBLLET HELL I WAS LOOKING FOR
I died 91 times to finish the game (so atleast better than 1 developer xD)
The game wouldnt have been easy at all to understand without the tutorial, you guys made a wonderful tutorial which explained 1 thing at a time very well
The most important thing: Im still craving for more levels. The game was actually fun and I seriously would love to play more levels
Death wasnt a punishment which restarted the whole level but it was rewarding xD
Ngl I like that you can have as many boxes as u want and they are not limited.
Yes if u just blindly walk, u can win. But that will just take more time and you, by instinct want to complete it as quickly as possible so atleast after dying a few times and reaching close to the end, you just strategize more instead of blindly dying
On the note of the audio and visuals, I liked both!
The sound effects and visuals were very well implemented and designed respectively
You guys did an amazing job. Hats off to you, Hit me up if u add more levels in the future!
Thanks a lot for your kind review! It is what every developer needs to have the motivation to continue working on the project!
Great job for beating one of us; it is a huge achievement given how much time we spent playing it back and forth. :D
We have already made some new levels, but we will keep them for the post-jam version of the game. :)
Nice game, I think there should be a limit to how much boxes can spawn since I can just move and eventually I'll reach the end, managed 130 deaths (I loved the dog level lol).
I really like this game, it's fun to plan strategically where to die next. In some of the later levels I just blindly ran into the bullets over and over again until I made it.
This is a very cool twist on the bullet hell mechanic, incorporating the jam's theme into the mechanic. I really liked the simple visual presentation and clean sound effects. No problems with running it in Chrome btw.
I enjoyed every moment of it. Btw it's the most effective strategy. Just go all hell let loose, haha. The more you die, the more you are defended.
Ok, I like the idea, but it felt hella unreliable and weird on browser.
I was fully in the yellow box and died a few times.
Once I died in the blue one
My middle circle did not hit and I died cause I was too close and other times I didn't.
So although I am quite ok with bullet hells, this one on web felt really weird for me.
Collisions with the greens felt off sometimes too.
Hit me up if this is just a browser error, if so Imma check out later the exe file (cause I think I saw one?)
Still, cool music, cool graphics, idea is cool and I liked the trippy effect of everything just bending weirdly.
So ye, good job overall!
Thanks for the thorough review!
There are several points:
1. You are dying not only if the center thing hit but also if the circle shell hit. You are invincible when your shell becomes green (instead of cyan).
2. The yellow frame doesn't save you from bullets—it just provides cover. Bullets disappear when hit, but if you are in it and some part is outside, you will die.
3. Do you use Chrome? Sometimes, your browser's acceleration may be off; it is worth it (not only for our game) to turn it on! If you decide to turn it on, you can find the instructions in the game page description.
Really cool concept! Even with the bonuses it's still a nice challenge! I really liked this twist on the bullet hell genre. Keep up the good work!
Intense, but with some really nice add one by changing the safe zones. First Time I see this kind of mechanic. Visuals felt a bit too bright or saturated, but other than that this was a good challenge. Well done! Also thanks again for the stream.
That was incredibly fun! I love the unique take on the bullet hell genre where you can actually make it easier for yourself if you die but then it takes you longer and increases your total deaths. The level design is also very well done as you can still complete them without dying which adds a layer of challenge!
Hi, I really like the puzzle in your game, hope you can keep it up, it would be addictive after release! The control in browser is not really smooth some time!
Unique visual style that I really liked and interesting bullet hell style gameplay. Perhaps mouse control would suit this game better
Pretty cool and original game. The main mechanic is pretty interesting. Hopefuly a complete game comes from it. The only thing I didn’t like was the disorienting effect where the screen gets distorted. BTW, this is my score.

Cool concept! Love it! Will you make further development of this game?
Very cool concept! Really like the levels too, and how you used a simple concept to create different, fun levels







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